Searing Judgment | Legendary Shoulders | Wizard | Disintegrate now channels Fire, Burning enemies for additional damage over time. |
Arcane Intensifiers | Legendary Shoulders | Wizard | Disintegrate will fire a stronger instantaneous beam after a short delay. |
Rime Mantle | Legendary Shoulders | Wizard | Enemies killed by Ray of Frost will shatter, dealing 52 damage to all nearby enemies and inflicting Chill. |
Entropic Edge | Legendary Main Hand | Wizard | Disintegrate damage increased by 10%. |
Devastation | Legendary Main Hand | Wizard | Arcane Wind now summons a tornado that damages enemies in a line, and no longer charges up. Increases Arcane Wind's maximum charges to 2. |
Windshaper | Legendary Main Hand | Wizard | Arcane Wind now summons a Tornado that follows enemies and continually damages all enemies in its path. |
Force of Harakas | Legendary Main Hand | Wizard | Magic Missile damage increased by 20%. |
Thunderbird's Bite | Legendary Main Hand | Wizard | Lightning Nova damage increased by 10%. |
Negation Blade | Legendary Main Hand | Wizard | Black Hole also absorbs nearby enemy projectiles. |
Electrospike | Legendary Main Hand | Wizard | Electrocute leaps to 3 additional enemies. |
Unrepentant Gale | Legendary Off Hand | Wizard | Maximum Arcane Wind charges increased by 1. |
Azkalor's Fire | Legendary Off Hand | Wizard | Scorch damage increased by 10%. |
The Siphon | Legendary Off Hand | Wizard | Casting Lightning Nova temporarily increases your movement speed by 60%. |
Heart of the Storm | Legendary Off Hand | Wizard | Ice Armor becomes Storm Armor, continually damaging nearby enemies. |
Winter's Eye | Legendary Off Hand | Wizard | Ice Armor no longer absorbs damage, instead conjuring an ice storm around you that continually damages and Chills nearby enemies. |
Icon of Synchronicity | Legendary Off Hand | Wizard | Ice Armor now also grants damage absorption to your nearby allies. |
Devouring Void | Legendary Off Hand | Wizard | Black Hole moves forward a short distance, pulling in and damaging enemies as it travels. |
Heart of the Frozen North | Legendary Chest Armor | Wizard | While Ice Armor is active, enemies attacking you are afflicted with 40% Chill for 2 seconds. |
Crystal Guards | Legendary Pants | Wizard | Ice Crystal cooldown decreased by 15%. |
Cryomancer's Helm | Legendary Helm | Wizard | Ray of Frost range increased by 20%. |
Csur's Fortutious Ward | Legendary Shoulders | Wizard | Teleport now causes you to gain a shield that absorbs 460 damage. |
Syldra's Fang | Legendary Main Hand | Wizard | Arcane Wind can no longer be charged up, and now unleashes an icy wind, damaging and Chilling enemies. |
Chaosrupture | Legendary Off Hand | Wizard | Black Hole instead conjures an unstable star which explodes when it expires, damaging and Stunning nearby enemies. |
The Enervators | Legendary Shoulders | Wizard | Ray of Frost now creates an ice shield each time it damages an enemy, absorbing 143 damage and stacking up to 10 times. |
Extraction Harness | Legendary Shoulders | Wizard | Teleport now also removes the last harmful effect applied to you. |