I'm hoping that in this one special case they consider rewording it and retroactively applying the change. "Lightning ball moves 60-70% slower than normal." In all the topic scrounging on reddit and the official forum there is no official answer so far.
- Detruncate
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Member for 10 years, 2 months, and 10 days
Last active Thu, Sep, 6 2018 21:24:02
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Jun 25, 2015Detruncate posted a message on Blue Post Summary; Patch 2.3 Blue Posts Round-UpPosted in: News
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Jun 25, 2015Detruncate posted a message on Blue Post Summary; Patch 2.3 Blue Posts Round-UpPosted in: News
It will be account wide relative to game mode(seasonal, normal, hardcore). Once it is unlocked it's like any other artisan.
Nope. No something else. You have understood the description correctly. Currently one legendary effect from each equipment type(weapon, armor, jewelry) can be active at any one time.
the thing that really needs to be clarified is this 1/1/1 limit, is it simply you can only have 1 legendary power active on a ring/amulet slot, or can i have 1 power on all 3 of these slots, is it slot restricted or simply 1 power per item in that slot, like in the quotes above it says "want a second immunity on an amulet, go do it" does this mean i could have say a mara's and then infuse it with a star of azkaranth, and then i'm locked out from using anything on my rings, or can i use this power setup, then put one on each of my rings, similarly does the same thing go for main armour slot items, can i equip say a legendary power on all my armour slot items, just i am limited to 1 power on each item only, or is it 1 power regardless of slot type, so i have to choose if i want it on my chest say, or boots, but not both, and will it work for all weapon slots as in can i get a power on my main hand weapon, and then have one also on my wizard source, or do i have to pick one slot and be done with it? soo many things to clarify, so little time!
Each equipment piece fits under a larger group. Jewelry encompasses both rings and your amulets. Weapons cover anything that can go into your main or offhand(that includes shields, quivers, mojo's, sources etc). Armor has the largest pool and that's everything not covered by the previous two. You can only have one active legendary effect from any of those pools at any one time.
In the example Travis Day posted that you can cube an immunity amulet and then equip another immunity amulet on the character. He was not meaning to imply that he was also cubing the second amulet.
Hope that clears things up a bit. -
Jun 23, 2015Detruncate posted a message on Patch 2.3 Preview and PTRPosted in: NewsQuote from shinjiIkari666»
haha oh was that first line a quote or you work for blizz.? other then typical lets see mode....i will maybe taking time out of trying to push 65-70 for ptr...we all know you cant get into 70 without a explode monk.......which brings trials into question.....because we can trial a 70 with a monk yet it takes rng to get the clear.....
lol - I was agreeing with you. It is an overwhelmingly powerful addition. Rockets on skates sic. *sheepishly* Y-You really think it's good enough to get me into Blizzard's PR department? Should I include more "soon"s?
As for the rest - Did they say that we have to start from one with the absence of trials? Previous GR clears ignored?
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Jun 23, 2015Detruncate posted a message on Patch 2.3 Preview and PTRPosted in: NewsQuote from shinjiIkari666»
lol...no way this will go live...but if it does. ill be happy i dont need to farm for that GG krider...1 garbage roll will do..LOL. this is leaps and bounds beyond mortics brace...really.
Yes. It is overwhelmingly powerful... However unlike Mortic's we're looking at a baseline adjustment all around rather than a single class. And superficially speaking difficulty is being expanded upon. So the goal posts are moving slightly but we're strapping rockets to our skates.
What I really dig about this system is the potential ability to test things without having the equipment in storage. I'm curious what they intend to do with items whose legendary effect changes at a later date? Will we have legacy legendary passives?
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Jun 22, 2015Detruncate posted a message on D3's Biggest Problems?Posted in: News
Hmm... Biggest problem with D3? Personally speaking it is the disparity between single player and multiplayer. That is what feels most immediate to me.
@MeatHeadMikhail: Although this is the second time I watched this video I never before commented on it. I hadn't ever considered the amount of content we skip for the sake of moving to what is deemed worthwhile. Everything is now eclipsed by Greater Rifts but perhaps that's how it should be. The end game. It would be great if there were more reasons to jump into Bounties or Story Mode if only to break up the monotony, but I do not see them becoming more than a diversion.
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Jun 5, 2015Detruncate posted a message on Rank #1 Playtimes, Firebird's Finery RevisitedPosted in: News
Those are some eye popping numbers from my perspective even when ignoring Necro's statistics.
Cool video MeatheadMikhail. I still have Firebird though I haven't visited Wizard in a while either >_>
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Apr 16, 2015Detruncate posted a message on Trials will be removed in a future patch!Posted in: News
Terrific news! I hope the solution to the trials issue is an elegant one.
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Feb 19, 2015Detruncate posted a message on First Look: Patch 2.2.0Posted in: News
Sort of... but I just can't get past the utter dissonance between the armor on the legs/arms and the spandex(?) elsewhere. I can't tell if it's a piss-take, or a glitch, or just really janky art direction. It's like they deliberately turned the biniki armor trope up to 11... but if they did, they should have gone full ham and called the set something like "Bkini's Relentless Gaze" or "Mi'driff's Triumph".
I really hope the male version is just as daft, but 100% for the lulz, not the Tumblrinas.
Hahaha. +1 https://www.youtube.com/watch?v=OTGh0EMmMC8&t=2m38s
Looking forward to 2.2.0
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Sep 4, 2014Detruncate posted a message on Changes to Leveling Bounties, Major Hotfixes!, Fresh Meat N' Greet, Round 3 Livestream VOD, Vita UEE Off-Screen GameplayPosted in: News
Yes sir indeed.Quote from onecolaplzso those higher drop chances are alrdy on live?
Really digging the hoarder being triggered by pets. Mas oro por favor! -
Jul 3, 2014Detruncate posted a message on Explosive Palm, Furnace and Rimeheart, Greater Rifts' Rewards, Channeling Spells, Barbarian Changes on the PTRGlad to see the channeling spells losing the initial cost. The pessimist in me foresees that this advent change in mechanics is going to suffer from a negligible amount of damage at start. Cheers if not.Posted in: News
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These although slightly different would work in my opinion. As with stormie's succinct suggestion it forgives the fact that rolling an innate socket could be damning for the item's lifespan. A seemingly simple fix that would squeeze into the current design.
However what I would like to see is the resurrection of the Diablo 2 socketing system as suggested by solmyr. Removal of sockets from the affix pool, yes? It would be a revamp of the current system complete with its share of invalidation no doubt.
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It would either have to be really constrictive, as Spiralphoenix5 pointed out, or very well thought out. I don't have much faith in the latter coming from Blizzard. Time constraints, current focus etc. For the sake of conversation; IF it could be done? Yes! I would appreciate the addition. To become empowered by a set of tools to create my own content is a nice touch. It would have to be distinct enough to stand on its own and not immediately be compared to a rift. Otherwise there would be no point.
I say share your idea(s).
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Thundergod's Vigor for my Barb. *wrings fist at Kadala 4k shards later* Even going that extra mile to logging on my Crusader to avoid mighty belts.
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As a FYI to staff: When I made this account the link to the ToS next to the check box was a dead one. So if there were any mentions of fees, legal representation or first borns, you guys lucked out supremely.