Thank u all for read, comment and discus in this thread.
Only on diablofans this concept has more than 18 500 views, more than 100 comments.
The most recurring themes here was:
- "your concept is too complex" - i think RW concept isnt so complex (if we look closer at this what i wrote in concept) but in game craft curently is very simple. Many times sb wrote that we had similar craft system at the begining of RoS and they nerfed this. Yes its true but items what we can craft are often not too attractive. We use those items as transitory items and long way, with those special mats what not exist curently were just too long - too much work and result not worth it. But if we talking about RW i think longer and more advanced system of crafting i think is good way to keep game still alive.
- "RW in your concept are very similar to legendary gems" - common is only that we use RW in socket ... thats all. Legendary gems we can use only in jewellery, and legendary gems not define any builds and its impossible to create build based upon legendary gems. In my concept i propose RW whos complement items what we have wear (created in legendary and set items) or RW whos create new item (in white/special white item and in rare item-in this case we as well complement afixes of rare item as well).
- "i dont like this idea because it make items more op than we have now" - not really op everythink depend what afixes will devs implement in RW. I only showed mechanic of RW and all afixes what i put in concept are just examples. RW concept can give us more ways to create good and unique builds. Now we have simple system of build char - Set + leg. Thats why we have situation when after patch X some items become useless (dev boost one item and this item push out another this become weaker). If we implement third element in this system we will get more oportunity to build exceptional chars.
- "for what this hierarchy system" - this system is easy to understand. What game will give us when we reach paragon 200 and what when we reach 600 ... almost the same ... nothing special (except paragon points to distribute). I think be good if player who spend in game many hours will be rewarded. And as well to avoid situation when sb play 1 week and have better gear than sb who play 2 months, only because no have lucky.
- "why RW in white item are more powerfull than RW in leg or set items" - its simple, leg and set items have already afixes and in this case they need only litle boost than new item what will be created in white/special white item whos no have any afixes.
- And most important thing ... Rune Word concept is very good and attractive way to pull player form town and push him to explore all sanctuary universe. And this way is not boring because to get all kind of runes we will have to complet all bouties, complet some special conquests/achievements, create old school runs on bosses (like were in D2 mef run), uber bosses will drop as well some special runes (another sense to kill this bastards, not only for hellfire amulet), and of course some regular runes will drop everywhere in game. Now all game focus only at the rifts and its not too atractive not only for me i guess
Now we have ancient items and already we can see that this idea dont solve major problem with game - very fast game become boring.