Makes it hard for me to believe they had this item pre RoS, then take it out for launch. I found mine when patch went live, and used mystic to make it into a trifecta for me. I love the ammy and running arcon.
First and foremost, thank you for putting together the video and sharing it with us. Would be nice to see you enchant them and try and make them more powerful. Understandable you ran out of mats though.
RNJesus. It does stink. Considering I also run with great groups who clear rifts quick and efficiently from t3-4. Killing most trash mobs, all elites, and also looting corpses and chests ect. Unfortunately our RNJesus has led us to two hander legendaries. Why do they even make 2h legs - they stink
How do you guys have such high damage reduction? I think I'm under 70% damage mitigation, but my AR is over 2k. I forget exactly what my Armor is, but I do know my pants have Armor stacked. I also use blur.
I always talk of total mitigation, which is a multiplicative combination of armor, AR, and blur damage reduction. When I calculate my personal mitigation, I'm around 94.1% in my gear set (though what I have equipped now is a little difference since I was trying some normal mode speed bounties). That means whena mob hits for 100k, I only take 5.9k damage.If I add 100 AR to that, I would only take around 5.5k, or about 6% less damage. Let me phrase that another way: 100 AR makes me take about 6% less damage. That's pretty similar for every 100 AR I add, though there's some slight scaling issue due to how armor and AR add to total mitigation.
As for the "10 armor= 1 AR" statement people like to quote on occasion, itis only true if you have 10x the armor as your AR. For wizards, that's nearly impossible since we get AR from our primary stat. Most of us are probably floating around the 6:1 ratio. For example, based on my torrent farming gear stats, 1 AR gives me 2933 EHP. 10 armor gives me 5311 EHP. That means my 1 AR is worth about 5.5 Armor. To give another example, that means an armor roll of 400 on a piece of gear gives me about the same EHP gain as a roll of 72 AR, which is why I prefer an AR roll on most pieces.
How do you calculate it? Isn't it under details and first line under defense? When I hover my cursor over it tell me a percentage. Is that not my damage reduction?
How do you guys have such high damage reduction? I think I'm under 70% damage mitigation, but my AR is over 2k. I forget exactly what my Armor is, but I do know my pants have Armor stacked. I also use blur.
I really do think it's as simple as displaying your single resistance and AR. Would you prefer if that take out those 'details' and have the player figure out how much single resistance they have for each elemental type?
No, that just sounds silly. Let's say they do list cool down reduction. It's no different then single resistance. You still leave the player to decide what that cool down reduction means to them. You have it. Now or you going to use it? How?
In my post I was not thinking about cool down reduction or resource cost. There would still be depth there. Think about toughness. Sure they list all the different attributes, but it still doesn't hold your hand saying, "hey you have to much vitality, start thinking about AR"
I don't want them to hold my hand either, far from it. But i think many players would still like to know, "hey how much elemental damage to I have in each category? Which spells should I stack up?" I think it will add a nice visual representation of how your gear is working with one another.
I know the front page of our beautiful website has tried to shed some light on this, but I would really love to see blizzard expand on the details page.
I know I can't be the only nephalem that wants to see how much cold damage I have stacked up, along with any other elemental damage OR skill bonus increase. I want to know exactly how much my 22% cold damage will output. It starts to get a bit confusing when you have cold damage and frozen orb damage on your gear, then you use a spell to also increase cold damage ect ect. I thought they didn't want a math problem when calculating dps. I really hope they can expand on the details page to make it easier to analyze everything and when assessing your gear.
The thing that most people seem to overlook is that the reason that this game had such a smooth launch was because the amount of players who bought it aren't anywhere near to other blizzard releases. It was indeed a very good launch but a bit sad as well.
Can't help but think the same thing. Don't get me wrong, I was very happy and shocked to see what a smooth launch it was. But a part of me is saying RoS launch players is a fraction of D3 launch players.
But hey, whatever. Glad to see a smooth launch and happy I got to play a game at launch for once.
^ truth. I like how everyone is clinging to the "wait 2-3 days for adventure mode/ Neph rifts". Are you guys that naive? Those are just gonna get the nerf bat in the first 4 hours just like everything else.
How stupid do you have to be to believe that they'll nerf new content to be worse than old content when it comes to rewards? So much fuss about one room with enemies that only melee being nerfed.
CotA farming is nothing more than an ode to dumbed down gameplay.
Maybe YOU Should STOP Calling People stupid. I bet I can find new content they put in only to nerf soon afterwards. I think your pretty stupid
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RNJesus. It does stink. Considering I also run with great groups who clear rifts quick and efficiently from t3-4. Killing most trash mobs, all elites, and also looting corpses and chests ect. Unfortunately our RNJesus has led us to two hander legendaries. Why do they even make 2h legs - they stink
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No, that just sounds silly. Let's say they do list cool down reduction. It's no different then single resistance. You still leave the player to decide what that cool down reduction means to them. You have it. Now or you going to use it? How?
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I know I can't be the only nephalem that wants to see how much cold damage I have stacked up, along with any other elemental damage OR skill bonus increase. I want to know exactly how much my 22% cold damage will output. It starts to get a bit confusing when you have cold damage and frozen orb damage on your gear, then you use a spell to also increase cold damage ect ect. I thought they didn't want a math problem when calculating dps. I really hope they can expand on the details page to make it easier to analyze everything and when assessing your gear.
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But hey, whatever. Glad to see a smooth launch and happy I got to play a game at launch for once.
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