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    posted a message on With all the new legendary items being introduced every season...
    Quote from Imedge666»

    Quote from Ballsmcgruder»

    I wish they would make your item storage box larger or even make one for each character with another next to it to use for all. As cool as it is to have 800 billion different items it blows you can only have a few characters to use them. I have 3 different demon hunter builds and still cannot use everything I would like to try. You have to have at least 3 of each if you wanna test all the stuff but not enough spaces for all that. I need a box to hold 500 items for everything being added. Don't get me wrong though I love all the additions every season. I have 8 xbox one games I haven't opened because I cannot stop playing this for the year plus it has been out.


    The Kanai cube will help a lot with the storage problem. For me at least. All the legs I have in season and ns are things that "could" be usefull for X or Y build. Having a way to keep the affix without the item will be a great relieve for me and for some others.

    Currently it's having the opposite effect on me. I am holding onto items I cannot currently use for the sake of bronzing them for posterity. Eventually though once we get past the bubble of 2.3 I believe you'll be right. *jangles tab of jewelry*

    @Ballsmcgruder: What are those eight games? :P

    Quote from Enterich»

    Quote from ruksak»

    The way it reads, it almost sounds like you don't want more items added to the game. Which is..... weird.


    The solution is that of one word, and one word is all that is needed.



    Trading.



    If they ever add trading , many people including me will quit the game in the current state.


    what would be nice is a feature in the moment an legendary drops ONLY clan and FL member can aquire them.

    so NO damn shiity ebay and automatic script trade site trading!!!!!! Ingame trading is okay, but anything which needs a browser is not good.

    Whenever I see this suggested I can feel the sincerity in wanting to deliver a system of trading with the best of intentions. Normally the idea you suggested is accompanied by a time limit. IE: Must be part of Clan/Friendslist X for Y duration before trading becomes enabled. That system has gaps that are open to exploitation. Even the caveats you listed are up for abuse. *If* hypothetically you enabled trading in those restricted forms you might as well open it fully to quell gray markets as best you can. Or you have the current BoA system.

    That all being said. I'm only against trading if it has an effect on drop rates. I do not wish to go back to pre-RoS AH drop rates. I'm not competing for top spots but I can see that if someone were to get to the top by "purchasing" their gear that would most likely be an issue.

    Posted in: Diablo III General Discussion
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    posted a message on how to make ptr playable for players

    How long did the buff last for the previous PTR?


    @MacGregor3:

    You have my condolences. Next week they said for what that's worth.

    Posted in: Diablo III General Discussion
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    posted a message on What a bout devs doings...

    I don't believe they are getting lazy. If the only thing introduced with this patch was the installation of T7-10, then yeah the argument for laziness is reinforced. You must look at the whole of 2.3 to make that statement though. So I agree with RRenaissance when he intimates you're missing a greater majority of changes. The amount of content being shoved out the door is shocking from my perspective. I feel that they are either spoiling us unabashedly or prepping us for a shot in the arm. IE: No expansion announcement. Sorry Ferret and everyone, truly!

    Posted in: Diablo III General Discussion
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    posted a message on Kanai's Cube Hype! (Easy affix spreadsheet)

    No idea if this has been done elsewhere but from my point of view this is insanely helpful. The datamined notes from the PTR server make it look like a lot of new affixes will be coming online so I wish you luck in keeping it up to date Freezy3. I only have one recommendation from an online viewing perspective. The class restrictions tab. Can you lock in the first row so it remains fixed as you scroll down? And thanks for posting a link here :)

    Posted in: Diablo III General Discussion
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    posted a message on Regarding Kanai's Cube and The Furnace
    Quote from JLy»

    It would be nice if some properties were moved as orange:

    Blind from the helm

    Melee reduction from the belt

    Ranged reduction from Eye of the Eclitch (or something) amulet

    AS/CD from witching hour


    and there are many others too! This would increase build diversity.

    I can see the appeal but I still don't think they should. I would even venture that Furnace should not have its current orange effect. *thunder crash* It represents an anomaly in front of the items like the ones you described. Each of them feature a similar issue, ordinariness. They only serve utilitarian purposes and don't really encourage anything greater. 50% elite damage. 30% less incoming ranged damage. 30% less incoming melee damage. These are only enhanced rolls of affixes found elsewhere. Perhaps I'm judging Furnace too harshly but why is he so special? - he asked simultaneously crossing his arms and grimacing.

    Posted in: Diablo III General Discussion
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    posted a message on What will a Rift/GR cost in 2.3?

    Perhaps they've streamlined it so rift keys, normal and greater, are automatically deducted from your inventory/stash based on which rift type you select? How it works currently when you think about it, a key stone is "necessary" to distinguish between rift types from the player's perspective. No UI feature to pick one or other currently.


    Removing the cost entirely I feel would only place an even greater emphasis on... greater rifting. I don't believe they want that. Insofar they are actively fighting against that thought with their talk about bounties in adventure mode being altered.

    Posted in: Diablo III General Discussion
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    posted a message on Login Survey
    Quote from RATEZETAR»

    There are many players who do not post on these forum, the silent majority. I believe Blizzard/D3 developers could get a better understanding of the entire playerbase if they created a weekly or monthly survey. Something short and simple, required before you log into the game. With this information they gather, I feel that they could find which direction to take this game into the future. Also, I believe the playerbase would feel more connected with the direction the game is heading. Communication/Feedback is critical to a games lasting appeal, longevity.

    Blizzard is most definitely missing a humongous amount of untapped feedback, meaningful or otherwise, by not doing something like what you are describing. I would not object to your idea if you simply replaced "required" with "optionally". It can be a blinking notification on the launcher. It should not prohibit a player from getting into the game and (relaxing/freaking out on RNG).

    Posted in: Diablo III General Discussion
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    posted a message on Blind man's bluff

    Thank you all for the feedback! A personal thank you for expounding on the importance of multiplayer JKlimek. I will do my best to stomach that guilty unhelpful feeling it engenders. *sigh* lol

    I've read all the replies so far and I agree that making this process easier is not the best course of action. Here, however, are the recurring points:
    - Key collection is monotonous
    - Ubers are laughably easy
    - Amulet RNG


    These are a collection of those ideas and not mine but I do see wisdom in exploring each of them.


    Key collection is monotonous!
    1. Bounty Bags containing keys
    2. Bounties for the Keywarden
    3. Psuedo-Greater Rifts containing Keywardens

    Ubers are easy.

    I concur and I'm not a decent player. :P

    1. Ubers spawn minions

    2. Debuffs
    3. Level them up to GR40+

    4. Psudeo-Greater Rifts containing Ubers

    Amulet RNG.

    The great leviathan lurking in the undercurrent sweeping up to denigrate useful to abysmal.

    1. Socket along with main stat.

    Off center or otherwise related suggestions to the above:
    1. Key Icon when dropped like Legendary
    2. Key drop announced in chat for multiplayer games

    3. 2 Keys of each required for Infernal Machines but 100% drop chance on T6.


    Arduous the path was until at last revealing grandeur beyond known means.

    Posted in: Diablo III General Discussion
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    posted a message on Blind man's bluff
    Quote from ruksak»

    Yes, the amulets.....argh. I've made so many, a few usable, but nothing better than other ammys I already have.


    I'll have to dig around for links, I know ther's a guide on this site somewhere, but not sure what it covers as far as speed key farming.


    What I do requires a crusader, a Swiftmount Flail and the use of the skill Steed Charge/Endurance. With 100% Steed Charge uptime, once you practice a few times, you should average 16 keys in about an hour, if you're really grinding it out. As far as I know, it's the fastest set-up for key hunting.


    That's really all there is too it. Other classes can be set up for speed, and maybe someone here could help you with that. But for me, Swiftmount Crusader is the way to go.

    Coincidentally(thankfully :P) that is the class I am running on Season 3 and I had looked at that build. I've just never come up with a Swiftmount Flail. It's not the preferred or ideal solution for me but I will look more in earnest after the weekend. I say non-ideal because it falls in line with [sic] conformity for convenience. Regardless, I am thankful for the reply with an alternative.

    Quote from RiffSphere»

    Hi,


    Finally I see a topic that offers a solutions, with an explaination of the thoughts behind it. Many people just put out topics that it's bad, or come with solutions without any thought behind it. I enjoyed the read of this, thank you :)

    However, while this would help a lot, I think it tries to hide some symptoms, it does not solve the core problems:

    - Solo will never be as efficient as multiplayer. In the past, for rifts, 1 person had to pay 5 keys, the others went in for free. It got changed to 1 key from everyone. They could apply the same thing for this. While it would look silly, making key wardens drop 4 keys (when they drop, same chance as now), so you can craft 4 portals compared to 1 now, but everyone needs a portal to enter, would be a quick fix. Maybe they can find a prettier way, but you get the point. It would also prevent 3rd party sites from selling portals.

    Thank you for the compliment. It's still very much a double edged sword I feel. Verbosity can kill an idea just as well as a poorly framed one.

    I cannot argue that Single Player can be, will be, must be, as efficient as Multi Player. I accept that more people are capable of doing more things. I only wish to mitigate the stress it can place on an individual. As for your suggestion assuming I'm understanding it properly: Kill Keywarden (Drops 4 keys or none?), Every person needs a machine to enter? I don't mind the idea that every player participating must front some cost. The current infernal machine iteration does not reflect good faith. I had not made the connection in respect to the the rift keys until now. This is a good suggestion in its own right. I believe it has merit at the least.

    Quote from RiffSphere»

    - Even when you know where to go for the key warden, you will be "forced" into certain builds, since speed is the primary factor how many keys you can farm.

    Without a doubt RiffSphere a truism that is. But again I am only offering mitigation for the interest of an individual's prerogative to enjoy their play through without as much emphasis on sacrifice. "Forced" as you put it can be swayed to a more palatable "ideally".

    Quote from RiffSphere»

    - If the reward was better, more people would do it, trying to perfect their amulet. While a good HF amulet is the best amulet you can ever get, it is hard to get a good one. If you manage to get a good one, it's almost impossible to upgrade it. The time you spend farming keys/running ubers (once you have a half decent amulet) is probably nullified by the extra stats you could get from paragon in that time.

    - The main problem with key warden farming (and bounties), is that it is just boring. You have a set target, try to run there as fast as possible (considered loosing time), to execute your mission, and maybe get a nice reward (key or bounty items you want). D3 is a game about action, if the road to your target would be a challenge or rewarding, it wouldn't feel that bad. Sadly they made rifts the most rewarding thing in the game, because everyone was running bounties when ROS came out (more drops because of bounty bag). "Increasing" the drop chance in bounties (to the level of rifts), put random vendors with special items (I heard about one in northern highland selling legendary plans, not sure if he really was in the game and still is, but things like that, maybe even random legendaries), make the mobs on the way more aggresive (and rewarding) so you have to fight them instead of outrun them, maybe put some achievements (even if you don't collect them, getting that popup feels rewarding in some way I think) like "explore dahlgur oasis for 95% x time" where they can make multiple achievements with increasing x value, ...


    Again, I really thank you for a post with a problem, solution and reasoning behind it :)

    It does feel tedious. More so when the steps are boiled down like that. The reward as you say, and as ruksak agrees, makes it hard to justify the effort. I'm all for livening the avenues that lead to the end if it means adjusting the way RNG impacts the Hellfire Amulet. Crit damage please. So for either of our suggestions I hope for the best.

    PS: I've never seen Dana Bright either.

    Sincerely,
    Detruncate

    Posted in: Diablo III General Discussion
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    posted a message on Blind man's bluff
    Quote from ruksak»

    The Keywarden isn't the problem. The wacky, unpredictable "reward" for completing the entire Uber event which gives you about a .05% chance at actually being rewarded is what the problem is.


    An experienced keyhunter can find 4 machines (16 keys) in about an hour, every time. Making the key-hunt easier is like a short cut to a dead end.

    Would you happen to know any links you could share with me? I can't find 16 keys in a day. I was a bit despondent about the whole affair, thus this topic's creation. What do you mean by unpredictable reward though? Organ drops are 100% on T6. Are you talking about the RNG involved in the amulet's creation? In which case, yeah. I've made more than a few laughable amulets. -_-


    [edit] grammar

    Posted in: Diablo III General Discussion
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    posted a message on I'll be WWing with Devs on 4/30 - ask Questions!

    I second Arianaa's question. Will an iteration of Mortic's Brace be coming along?


    And good luck.

    Posted in: Diablo III General Discussion
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    posted a message on Blind man's bluff

    I've been playing as a Crusader in Season 3 at T6 alone. Also lately I've been working on crafting Hellfire Amulets. It's a time consuming endeavor. I'm not thrilled with the idea of the key being a mere 50% at T6 but I do understand that it increases the chase a bit. The trouble for me is finding the Keywarden. I will not use the word “all” or "we" for the sake of avoiding hyperbole but many times I've caught myself having explored eighty to ninety percent of the map and miraculously no Keywarden. At which point I pull up the map. Find that one mote of obfuscation left. Trudge on over. “Yup, there's Sokahr. Anddd... no key.” Doubly frustrating. Where's this lame gripe going you're wondering?

    My suggestion is the following: On Keywarden maps, after X% of the map is uncovered, a “here's the Keywarden” ping comes into existence. And much like that helpful “here's the bounty” arrow after X amount of time, it continues to illuminate the correct path until they are no longer necessary.

    Points of rebuttal that I perceive:

    Another Solo vs Group play discussion:
    I admit that this mechanic is inspired wholly by my solitary playing habits. It would indeed be remedied by grouping but that solution is not ideal for me personally. I do not have the will or desire to group. It invokes a feeling of anxiousness. I do not see compromise of playstyles as much as I see acquiescence. I bear certain proclivities and I imagine them to be a detriment to others. It does not heighten my entertainment factor for me to play thinking that I'm hampering my group's enjoyment. I am aware this is petty, but that is me. My personal drawback's aside, there will always be times when finding a group may prove difficult.

    Shortening the length of time it takes to craft an amulet:
    Only marginally so. You are still combating the RNG monster when it comes to the key actually dropping. The specific number representing the percentage could also be variable or dependent on the amount of people.

    Not looking for Keywarden:
    What if you're not looking for the Keywarden? What if the icon is obtrusive/unnecessary? I can only suggest that this system be designed well enough to avoid such annoyances. That a bounty arrow, if applicable, takes precedence over the Keywarden hint for example. Or based on the multiplayer game tag "Key Warden", the reverse occurs.

    Play as X to hunt faster:
    Conformity for convenience. When Mara's set first hit it was absolutely too good to ignore. I gave up how I used to play and took on the role of a passive knife in the dark. I wasn't particularly fond of it but it was lucrative. It'll always be like that. Adjusting to the meta until I've forgotten what skills delivered a cathartic thwack to the mobs. My point is that conceding here doesn't have to be a necessary absolute.


    Why not suggest using a timer like with the Bounty:

    Incredibly it was not the first idea that occurred to me while I thought about this originally. The bounty timer came to mind while I was writing this post. So then I wondered why it didn't occur to me initially to just suggest using the timer mechanic from the Bounties. I believe using a timer is wrong. I do not want to propose a mechanic that could potentially remove exploration and replace it with an amenity. I only wish to shorten the exploration phase to avoid an aspect of Keywarden frustration.

    Thank you for taking the time to read.

    Sincerely,

    Detruncate

    Posted in: Diablo III General Discussion
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    posted a message on 10 Things I Love About D3

    I'm going from the current iteration of Diablo 3 RoS and as such I have one extremely satisfying aspect that stands above all the others in my mind. That is its momentum. The game continues to push forward. Brutally so at times and not always at the speed or clarity I may wish. I can apply similar affectations to Diablo 2. Who could have guessed where that was going at release? Likewise when I look at Diablo 3, I am just astonished where it is from where it was.


    1. Music
    2. Lyndon
    3. Demon Hunter
    4. Adventure Mode
    5. Rifts
    6. Kadala
    7. Covetous Shen
    8. Paragon System
    9. Ancient Items
    10. Hellfire Amulet!
    Posted in: Diablo III General Discussion
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    posted a message on Gabynator’s D3 journey
    Quote from Freekout»

    why did some of them get rollbacks but others like mannercookie got a permaban?

    I'm not knowledgeable of his past but maybe this is the 'n'th offense incurred? I have no idea if that is in fact true. I'm not attempting to purposely cast aspersions, but it strikes me as a possibility. Personally I don't feel that his exploiting was any more egregious than any others.


    Everyone should have received the same punishment excluding repeating offenders.


    Quote from ruksak»

    I cannot understand why this is a polarizing topic.

    The division is an odd one, but not entirely incomprehensible. We all share an Overton window on almost every topic. I would venture that this is especially true when applied to notions of justice and punishment. Whenever a strong feeling is placed behind an action it inevitably seeks out a counterbalance.

    Posted in: Diablo III General Discussion
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    posted a message on Trials will be removed!
    Quote from BigHeisenberg»

    The "elegant solution" basically already exists in GRifts. Currently, if you finish a GRift before the timer, you get a new stone with a level dependent upon how fast you finished. Just take a similar formula and use it for leveling the gems.


    Example:

    GR30 - Finished in 0-15 mins - Level Gem as a 30 GRift

    GR30 - Finished in 15:01-16 mins - Level Gem as a 29 GRift

    GR30 - Finished in 16:01-18 mins - Level Gem as a 28 GRift

    GR30 - Finished in 18:01-21 mins - Level Gem as a 27 GRift

    GR30 - Finished in 21:01-25 mins - Level Gem as a 26 GRift

    ...

    GR30 - Finished in 60+ mins - Level Gem as a 20 GRift (Hard cap here of -10, maybe?)

    GR30 - Finished in 60+ mins - Level Gem as a 1 GRift (No hard cap)


    Numbers are purely theoretical, but this is the way to go. Diminishing returns for finishing after the timer.

    Mmmm. Are you suggesting dropping a new gem every time you complete a rift? Its level based on completion time? And I suppose it would be random? I just want to make sure I'm understanding the point.

    If that is what you are describing I have to disagree. It completely obliterates the little bit of choice we have and places in more RNG. Again, I am based on the supposition that a new random gem is generated at completion.


    If I were to redesign Legendary Gem leveling system around a similar Greater Rift experience exempting Trials from the process... I'd allow Gems to slowly accrue XP and ultimately level. However a Gem's level is capped at the highest Grift level completed within the 15 minute span (Solo or Group, whichever is highest). Additionally, for completing a Rift within those 15 minutes you can inject experience into one(1) Legendary Gem. The amount is amplified by the Greater Rift level and the remaining time on the clock.

    Posted in: Diablo III General Discussion
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