Clotburst | Legendary Main Hand | Necromancer | Corpse Explosion damage increased by 10%. |
Priest's Grubknife | Legendary Main Hand | Necromancer | Command Golem now summons a stone golem that throws boulders at enemies and rolls through enemies instead of leaping. |
Eel Tongue | Legendary Main Hand | Necromancer | Bone Spirits damage increased by 10%. |
Accounting for Weakness | Legendary Main Hand | Necromancer | Command Golem now summons a skeletal golem that consumes and gains power from all nearby corpses, and which damages all enemies in its path as it leaps. |
Desolatoria | Legendary Main Hand | Necromancer | Command Golem now summons a molten golem that continually Burns all nearby enemies instead of forcing them to attack it or Stunning them. |
Blight Maw | Legendary Main Hand | Necromancer | Bone Spear also poisons enemies hit for 212 damage over 3 seconds. |
Life in Balance | Legendary Off Hand | Necromancer | 10% of all damage you take is taken by your skeletal champions instead. |
The Prong | Legendary Off Hand | Necromancer | Decreases time required to raise new skeletal champions by 30%. |
Pyre's Allure | Legendary Off Hand | Necromancer | Bone Wall can now be ignited with Soulfire, dealing 72 damage per second to nearby enemies. |
Baleful Trinity | Legendary Off Hand | Necromancer | Soulfire now bounces to 1 additional target, but deals 30% decreased damage to subsequent targets. |
Welcome End | Legendary Off Hand | Necromancer | Skeletal Mage now summons a powerful grim reaper, but has a longer cooldown. |
Dominance From Dust | Legendary Off Hand | Necromancer | Your golem will split into two smaller golems when it dies. |
Beacon of the Led | Legendary Off Hand | Necromancer | Command Golem damage increased by 10%. |
Arc of Misery | Legendary Main Hand | Necromancer | Bone Spirits now bounces whenever it hits a wall. |
Thrash Jaw | Legendary Main Hand | Necromancer | Grim Scythe now hurls the scythe in a direction, striking enemies in its path with continuous damage and knocking them away. Grim Scythe can no longer have multiple charges. |
Vesperguard | Legendary Off Hand | Necromancer | Skeletal Mage now shoots continuous rays at enemies. |
Drifter's Fare | Legendary Off Hand | Necromancer | Bone Spirits now unleashes a powerful skull that wanders randomly through nearby enemies, dealing damage as it passes through them. Maximum 2 charges. |
Shared Service | Legendary Shoulders | Necromancer | Bone Armor now reduces all continuous damage you take by 40%. |
Abnegation | Legendary Shoulders | Necromancer | Bone Spikes now also knocks enemies away. |
Studied Menace | Legendary Helm | Necromancer | Corpse Lance now causes enemies to decay, dealing 95 damage for 3 seconds. |
Inseverable Two | Legendary Helm | Necromancer | Your golem from Command Golem now takes 20% of your incoming damage. |
Hissing Skin | Legendary Pants | Necromancer | Grim Scythe now increases all damage you deal by 2% for each enemy hit, up to 10%, for 3 seconds.
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Empty Pit | Legendary Pants | Necromancer | Dark Curse now summons a cursed eye that forces nearby monsters to attack it. |
Cloak of Quills | Legendary Chest Armor | Necromancer | Bone Armor now causes your summons to continuously damage nearby enemies, but no longer protects them. |
Ethereal Boundary | Legendary Chest Armor | Necromancer | Activating Wraith Form removes all effects which cause loss of control or decrease Movement Speed. |