Decided to make the thread again with a little more insight, a video as people have requested and a couple of tweaks i've made.
Here is my Wizard:
The only unique gearing you need is some +Arcane Power on Crit, the more the better. I only have +10 but if I had more it would be even better, I guess also make sure you have a nice amount of Critical hit Chance.
The basic skills used in the build are:
Left Click: Magic Missle - Conflagrate (Primary is open for change, I like it for getting the "Conflagration" up early and keeping it active.)
Right Click: Arcane Orb - Scorch
1 Key: Teleport - Wormhole
2 Key: Mirror Image - Mocking Demise (Duplicates is also nice, just down to preference.)
3 Key: Wave of Force - Heat Wave (This skill slot is open for change, lots of options.)
4 Key: Frost Nova - Bone Chill (33% extra damage is sick.)
Passives:
Galvanizing Ward
Conflagration
Illusionist
There are lots options for the "3 Key" slot, here are a few.
Energy Armour - Energy Tap: When I play Torment II, Better defense and the extra Arcane Power comes in handy.
Explosive Blast - Short Fuse: Similar use to "Wave of Force - Heat Wave", bigger damage but has a cooldown. However actually makes you play better because you don't just stand there spamming it while you die to something daft instead of teleporting away.
Magic Weapon - Any Rune: More damage? Extra shield? choice is yours.
Feel free to give it a try and let me know how you think it plays. I personally enjoy it and beats the mind numbing, boring game play of CMWIZ & Archon builds of past.
I took a short video of me grouping with a Frost Wizard playing Torment I - Act IV. He had around half my "Damage" but nearly double my "Toughness", so I took "Magic Weapon" & "Electrocute - Lightning Blast" for better damage output. http://www.youtube.com/watch?v=9WetrQNcTFA
I've tried the build, and it's fun to use, but damage reflect destroys me with it. I guess the fire on the ground ticks so many times that the damage I get reflected is too high. I hope it's a bug, because I only have this problem with damage reflect elites with this build.
Yes it can be a problem, my "Life Steal & Life on Hit" normally gets me through although sometimes it doesn't. Diamond skin could solve your problem though.
I took a short video of me grouping with a Frost Wizard playing Torment I - Act IV. He had around half my "Damage" but nearly double my "Toughness", so I took "Magic Weapon" & "Electrocute - Lightning Blast" for better damage output.
http://www.youtube.com/watch?v=9WetrQNcTFA
Nothing special to this build.. you just made a video of you using arcane orb with scorch.
...Am I missing some hidden mechanic here?!
You didn't watch it all then? Each time those a Mirror Images are cast they use Frost Nova with your rune choice, Bone Chill being the best. So effectively you have a 2nd Frost nova which you don't have to endanger yourself to use, with Illusionist you have it getting used often. Also Arcane Orb - Scorch procs +Arcane Power a lot, I only have enough Arcane Power to cast 5 times but as you can see in video I'm able to cast it a lot more often.
The damage bonus from Frost Nova seems nice, but with Mirror Images - Duplicates and Slow Time with the stun rune, you can make a 2 skill slot perma stun build. The rest is up to you. One other thing to mention is that for the fire wizard builds, the fire blades rune for Spectral Blade gives a stacking 10 second buff of 1% fire damage per cast which can be very strong for AoE.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Here is my Wizard:
The only unique gearing you need is some +Arcane Power on Crit, the more the better. I only have +10 but if I had more it would be even better, I guess also make sure you have a nice amount of Critical hit Chance.
The basic skills used in the build are:
Passives:
There are lots options for the "3 Key" slot, here are a few.
In the video below I use "Wave of Force - Heat Wave".
http://www.youtube.com/watch?v=m3z9l2gHMes
Feel free to give it a try and let me know how you think it plays. I personally enjoy it and beats the mind numbing, boring game play of CMWIZ & Archon builds of past.
I took a short video of me grouping with a Frost Wizard playing Torment I - Act IV. He had around half my "Damage" but nearly double my "Toughness", so I took "Magic Weapon" & "Electrocute - Lightning Blast" for better damage output.
http://www.youtube.com/watch?v=9WetrQNcTFA
Ooh I like this. Haven't watched the video, but I guess you port in, freeze, port out. Nuke away...
Sounds really fun.
The damage bonus from Frost Nova seems nice, but with Mirror Images - Duplicates and Slow Time with the stun rune, you can make a 2 skill slot perma stun build. The rest is up to you. One other thing to mention is that for the fire wizard builds, the fire blades rune for Spectral Blade gives a stacking 10 second buff of 1% fire damage per cast which can be very strong for AoE.