I like how Tal Rasha portraits have the 7 sigils from Diablo II.
And, of course, we get THE red crowbar. I bet, it will have something like 10x damage versus scarabs and other bug enemies.
I like how Tal Rasha portraits have the 7 sigils from Diablo II.
And, of course, we get THE red crowbar. I bet, it will have something like 10x damage versus scarabs and other bug enemies.
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Conduit pylon - that thing is what really got nerfed into uselessness. They need to buff its damage by 5x at least to make it worth something even on T6.
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And while I'm not sure it will be included in this patch, raiment set get 2pc and 4pc bonuses changed to generator also generate dash charges and +5 dash charges respectively.
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As an alternative, maybe Nat's crossbow + Nat's ring to get extra discipline (over 30 if have decent roll on xbow) and thus extra damage. Depending on how (Depth Diggers + Simplicity) and set damage buffs stack, those extra 30+ discipline might actually be preferable.
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The companion - for 10 seconds damage burst (though as a hardcore player, I'd pick extra toughness from boar). And it can actually be discarded in favor of something else. Not sure what to stick in there, though... Some experimentations are needed, but the set isn't there for us to play with...
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3. No.
4. Yes.
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Firebird builds themselves have a few variations. The high-grift Blizzard/Apocalypse version, the hardcore tank version that revolves around the Arcane Torrent with Flame Ward rune (requires Krelm's bracers to be truly effective) and a Disintegrate version. Pick the one you like the most.
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Still, the graphics are awesome. That much is obvious.
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That, and not getting any legs in 25 items when you can still gamble more than twice as much doesn't feel as bad as wasting half of your shards on just 10 for the same (lack of) result. Especially if RNG doesn't like you in general.
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Anyway, you should decide, whether you play pet doctor or jade. As jade mostly benefits from +%cold damage. +%physical damage seems to be rather useless for this build. Also, since Jade is all about DoTs, attack speed only affects your cast animation. It doesn't affect actual damage output. Increased attack speed merely inflates sheet dps, so, for Jade build you should at very least consider a different belt. Hwoj Wrap might be a good choice since locust will slow down the enemies that survive the initial harvest to a crawl and you can recharge you skills much more peacefully as you will easily outrun everything that can't teleport.
As for legendary gems... Wreath of Lightning is a rather strange choice as you are either nuking everything around you for 100 or more times damage gem does or you've already killed everything on the screen and there is nothing for gem to attack, thus being reduced to utility of 3 seconds of increased movement speed...
I think that for Jade Bane of Powerful would be much better since it will essentially be permanent 20% increased damage. Godok of Swiftness might be good too as a way to reduce your cooldowns even more (and, thus, use Harvest more often).