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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    SUMMARY OF THE THREAD

    Hi guys.
    Thank u all for read, comment and discus in this thread.
    Only on diablofans this concept has more than 18 500 views, more than 100 comments.

    The most recurring themes here was:

    1. "your concept is too complex" - i think RW concept isnt so complex (if we look closer at this what i wrote in concept) but in game craft curently is very simple. Many times sb wrote that we had similar craft system at the begining of RoS and they nerfed this. Yes its true but items what we can craft are often not too attractive. We use those items as transitory items and long way, with those special mats what not exist curently were just too long - too much work and result not worth it. But if we talking about RW i think longer and more advanced system of crafting i think is good way to keep game still alive.

    2. "RW in your concept are very similar to legendary gems" - common is only that we use RW in socket ... thats all. Legendary gems we can use only in jewellery, and legendary gems not define any builds and its impossible to create build based upon legendary gems.
    3. In my concept i propose RW whos complement items what we have wear (created in legendary and set items) or RW whos create new item (in white/special white item and in rare item-in this case we as well complement afixes of rare item as well).

    4. "i dont like this idea because it make items more op than we have now" - not really op everythink depend what afixes will devs implement in RW. I only showed mechanic of RW and all afixes what i put in concept are just examples.
    5. RW concept can give us more ways to create good and unique builds. Now we have simple system of build char - Set + leg. Thats why we have situation when after patch X some items become useless (dev boost one item and this item push out another this become weaker). If we implement third element in this system we will get more oportunity to build exceptional chars.
      Now we have ancient items and already we can see that this idea dont solve major problem with game - very fast game become boring.

    6. "for what this hierarchy system" - this system is easy to understand. What game will give us when we reach paragon 200 and what when we reach 600 ... almost the same ... nothing special (except paragon points to distribute). I think be good if player who spend in game many hours will be rewarded. And as well to avoid situation when sb play 1 week and have better gear than sb who play 2 months, only because no have lucky.

    7. "why RW in white item are more powerfull than RW in leg or set items" - its simple, leg and set items have already afixes and in this case they need only litle boost than new item what will be created in white/special white item whos no have any afixes.

    8. And most important thing ... Rune Word concept is very good and attractive way to pull player form town and push him to explore all sanctuary universe. And this way is not boring because to get all kind of runes we will have to complet all bouties, complet some special conquests/achievements, create old school runs on bosses (like were in D2 mef run), uber bosses will drop as well some special runes (another sense to kill this bastards, not only for hellfire amulet), and of course some regular runes will drop everywhere in game.
    9. Now all game focus only at the rifts and its not too atractive not only for me i guess

      Thx guys
      Thx DiabloFans

      Majki83 :*
    e
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    U know they said that D3 is last game from this series but they didint said that they will not create any game in Sanctuary universe :)
    Of course thay as well can release more than 2-3 expanssion and everything can happen with this game... wish be always better than before :)
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from helpme123»
    great concept, BUT, D3's developing team is incompetent. This is too complicated for them.



    Probably make it to D4
    Blizz said that D3 is last of diablo seires so ... hope they will change their mind :)
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from Muhox»
    While i like almost every aspect of your runeword suggestions there is one thing that i'd like to change.

    I dont like the idea of looting a plan for every single runeword. In my opinion it would be much more fun to juggle around with the runes and see what happens. So similar to legendary gems the runeword interface could just check your stash (and items?) for every accessible runes and suggest possible runeword combinations to choose from. The runeword affect should be hidden until you uncover it by building it once. This would give a lot more fun in spending runes for lesser runewords and still discover something instead of hoarding runes from the beginning until the "right" ones drop for your supermegagoldplus runeword plan.
    If sb will get top rune and he will spend for this many weeks i think he wont waste this rune for testing :)
    But yes wipe out plans have sense but only on beggining because after many fans will make RW list and it will be same situation like D2 when we want to create RW we have to check in internet how this RW look like. Thats why blizz implement plans (crafting) in d3 for play game without spending on web site too much time. Thats why i propose plans as integral part of RW mechanic.
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from consider»
    XER rune? Looking forward to runes XOR, AND, OR...that should make some uber rune-calculations :lol:

    Just kidding...nice job there, but I don't think they will implement such a complex thing.

    Remember the legendary crafting materials? We already had something that promoted farming in various locations...
    Thx for comment :)

    Yep i remember crafting materials on beggining of ros but i understand why we no have this system currently - its because crafted items werent worth to spend so much time to get those materials. In a fact those items were only treansitory (except few) and nobody want waste time to even test them. In my concept i proposed hierarchy system and we have to know that for one player RW from for example 300 paragon lvl hierarchy RW be end game (because hes casual) and for sb destination will be RW from 600 paragon level hierarchy but before he will reach this level i believe he has to assemble RW from lower hierarchy lvl to faster reaching higher paragon and higher grift lvl. But main foundation of hierarchy system is to finish with situation when sb who play one week have best RW. To get them he will have to play and earn xp (especially this will be nice in season mode when we start form the beggining with paragon).
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from kahaneck»
    Idk if anyone has already asked this, but what problems are u trying to solve with runewords ? I think, this is TOO complicated and not interesting enough (ppl are already crying about ancients being lame and not build enablers ... )

    pretty please, enlight me
    For me (and not only me) all concept isnt complicated, its only look like. All system is similar to crafting system from RoS after releasing. New element in this process is to use something like ramaladni's gift for make special socekt for RW. Thats all :) (RW hierarchy lvl, and where drop what kind of rune is only way how to get rune and its simple :))
    But i am grateful for constructive opinion :)
    Quote from Th3mba»
    well there is alot of guys trying to make runeworks what link they have i dont know, but i have seen 1 or 2 threat here on diablofans already...

    What i mean about the game will get more boring is if u get items that will just kill anything and keep u alive by anything, it will get boring fast. :D

    How those items kill anything ?
    I wrote that RW are not for currently game situation because now is too easy. They should change T6 for be challenge and add new base lvl from 70 to 80-90 i think.
    About ancient items, this will give u some time to find if u dont use multiboxing or somehting like that, and will keep ppl playing for awhile again, and i think that means they maybe have something going on before next year... well i hope, els the game will be a game no1 will play for long..

    How new items whos have only bigger affix value can make better this game:) i agree that this idea will keep players for awhile but later we will back to the beginning like now - and here is what ppl think:
    http://us.battle.net/d3/en/forum/topic/15700529949#1
    So ancient items (only new value of affixes) areinteresting for u and new system of new items (whos give us new way to creat builds) are boring ... everybody have own opinion and i respect it.

    And about the runework again.. blizzard did actually said why they wouldnt relaesed the skill fuction in runes, and that was becuase els u would just walk around with alot of rune and crap in u stash and stuff u never needed...

    This runework, doesnt go along with that comment becuase u make 1 big rune or something to put into an items..


    but atm the game is not rly made for runeworks, and if they are making something els sooner or later, it could be they actually had og have this adea already...

    For what i learn in the years playing diablo3, not many things ppl outside blizzard have made anything to the game by their idea...

    So again, if they dont replay this threat, i geuss they dont want the system or they already have it up to a furture patch or exspansion..
    Thats mean u are passive about diablo game and u are just waiting, and im not :) I try and who knows maybe one day i will be glad that i though try :)
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from Th3mba»
    there have been alot of guys trying to make some kind of runework tablet or what u wanna call it..

    and sry this one is the must easiest runework to do, its will not be had to find mats for and the resualt will be to overpowered to the diablo 3 we know it to day...

    For this to work, i think the game need to be harder to complete then what it is now.. there is no point making runeworks like this if the game can be completed with the gear we have or will get in the new patch...

    The game is still not that old, if we look at wow it have been running for years and years now, and the game gets better and better, do u rly think that blizzard will make this easy runework to a game that dont req. the gear for the game ???? YET..


    i still believe this game will go on for years an years, and will be costamiced to what they are doing.


    but at this point, the game is not hard it enoguh to put Overpower Runeworks like this in the game, it will be one of those game there is to easy to play, and will get so borring faster then, sry blizzard then what it is now after a few mounth, becuase there is not much to do or get, that actually can make it more fun....

    But these runeworks will just make the game SOOO borring to play when u get them.. maybe only becuase they would be so easy to make, and becuase of the game it is atm..






    i could still see diablo3 with an runework art of some kind, but atm, no :)
    Thx for comment:)

    With pleasure i will read this manny concept of RW whos are more advanced so if u can linked i will be grateful.
    Its not a problem to write in concept more advancet ways how will work RW system but question is : is D3 game where blizz will implement those ideas, if they have so problems with smaller things?
    For me its not a problem to write long way how to get rune, and add long way how to craft rune words, and another long way to craft rune word in item.
    Chance to implement advanced system of rune word (new quests, new special bosses, new areas) are small. Small because its easy to write for me but more hard to create new big content by devs. And later menagment board have to calculate is this big content is profitable for corporation. How many devs will have to work and how long to create it.
    We have to remeber that D3 is non-subscription game and every new idea will be good if will use existed data base instead of creating new one (be better for blizz not for us).

    I think my concept make change game less boring than is now. And i think ancient items will not change it because it only change value of affixes (does not solve any of problems D3)
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from ElLucion»
    Hi there

    Majk how about "main page" situation?
    Hey hey @ElLucion we got it we are on main :)



    Any suggestion about concept, what u like what u think guys we can change in this concept to be better ?
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from russell3773»
    Highly doubtful that we will be seeing anything this major, brought into the game or anything else a long these kind of lines until the next Expansion.



    I do like your idea and I have seen other great ideas on these forums and others. But like said above doubtful.
    I even dont want RW before expansion because it will change everything.
    About "doubtful" - much is depending of us - if everybody will only waiting what blizz will give us then we will have weak game. If majority of players start shout what they want RW then we will have it or something similar to this. Also we will be glad that we at least try.
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from Chaos2342»
    I like this Idea because you have a new direction to get more powerful as at the moment.



    But I think if Blizz would implement it, it wouldn't be exactly your concept but I hoping that most of your concept will be used

    in later patches (e. g. 2.1.3).



    Is there an equal thread at the official Blizz Borad?
    Yes i wrote thread on Americas forum in general but they moved it to craft/items section. Today again i wrote it on general...:)
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from Wichtelman»
    would be nice but way too complex to implement if you look at our poor/flawed itemization...
    Thx for compliment :)
    Thats why i create it - to improve itemization and give more way to create our character (without "must have" notion). Because now is too easy and to obvious what we have to wear to have build X without any free choices.
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from Nezarth
    Everything is possible, it is just Blizzard who needs to put more effort in the game, hate to see Diablo on the bottom off their priority. I mean Diablo is the one who almost created what RPG games are today even created WoW or atleast gave it a real lift, its really sad to see this game like this.. not like Diablo III is a bad game, its a very good game.. but its nowhere near the greatness of Diablo 1 and 2.
    Diablo 3 never be on the top of priority because its non-subscription game. So thats mean they only want to sell as many cd-keys as its possible, later is not so important to keep players in game because they dont have nothing of this (of course before releasing new expansion they have to make big hype to sell it). D1 and D2 were priory because in this time no existed subscription in game i guess. Thats why D2 after 14 years have some aspects more developed than D3 (i talk about mechanics, bigger party, and pvp, not about graph and animation of course:))

    I also read an interview from Swedish IGN about Bloodborne, where they interviewed Miazaki the creator of the Souls Series, the interviewer asked at the end what his biggest inspiration was from in creating Bloodborne,Miazaki answered: My biggest inspiration for this game was actually Diablo II.

    Link:http://se.ign.com/bloodborne-ps4/76628/interview/bloodborne
    Swedish: – Vi har kollat mycket på Diablo II. Det är en stor inspirationskälla.English:- We've checked a lot of Diablo II. It is a great source of inspiration.

    Yep i think D3 is sometimes step back (in comparioson to D2) and no have chance to be inspiration for other games i guess (and Miazaki agree with me :P)
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from Nezarth»
    What we need for this game is a complex World Editor like WC3's, but on a different realm ofcourse like Torchlight II custom mod mode or like a ptr realm.
    Maybe ''Sanctuary Workshop'' could be the name for it, anyway that would allow this creative community to implement their ideas and also give Diablo III endless of content.

    Would be cool to play WC3's Hero Siege in D3s engine :) or even entire new ACTs created by the community.

    I completely agree with u. Manny people remember for example Median mod for D2 and it was fantastic. But with D3 is basic problem if we talking about mods - D3 is only online game and its impossible to create mod for this game. Blizz never will give players tools for create D3 on private server...pity
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from Taktics_Andrew
    I don't think it's dieing ... we are just pissed cuz they announced all those changes and now we feel like playing the game is a waste of time when the changes will actually go live. I can't wait for ancient items and see how far I can get on GRs with the changes.

    Yes u have right that ancient items change everything. But dont u think that ancient items will only change numbers of affixes and nothing more? I think ancient items will only give fun for 1-2 months because we will have almost same items with boosted values.

    Any new content would be lovely... even if I have no clue what else they can do.
    I'd love to see charms too ( not full inventory, like a max 4-5 limit ), or events like uber tristram and so on. I personally freakin love GRs ( trials are a nightmare tho )
    About charms sb created nice concept with mini-stash only for charms and i think is best way :)
    Posted in: Diablo III General Discussion
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    posted a message on RUNE WORD CONCEPT in Diablo 3 - what do you think about it?
    Quote from Taktics_Andrew»
    Only I have 3 friends that will all buy D3 the second they get runewords in :) .
    Hope they don't hold on to this for the next expansion... but the focus is on the epic gems nowdays as I see.
    Wish they would put the ancient items on live already, I miss D3 but live is a waste of time now.
    Thx for a comment.
    My wish is as well get RW before secound expansion but if they will implement in next expansion i will be glad as hell too.
    Blizz have to make clear that grifts wont be main content of D3... or game will "die" - as we can see now....
    Posted in: Diablo III General Discussion
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