I've been playing torment 2 and just ruining mobs. I could probably play at a higher torment but feeling OP is just too much to pass up. Any feedback on the build is super appreciated but I'll go through my thinking on why I picked what I did. I didn't do any theory crafting or have any math to back up the build, I just picked stuff I thought would fit well together and be fun.
When I started my wiz, I gravitated towards the lightning spells but the usual CM build (energy twister, explosive blast, frost nova, etc.) was too good to resist in the past and with a goal of p100 I felt bad playing anything less than max efficiency, now, with the new patch and unlimited paragons, I've just been playing what is fun and, not surprisingly, I am having more fun now than I ever did with that old CM build.
so, the build:
RC - electrocute with surge of power - Like I said, I've always liked the lightning and surge of power (plus the APoC) gives me enough AP to fire off a big nuke like meteor whenever I need it.
LC - archon with arcane destruction - just plain melts elite packs. I really like the new archon, the old one was nice with being able to keep it up for a long time as long as you could keep killing things, but now its more of a dmg CD. I've seen some youtubes of people grouping up a bunch of white mobs to kill and boost archon before an elite but I use it differently. In my experience, the initial explosion takes the majority of life out of elites if it doesn't kill them outright leaving you with archon to clean up whatever is left. In the past, arcane destruction was kind of worthless because the idea was to keep archon up as long as possible, but now, its great to just level a group of mobs.
1 slot - meteor with lightning bind - this is the big nuke and it has the incredible bonus of a rooting mobs. With enough crit and the AP from electrocute, you can throw out a bunch of this to hold mobs in place (even more effectively than you already were with paralysis). The root feels like something you should be getting from one of the new legendary affixes, but instead you get it from a rune. Excellent IMO
2 and 3 slot - familiar with sparkflint and magic weapon with force weapon - just straight damage boosts. On torment 2, with as much damage as I've got, mobs die before I would feel the need to use any defensive CD, so why not get as much dmg as I can?
4 slot - energy armor with energy tap - instead of using pinpoint barrier for more damage, I am favoring energy tap so I can fire off a third meteor at full AP thanks to the extra max AP - with my gear, I am at 134 max AP, with energy armor but a different rune, I'm at 94. I feel like I have enough crit that the sheet dps bonus of pinpoint barrier isn't enough to make up for the ability to throw out a third meteor right away.
passives - arcane dynamo - I use electrocute a lot so this stacks up quickly and is a nice damage boost for the meteors I am throwing out
glass cannon - things die quickly, well before they get to me so giving up the survivability for damage makes sense. At higher torments or with lesser gear/damage, it might be a problem, but the way I am playing, the damage boost is worth it
paralysis - the last thing I am mentioning but maybe the crux of the whole build. I am killing almost everything from range so having this stun on all my major damage sources is a no-brainer. Without this, I would have to be more concerned with survivability, but electrocute and meteor are keeping everything locked up so I can just go for straight damage.
Anyway, I am having tons and tons of fun with this build and wanted to share it. Let me know if you are playing with something similar or if you have improvements or have questions about the build. Thanks!
edit: an enchantress with an azurewrath helps keeps mobs locked up
This is my profile -http://us.battle.net/d3/en/profile/Tour-1957/hero/37063447
I've been playing torment 2 and just ruining mobs. I could probably play at a higher torment but feeling OP is just too much to pass up. Any feedback on the build is super appreciated but I'll go through my thinking on why I picked what I did. I didn't do any theory crafting or have any math to back up the build, I just picked stuff I thought would fit well together and be fun.
When I started my wiz, I gravitated towards the lightning spells but the usual CM build (energy twister, explosive blast, frost nova, etc.) was too good to resist in the past and with a goal of p100 I felt bad playing anything less than max efficiency, now, with the new patch and unlimited paragons, I've just been playing what is fun and, not surprisingly, I am having more fun now than I ever did with that old CM build.
so, the build:
RC - electrocute with surge of power - Like I said, I've always liked the lightning and surge of power (plus the APoC) gives me enough AP to fire off a big nuke like meteor whenever I need it.
LC - archon with arcane destruction - just plain melts elite packs. I really like the new archon, the old one was nice with being able to keep it up for a long time as long as you could keep killing things, but now its more of a dmg CD. I've seen some youtubes of people grouping up a bunch of white mobs to kill and boost archon before an elite but I use it differently. In my experience, the initial explosion takes the majority of life out of elites if it doesn't kill them outright leaving you with archon to clean up whatever is left. In the past, arcane destruction was kind of worthless because the idea was to keep archon up as long as possible, but now, its great to just level a group of mobs.
1 slot - meteor with lightning bind - this is the big nuke and it has the incredible bonus of a rooting mobs. With enough crit and the AP from electrocute, you can throw out a bunch of this to hold mobs in place (even more effectively than you already were with paralysis). The root feels like something you should be getting from one of the new legendary affixes, but instead you get it from a rune. Excellent IMO
2 and 3 slot - familiar with sparkflint and magic weapon with force weapon - just straight damage boosts. On torment 2, with as much damage as I've got, mobs die before I would feel the need to use any defensive CD, so why not get as much dmg as I can?
4 slot - energy armor with energy tap - instead of using pinpoint barrier for more damage, I am favoring energy tap so I can fire off a third meteor at full AP thanks to the extra max AP - with my gear, I am at 134 max AP, with energy armor but a different rune, I'm at 94. I feel like I have enough crit that the sheet dps bonus of pinpoint barrier isn't enough to make up for the ability to throw out a third meteor right away.
passives - arcane dynamo - I use electrocute a lot so this stacks up quickly and is a nice damage boost for the meteors I am throwing out
glass cannon - things die quickly, well before they get to me so giving up the survivability for damage makes sense. At higher torments or with lesser gear/damage, it might be a problem, but the way I am playing, the damage boost is worth it
paralysis - the last thing I am mentioning but maybe the crux of the whole build. I am killing almost everything from range so having this stun on all my major damage sources is a no-brainer. Without this, I would have to be more concerned with survivability, but electrocute and meteor are keeping everything locked up so I can just go for straight damage.
Anyway, I am having tons and tons of fun with this build and wanted to share it. Let me know if you are playing with something similar or if you have improvements or have questions about the build. Thanks!
edit: an enchantress with an azurewrath helps keeps mobs locked up
I am using something very similar.
Your dps is way over mine, but i have much more toughness (I just stand next to mobs in T2)
Said build was triggered by this lil' thing right here: