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    posted a message on Roland's set viable at last?
    Quote from Bernardo79»

    Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30-40%, stacking up to 5 times

    I hope the stack time won't last for 3 seconds as Roland...


    Anyhow I'm waiting for video coverage from MannerCookie.

    The shield is still shit cause it only increases the dmg of the next sweep attack.Sure it will be good against large packs but single target its going to be so meh.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on IK 500% nerfed to 100%..
    Quote from Desolacer»

    Quote from Aerigue»

    Best option in PTR right now is WW6 + IK4 and it got me to 43 max. Most gear is Ancient + well rolled. Before I could kill 51 or 52. Why pretending to do something for WW barbs and fucking them hard afterwards? 300% would be fair enough.

    IK 6p + Raekor 4p = easy gr 45

    Which spender did you use to dump rage for perma wrath?

    Posted in: Barbarian: Bastion's Keep
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    posted a message on IK 6pc Set - Guaranteed Nerf coming - How much is enough?

    This is an overnerf. I believe they did that just for testing purposes and they will buff it again at some point to around 200-250%.

    Posted in: Diablo III General Discussion
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    posted a message on Barbarian Raekor / Single Target
    Quote from Nocturnes»

    Thx! Any suggestions what you would change on my gear? (except getting better pieces).


    I think i have most of the best in slots at the moment....or as close as ...

    Switch rorg to something else since you have 5set bonus anyway. A soj or even a bul kathos wed. band will be better.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on How much CDR do we need?

    This is what I have been checking about the cdr breakpoints and I saw the 37.5% cdr


    http://www.reddit.com/r/Diablo3Barbarians/wiki/vile-charge

    Posted in: Barbarian: Bastion's Keep
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    posted a message on How much CDR do we need?

    37.5% cdr is what you need to be able to insta refresh when hitting 3 targets. Ofc if you can get to 40% it will feel a lot more fluid but still at 37.5% you will see your charge refresh just fine.


    Take a look here for more info


    http://us.battle.net/d3/en/forum/topic/16200990962

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Ideal 2.2 IK Whirlwind weapons?

    IKBB for GRs, Bul Kathos set for t6 speed farm

    Posted in: Barbarian: Bastion's Keep
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    posted a message on What weapon for 2.2 WW?
    Quote from swebarb»

    ok just did a quick test since i got in this buggy laggy ptr.. i cleared a gr42 in 2min 42sec lol.. and this was with non ancient iK set, hexing pants and my ancient stalgard 4591 damage and gems bane, pain and taeguk and without the new wrath berserker bracers so this is just crazy i can push easy over 45 with my set once the patch goes live haha... i wonder if they will nerf the set before update goes out..


    i dont think boulder is that good i only have a crappy 3600 damage i like more the stalgard the piercing axe deals huge damage and the dust devils and pain enhancer gem with taeguk buff its crazy amount of damage.

    Boulder is good because it lets you use both IK and Wrath of the Wastes,so ye, we are pretty much bound to using IKBB if you go with ww/rend build and don't forget the new affix on IKBB ( not retroactive ), 75-100% cota dmg. Even non ancient IKBB is going to be better than an ancient Stalgard.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on What weapon for 2.2 WW?

    For WW in 2.2 you will want to go IKBB or Bul Kathos set. IKBB for GRs since you can use 3p Wrath of the Wastes and 5p IK and get the respective 4set and 6set bonuses with a rorg.


    For T6 speedfarm nothing can get close to the benefit of Bul Kathos set with the AS increase,fury regen and movement speed that the bonus provides.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on IK set update - better or worse?

    Neither nerf nor buff. Leave it as is and buff the rest of the classes to the same level that barb is atm on ptr.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Roland's set viable at last?

    You can solve w/e is going on between you two with whispers, fighting in here isnt going to solve anything.


    On topic, the playstyle stays the same though the dmg is really nice now since it is multiplicative and not additive.


    Considering that the devs decided to nerf perma immunity abilities it seems that the 2 "new" rings (zodiac and broken promises) will stay the way they are which means that it will help a lot with the spec ( broken promises will allow to focus on more toughness,zodiac for higher uptime on defensive abilities etc. )


    The dmg is there and I believe that on that part it's fine. Possibly the 6set could become a bit more interesting, adding a bit more defense and there have been a lot of nice suggestions mentioned here like the added dmg reduction on top of the AS stacks from the 6p bonus.


    Already on PTR a few have cleared 50+ so the set seems perfectly viable atm and able to compete with both Akkhan builds ( condemn-stampede ).

    Posted in: Crusader: The Church of Zakarum
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    posted a message on 2.2 new set

    In the end,the perma serenity build will get somehow nerfed same way perm smoke screen got nerfed for DHs.

    While it is fun,the fact that you are immortal is a gamebreaking issue and it can very well lead to monks getting nerfed dmg wise.


    UPDATE

    They are already "nerfing" skills that provide perma immunities. More on :


    http://us.battle.net/d3/en/forum/topic/16412042152?page=2#22

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk and Elemental Damage
    Quote from AlucardTnuoc»

    Quote from Fordragon»

    Quote from Vortsex»

    Quote from Genndori»

    Without an incense torch, fire is probably better, simply because of Cindercoat. Lightning is the very end end game tho as far as I know.

    What does end game lightning gear entail exactly. I have quite a bit of it, but probably not the right setup. Like which sets, and which weapons? I know everyone is saying 2h are the best now but I feel like a good TF and Odyns would still be really amazing.

    3p sunwuko (hands,shoulders,neck), 3p Innas (chest,belt,legs), Leoric's crown, Gungdo bracers, Unity + Rorg and a Torch. You will need the Torch in order to spam Wave of Light without getting spirit starved.

    Why leorics crown. Been running with a 30% lightning helm (can't remember name). Then again, haven't gotten a leorics to drop yet...

    cause of the affix. You get,depending on the roll ofc, close to double cdr compaired to any other helm with a diamond socketed in there which leads to a shorter cd on epiphany.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk and Elemental Damage
    Quote from Vortsex»

    Quote from Genndori»

    Without an incense torch, fire is probably better, simply because of Cindercoat. Lightning is the very end end game tho as far as I know.

    What does end game lightning gear entail exactly. I have quite a bit of it, but probably not the right setup. Like which sets, and which weapons? I know everyone is saying 2h are the best now but I feel like a good TF and Odyns would still be really amazing.

    3p sunwuko (hands,shoulders,neck), 3p Innas (chest,belt,legs), Leoric's crown, Gungdo bracers, Unity + Rorg and a Torch. You will need the Torch in order to spam Wave of Light without getting spirit starved.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on Perma akkhans!
    Quote from Overblaze

    Quote from Fordragon
    Quote from Overblaze
    Quote from Fordragon
    Quote from Overblaze
    Quote from Fordragon
    Quote from psychomantis

    A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
    Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
    lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
    The lol unity provides a 50% dmg reduction and since you will be running 6/6 Akkhan you get to use Harrington and Reaper's Wraps.

    You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.

    Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
    you are still mistaken and heres exactly why if you are going without cindercoat you will have to have a primary skill (wrath generator) because without the 30% cost reduction even reapers wrath cant make up for the cost of Foth so you will be dry of wrath which means less damage and less healing since wrathful aint coming to play

    thats why cindercoat does the massive job of giving you 30% cost reduction which removes the primary skill generator and on top of that gives you another 20% fire dmg

    btw if you havnt tested the wrathful generation dont spit out non sense please... im running blessed hammers as cost of 3 wrath each hammer gives me 4k because i got 22k health globe now i can cast off 2 every 1.12 seconds which comes to 8k.(im not with akkhan set) add the life per hit and 8k life per second and im face tanking t5 ez

    how reapers suppose to maintain you on bosses? when each cast of foth cost 13 wrath when you generate 7.5 wrath and you cast 2 foth per 1.20 seconds how much health globe you think boss drops? and on top of that you need to stop attacking and run to take them if you go solo which makes you lose more dps

    go with RoRG and cindercoat it does the job insanely better than going without
    Playing both with FotF-Shotgun build and Darklight-Fire build,I don't have a wrath generator on my skills except for provoke and neither a cindercoat for my fire build and never had any issues so ye, I have tested it and it works perfectly just with Reaper's Wraps even on single target. You just need to play smart and you will see that in the end you dont need a cindercoat.
    first of all with shotgun build you take 10 mana generation so it has nothing to do with this build anyway...

    second lets say with or without cinder you can maintain spam non stop foth as it is anyways Crusader got way more toughness than dps so the lack here is dps now basicly if you need unity + follower to survive t6 there is already a mistake in the build or bad gear...

    now as a crusader you will want more dps since toughness now unity gives you 15% elite dmg and 3x stats now cindercoat gives you 20% fire dmg so you earn 5% more fire dmg and it adds to normal mobs and elites

    so in the end you gain more damage... so why go unity?
    Afaik Cindercoat is only +5-10% on fire dmg and can't go above that so correct me here if I'm wrong but even on the armory it shows that it's 5-10% so no idea where you get this 20% on cindercoat.

    Now on unity,as I said above you can squeeze more dmg by rerolling stats like vit or all res to dps ones like cc,chd,cdr. I for one have several pieces that have neither vit or all resist at all.That's why you go unity because it lets you go with a more offensive stat orientation which results in more dps.
    Posted in: Crusader: The Church of Zakarum
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