I have been thinking about this build for a while. It seems kindof odd to not have a base fury generator, but it can be explained.
The build itself relies on more monsters = better.
The process would involve grouping up as many monsters as you can. Using Leap (with rune, drags them in, but I'm assuming it doesn't bring them all the way in.) then Ground Stomp to bring them in melee range and stunning. The main damage output would come from overpower.
Overpower is supposed to reset the CD if it crits on anyone. With no items involved, this build would give you a 31% crit to overpower after the first one. 5% from Ruthless, 10% from scoudrel, 16% from Overpower rune.
I'm guessing that gear will add about 29% crit. So you will have ~60% chance to crit each monster around you and all you need is one to reset the cooldown. Essentially it would be a constant spam of overpower doing great aoe damage around you.
I also added the huge aoe nuke of Weapon Throw as a finisher. I know the 7th rank of the rune makes it 9% per fury. 30 fury from leap and stomp, if shout is off CD, that brings you to 60, and for each hit on you, you gain another 1 fury. Since this would be used as a finisher, the monsters will have SOME time to hit you at least once, possibly generating about 10 fury. 70 Fury - 10 for cost of skill, (60 * 9) 540% + 180% and you are doing 720% to everything around you.
Earthquake as a nice CD to deal with an abnormally large group that you encounter.
The War Cry, Earthquake, and Weapon Throw are all skills that can be changed for something else if someone can figure out something better. From what I checked though, Weapon Throw with only 30 Fury is still more aoe damage than any other skill (other than Earthquake).
War Cry seems beneficial for both the Fury and the extra HP/Armor (barb shouts were crucial in D2).
Earthquake I'll be honest is mostly for the lols, but it isn't a bad choice.
Weapon Throw will probably mostly be used if I somehow don't crit with Overpower.
I do think it's a bit odd though that runed Whirlwind costs 0 fury. I'm guessing that is probably a bug, but if it isn't then I will probably throw that in there somewhere.
The War Cry, Earthquake, and Weapon Throw are all skills that can be changed for something else if someone can figure out something better. From what I checked though, Weapon Throw with only 30 Fury is still more aoe damage than any other skill (other than Earthquake). War Cry seems beneficial for both the Fury and the extra HP/Armor (barb shouts were crucial in D2). Earthquake I'll be honest is mostly for the lols, but it isn't a bad choice. Weapon Throw will probably mostly be used if I somehow don't crit with Overpower. I do think it's a bit odd though that runed Whirlwind costs 0 fury. I'm guessing that is probably a bug, but if it isn't then I will probably throw that in there somewhere.
I think it is sort of a cool idea, I always enjoyed making wc barbs on d2.
The only thing I'd maybe change in your build is throwing ancient spear (runed for pulling enemies to you). Not sure what to replace exactly but its something to consider.
The War Cry, Earthquake, and Weapon Throw are all skills that can be changed for something else if someone can figure out something better. From what I checked though, Weapon Throw with only 30 Fury is still more aoe damage than any other skill (other than Earthquake). War Cry seems beneficial for both the Fury and the extra HP/Armor (barb shouts were crucial in D2). Earthquake I'll be honest is mostly for the lols, but it isn't a bad choice. Weapon Throw will probably mostly be used if I somehow don't crit with Overpower. I do think it's a bit odd though that runed Whirlwind costs 0 fury. I'm guessing that is probably a bug, but if it isn't then I will probably throw that in there somewhere.
I think it is sort of a cool idea, I always enjoyed making wc barbs on d2.
The only thing I'd maybe change in your build is throwing ancient spear (runed for pulling enemies to you). Not sure what to replace exactly but its something to consider.
I thought about that, but I think its usage will be limited due to probably having so many monsters in my way. An example would be that I leap and stomp and most the monsters are right in my face. I see some stragglers and use spear, it hits 5 monsters that are already on me.
As far as a fury generator goes, it would be a good addition to supplement the Weapon Throw, but I guess I will have to play around with it. The good thing is that no build will be set in stone. Making small alterations on the fly will be perfectly acceptable.
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I have been thinking about this build for a while. It seems kindof odd to not have a base fury generator, but it can be explained.
The build itself relies on more monsters = better.
The process would involve grouping up as many monsters as you can. Using Leap (with rune, drags them in, but I'm assuming it doesn't bring them all the way in.) then Ground Stomp to bring them in melee range and stunning. The main damage output would come from overpower.
Overpower is supposed to reset the CD if it crits on anyone. With no items involved, this build would give you a 31% crit to overpower after the first one. 5% from Ruthless, 10% from scoudrel, 16% from Overpower rune.
I'm guessing that gear will add about 29% crit. So you will have ~60% chance to crit each monster around you and all you need is one to reset the cooldown. Essentially it would be a constant spam of overpower doing great aoe damage around you.
I also added the huge aoe nuke of Weapon Throw as a finisher. I know the 7th rank of the rune makes it 9% per fury. 30 fury from leap and stomp, if shout is off CD, that brings you to 60, and for each hit on you, you gain another 1 fury. Since this would be used as a finisher, the monsters will have SOME time to hit you at least once, possibly generating about 10 fury. 70 Fury - 10 for cost of skill, (60 * 9) 540% + 180% and you are doing 720% to everything around you.
Earthquake as a nice CD to deal with an abnormally large group that you encounter.
Thoughts?
War Cry seems beneficial for both the Fury and the extra HP/Armor (barb shouts were crucial in D2).
Earthquake I'll be honest is mostly for the lols, but it isn't a bad choice.
Weapon Throw will probably mostly be used if I somehow don't crit with Overpower.
I do think it's a bit odd though that runed Whirlwind costs 0 fury. I'm guessing that is probably a bug, but if it isn't then I will probably throw that in there somewhere.
I think it is sort of a cool idea, I always enjoyed making wc barbs on d2.
The only thing I'd maybe change in your build is throwing ancient spear (runed for pulling enemies to you). Not sure what to replace exactly but its something to consider.
I thought about that, but I think its usage will be limited due to probably having so many monsters in my way. An example would be that I leap and stomp and most the monsters are right in my face. I see some stragglers and use spear, it hits 5 monsters that are already on me.
As far as a fury generator goes, it would be a good addition to supplement the Weapon Throw, but I guess I will have to play around with it. The good thing is that no build will be set in stone. Making small alterations on the fly will be perfectly acceptable.