I think I've re-watched the rune effect Blizzcon video a dozen times now. The rune mechanic system is brilliant and, in my opinion, is going to be the "game-changer". I mentioned the wizard's Spectral Blade skill in a previous post:
I'm also liking the Wizard's spectral blade skill. It reminds me of this skill from an anime I saw a while back called Basilisk. It's pretty intense. Sort of a Romeo and Juliet story but with ninjas. Anyway, there's a ninja character named Yashamaru who can control these black wires; they move really fast and seem to cut through anything. I've posted a video link to a battle scene - there's violence and such so PG-13 & NSFW I suppose.
Check it out!
(it's in Japanese with French subtitles, désolé)
With that said, what do you imagine some of the rune effects to be? Increased slashes? More powerful slashes? A shield of spectral Blades (like the Assassin skill from D2), a sigular giant spectral blade?
*Bleeding damage
* cripples/weakens
*extended range AOE, or attacks
* Enlarged - more damage, slightly bigger range, maybe slower attack speed, but with massive damage
Crimson - the blade ignites in flames and burns any target it touches(damage increases with rune level)
Indigo - the blade is wreathed in shadows, reducing the defense of any target it strikes and giving it a(increasing it's) chance to deal double damage(defense reduction and chance for double damage increase with rune level)
Alabaster - the blade slows targets and has a chance to freeze them(% of slow and chance to freeze increase with rune level)
Golden - duration of blade and damage of blade increase while resource cost decreases(all effects are enhanced by rune level)
Obsidian - the blade heals you for life and energy based off of the damage it deals(leech effect increases with rune level)
Crimson: Increases the damage of the next fire spell
Indigo: Applies a stackable Dot
Alabaster: upon a successful hit, applies a shield to the wizard
Golden: weakens targets armor by X% per hit
Obsidian: causes targets to become rewound (they undo what they just did for X seconds)
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With that said, what do you imagine some of the rune effects to be? Increased slashes? More powerful slashes? A shield of spectral Blades (like the Assassin skill from D2), a sigular giant spectral blade?
* cripples/weakens
*extended range AOE, or attacks
* Enlarged - more damage, slightly bigger range, maybe slower attack speed, but with massive damage
Indigo - the blade is wreathed in shadows, reducing the defense of any target it strikes and giving it a(increasing it's) chance to deal double damage(defense reduction and chance for double damage increase with rune level)
Alabaster - the blade slows targets and has a chance to freeze them(% of slow and chance to freeze increase with rune level)
Golden - duration of blade and damage of blade increase while resource cost decreases(all effects are enhanced by rune level)
Obsidian - the blade heals you for life and energy based off of the damage it deals(leech effect increases with rune level)
Indigo: expand AoE by X%
Obsidian: X% chance of open wounds and prevent monster heal
Alabaster: surround the wizard with a barrier of swirling blades who deal Arcane damage and slow enemies
Golden: summon an Arcane Knight who fights alongside the wizard for X seconds dealing Arcane damage
Indigo: Applies a stackable Dot
Alabaster: upon a successful hit, applies a shield to the wizard
Golden: weakens targets armor by X% per hit
Obsidian: causes targets to become rewound (they undo what they just did for X seconds)