I bought RoS during easter after having not played D3 for a year or so. During easter I leveled my Wizard to lvl 70 and tried to do T1 shortly after. Needless to say I have some trouble. Not that I die a lot, but downing mobs and especially elites takes a long, long time. Thus, I have mostly played on Expert difficulty which is quite doable. However, I find that playing on expert is a bit pointless. Can't get the best gear to tackle T1 -> stay at expert forever.
What is the expected time it should take to kill an elite on T1? Atm it is at least 1 minute or even more. Maybe 15-20 secs on expert.
First, let me split this into out-of-town-activities and (obviously) in-town-activities. The concept is simple: Do as much as you can in town and when you run out of ressources, go out and farm, no matter how strong/weak you are.
Out of town:
1. This actually leads to your first big item: Do act1 bounties on normal difficulty! Pick up every item and salvage them to gather crafting materials. The best way to do this is the so called "split farming", which means that you and some friends play together in one game but doing seperate bounties. Everyone gets credit for the bounties, so you gather your rewards, mainly the Horadric Cache 4x as fast. Eventually this will net you the famous Ring of Royal Grandeur, which you'll wear until the end of days (or you find a better one).
2. After you have that ring, you can expand that bounty farming to all acts.
Why normal difficulty? It's faster. You'll get less exp, but much more items. Doing a difficulty between normal and t1 is pointless imo.
Why act1 first? Because of that ring.
Should you do rifts? No, I'd save those entry fee items until you can do t1.
In town:
1. Level your crafters to 12.
2. Craft rare items for every slot until they have 4 primary stats with 3 of them useful (prioritize: % elemental damage, crit dam, crit chance, int, all res, armor, vit in this order + mandatory socket for a weapon (emerald), 3sock for chest and 2sock for pants).
3. Reforge the fourth primary of such an item into the desired stat.
4. Socket Diamonds until you have cap Topazes
5. Gamble for Sources
About the spec:
I would advise a single element spec for the beginning, that's easier imo. I suppose, arcane is the strongest from the get-go. Pick either Disintegrate (Entropy) or Arcane Torrent (Cascade) as your left-click mainskill. If you have AP issues, pick a signature spell, but try not to. Don't leave town without Teleport (Wormhole). Add the 3 buffs (armor, force weapon and familiar) for the start and you're good to go.
Your legendary drops will show you the way after that.
I respecced to a seemingly popular build using electrocute, frozen orb and familiar. Also found an Asurewrath which upped my DPS a bit.
Regarding the off-hand I used all my blood shards (300+), but every single one I got was significantly worse than what I have. Even if they had more int or something, the +dmg was much, much worse.
What are the suggested gems? Emerald in weapon, Diamond and Topaz in other stuff?
Does difficulty affect how much AR I have? Ie, higher difficulty = AR less effective? Right now for example I have around 70% reduction for all damage types. Does this still apply on Torment 1?
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What is the expected time it should take to kill an elite on T1? Atm it is at least 1 minute or even more. Maybe 15-20 secs on expert.
My profile:
http://eu.battle.net/d3/en/profile/Luwin-2915/hero/30646663
Any tips on spec and gear would be greatly appreciated.
Here's what I'd do:
First, let me split this into out-of-town-activities and (obviously) in-town-activities. The concept is simple: Do as much as you can in town and when you run out of ressources, go out and farm, no matter how strong/weak you are.
Out of town:
1. This actually leads to your first big item: Do act1 bounties on normal difficulty! Pick up every item and salvage them to gather crafting materials. The best way to do this is the so called "split farming", which means that you and some friends play together in one game but doing seperate bounties. Everyone gets credit for the bounties, so you gather your rewards, mainly the Horadric Cache 4x as fast. Eventually this will net you the famous Ring of Royal Grandeur, which you'll wear until the end of days (or you find a better one).
2. After you have that ring, you can expand that bounty farming to all acts.
Why normal difficulty? It's faster. You'll get less exp, but much more items. Doing a difficulty between normal and t1 is pointless imo.
Why act1 first? Because of that ring.
Should you do rifts? No, I'd save those entry fee items until you can do t1.
In town:
1. Level your crafters to 12.
2. Craft rare items for every slot until they have 4 primary stats with 3 of them useful (prioritize: % elemental damage, crit dam, crit chance, int, all res, armor, vit in this order + mandatory socket for a weapon (emerald), 3sock for chest and 2sock for pants).
3. Reforge the fourth primary of such an item into the desired stat.
4. Socket Diamonds until you have cap Topazes
5. Gamble for Sources
About the spec:
I would advise a single element spec for the beginning, that's easier imo. I suppose, arcane is the strongest from the get-go. Pick either Disintegrate (Entropy) or Arcane Torrent (Cascade) as your left-click mainskill. If you have AP issues, pick a signature spell, but try not to. Don't leave town without Teleport (Wormhole). Add the 3 buffs (armor, force weapon and familiar) for the start and you're good to go.
Your legendary drops will show you the way after that.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
I respecced to a seemingly popular build using electrocute, frozen orb and familiar. Also found an Asurewrath which upped my DPS a bit.
Regarding the off-hand I used all my blood shards (300+), but every single one I got was significantly worse than what I have. Even if they had more int or something, the +dmg was much, much worse.
What are the suggested gems? Emerald in weapon, Diamond and Topaz in other stuff?
What should I put my paragon points into?
I found this great page:http://www.d3maxstats.com/
Now I can check what stats can roll in what slot!
Does difficulty affect how much AR I have? Ie, higher difficulty = AR less effective? Right now for example I have around 70% reduction for all damage types. Does this still apply on Torment 1?