So, I have been able to go shockingly far with horrible gear (minus mask of jerem with 87% bonus damage). All I have is that, 3 piece aughild's and random common legendaries (I don't even have 5 sockets in my chest and pants yet!) despite all this I have absolutely no issues in T3. I would like to make this a T6 viable pet doc. What are some of the gear I need to push me over the hump?
I'll gamble for tasker and theo and hope one drops for me but given how rare it is, I'll assume for the time being I'll go without and have to make do with a magefist. Which brings into question:
- Is it better to have some +fire affixes or just go balls to the wall +physical? My fetishes do most of my damage but come elite packs, my fire gargantuan (IF he ever lands his hits instead of staring at things like a moron) crits for anywhere from 30-50 mil on elites, and I have seen him crit over 80 mil in an AoE on trash mobs. Hence, worth keeping the magefists until I get TnT? Or replace with something else?
I do use pirnado quite often but giving up the bracers means giving up the 3 piece or giving up a ring slot for RROG (i don't have an int RROG and even if I did there seems to be better ring options for WD than most)...
As per the 1H weapon, I see a lot of guys use a thunderfury until they find the starmetal kukri or rhen'ho flayer. Does it matter really so long as it has high 1H weapon damage?
I have been playing around with several versions and was totally against Wrathful Protector Garg. Someone mentioned in a different thread that Garg placement is critical, which lead me to trying it out again. I started stacking +fire damage with a RoRG and TMF so i use big fire dog too. I run +49% fire damage with a MoJ. When I drop BBV + Pirahnado, Spirit walk into the pack, drop my garg, I am seeing 140 mil crits from my garg and 40-60 mil with my dog, which damn near 1 shots elites and two to three shots champs. As a side note, I am using the Harringtons belt which works on bodys, rocks, and armor/weapons racks, so that is +128% damage increase, which I strategically use to boost the damage of myself and my pets. Hope this helps.
PS - When a mob is surrounded with fetishes, the heavy hitters have no path to attack. The fetishes are great for shielding you from mobs, but they also stop your big boys from getting to their target.
- Is it better to have some +fire affixes or just go balls to the wall +physical? My fetishes do most of my damage but come elite packs, my fire gargantuan (IF he ever lands his hits instead of staring at things like a moron) crits for anywhere from 30-50 mil on elites, and I have seen him crit over 80 mil in an AoE on trash mobs. Hence, worth keeping the magefists until I get TnT? Or replace with something else?
I do use pirnado quite often but giving up the bracers means giving up the 3 piece or giving up a ring slot for RROG (i don't have an int RROG and even if I did there seems to be better ring options for WD than most)...
As per the 1H weapon, I see a lot of guys use a thunderfury until they find the starmetal kukri or rhen'ho flayer. Does it matter really so long as it has high 1H weapon damage?
PS - When a mob is surrounded with fetishes, the heavy hitters have no path to attack. The fetishes are great for shielding you from mobs, but they also stop your big boys from getting to their target.