clear all
Name Type Class Effects
Searing JudgmentLegendary ShouldersWizardDisintegrate now channels Fire, Burning enemies for additional damage over time.
Arcane IntensifiersLegendary ShouldersWizardDisintegrate will fire a stronger instantaneous beam after a short delay.
Rime MantleLegendary ShouldersWizardEnemies killed by Ray of Frost will shatter, dealing 52 damage to all nearby enemies and inflicting Chill.
Entropic EdgeLegendary Main HandWizardDisintegrate damage increased by 10%.
DevastationLegendary Main HandWizardArcane Wind now summons a tornado that damages enemies in a line, and no longer charges up. Increases Arcane Wind's maximum charges to 2.
WindshaperLegendary Main HandWizardArcane Wind now summons a Tornado that follows enemies and continually damages all enemies in its path.
Force of HarakasLegendary Main HandWizardMagic Missile damage increased by 20%.
Thunderbird's BiteLegendary Main HandWizardLightning Nova damage increased by 10%.
Negation BladeLegendary Main HandWizardBlack Hole also absorbs nearby enemy projectiles.
ElectrospikeLegendary Main HandWizardElectrocute leaps to 3 additional enemies.
Unrepentant GaleLegendary Off HandWizardMaximum Arcane Wind charges increased by 1.
Azkalor's FireLegendary Off HandWizardScorch damage increased by 10%.
The SiphonLegendary Off HandWizardCasting Lightning Nova temporarily increases your movement speed by 60%.
Heart of the StormLegendary Off HandWizardIce Armor becomes Storm Armor, continually damaging nearby enemies.
Winter's EyeLegendary Off HandWizardIce Armor no longer absorbs damage, instead conjuring an ice storm around you that continually damages and Chills nearby enemies.
Icon of SynchronicityLegendary Off HandWizardIce Armor now also grants damage absorption to your nearby allies.
Devouring VoidLegendary Off HandWizardBlack Hole moves forward a short distance, pulling in and damaging enemies as it travels.
Heart of the Frozen NorthLegendary Chest ArmorWizardWhile Ice Armor is active, enemies attacking you are afflicted with 40% Chill for 2 seconds.
Crystal GuardsLegendary PantsWizardIce Crystal cooldown decreased by 15%.
Cryomancer's HelmLegendary HelmWizardRay of Frost range increased by 20%.
Csur's Fortutious WardLegendary ShouldersWizardTeleport now causes you to gain a shield that absorbs 460 damage.
Syldra's FangLegendary Main HandWizardArcane Wind can no longer be charged up, and now unleashes an icy wind, damaging and Chilling enemies.
ChaosruptureLegendary Off HandWizardBlack Hole instead conjures an unstable star which explodes when it expires, damaging and Stunning nearby enemies.
The EnervatorsLegendary ShouldersWizardRay of Frost now creates an ice shield each time it damages an enemy, absorbing 143 damage and stacking up to 10 times.
Extraction HarnessLegendary ShouldersWizardTeleport now also removes the last harmful effect applied to you.