Shining Aster | Legendary Shoulders | Crusader | Increases all damage you deal during Conjuration of Light by 10%. |
Gaze of Wroth | Legendary Helm | Crusader | Shield Glare now Burns enemies for 136 damage over 4 seconds. |
Zerratus Husk | Legendary Helm | Crusader | Shield Charge now grants you a holy shield while charging that reflects projectiles back at enemies, dealing 287 damage. |
Equal Portions | Legendary Pants | Crusader | Sacred Chain no longer constrains enemies, instead forming a chain of flames between enemies which Burns other enemies that touch it. |
Flare-to-Mirror | Legendary Pants | Crusader | Draw and Quarter is now electrified, damaging random nearby enemies and Stunning them if they are shocked three times. |
Pugilist's Presence | Legendary Main Hand | Monk | Seven-Sided Strike now attacks repeatedly in the same direction, knocking back the enemy each time. |
Fleeting Soul | Legendary Main Hand | Monk | Mystic Allies now summons one spirit ally that rushes in a direction, dealing damage to all enemies it passes through and forcing all nearby enemies to attack it. |
Vesperguard | Legendary Off Hand | Necromancer | Skeletal Mage now shoots continuous rays at enemies. |
Drifter's Fare | Legendary Off Hand | Necromancer | Bone Spirits now unleashes a powerful skull that wanders randomly through nearby enemies, dealing damage as it passes through them. Maximum 2 charges. |
Shared Service | Legendary Shoulders | Necromancer | Bone Armor now reduces all continuous damage you take by 40%. |
Abnegation | Legendary Shoulders | Necromancer | Bone Spikes now also knocks enemies away. |
Studied Menace | Legendary Helm | Necromancer | Corpse Lance now causes enemies to decay, dealing 95 damage for 3 seconds. |
Inseverable Two | Legendary Helm | Necromancer | Your golem from Command Golem now takes 20% of your incoming damage. |
Hissing Skin | Legendary Pants | Necromancer | Grim Scythe now increases all damage you deal by 2% for each enemy hit, up to 10%, for 3 seconds.
|
Empty Pit | Legendary Pants | Necromancer | Dark Curse now summons a cursed eye that forces nearby monsters to attack it. |
Cloak of Quills | Legendary Chest Armor | Necromancer | Bone Armor now causes your summons to continuously damage nearby enemies, but no longer protects them. |
Ethereal Boundary | Legendary Chest Armor | Necromancer | Activating Wraith Form removes all effects which cause loss of control or decrease Movement Speed. |
Lunatic Twin | Legendary Main Hand | Barbarian | When Frenzy is fully stacked, each attack unleashes 96 damage to all enemies in front of you. Cannot occur more often than once every 0.4 seconds. |
The Hewer | Legendary Main Hand | Barbarian | Grab now causes you to charge forward and grab the first enemy you hit. If you successfully grab an enemy, you will carry them for a short distance, damaging enemies you run though, before leaping into the air and slamming them into the ground, damaging and Slowing nearby enemies. |
Pinpoint Overflow | Legendary Main Hand | Demon Hunter | Multishot now fires all arrows in a targeted direction and can strike the same enemy multiple times. |
War Generosity | Legendary Main Hand | Demon Hunter | Every 4 attacks with Explosive Arrow generates an explosion that knocks the enemy away. Players cannot be knocked away more often than 1 time every 3 seconds. |
Typhlot Robe | Legendary Chest Armor | Monk | Cyclone Strike now produces a dust storm that impairs enemy vision and deals damage. |
The Thud | Legendary Off Hand | Demon Hunter | Impale damage increased by 15% to enemies with an active harmful effect. |
Forgotten Savior | Legendary Main Hand | Crusader | Falling Sword now instead slashes and Burns enemies in front of you. |
Suspended Rule | Legendary Main Hand | Crusader | Sweep Attack now throws the flail, forming a cyclone that picks up nearby enemies and carries them away. |