These are my builds. Far from perfect, these will change but its a start, right?
Music used can altso be downloaded, its free! > http://soundcloud.com/enkeria
(Long time lurker, long time theroycrafter, short time beta player, first time posting)
I like your methodology with the Barb, but I feel that you probably should drop one of the fury generators for another spender. Having all that fury generation and only one real spell to use it on seems a little unbalanced. (I an not too keen with Barb though it is my least favorite class)
DH, I feel you need to take another look at your build. Remember when you go into combat you typically have full hatred just like a wizard. You chose 3 (albiet the only 3 generators I feel will work well) generators. Personally I would change Entangling Shot to Elemental arrow (with the red gemstone/rune). You will not only get the slow but you can open up with the slow and not feel so bad about using a hatred generator when having full damage. (basically higher initial damage and better AOE for the slow and an overall better skill to spam with).
Also shadow power AND preparation? I can see popping shadow power and after draining your hatred than popping prep(because of the gem) to keep up a continuous assault but the problem I see is that you only have so much discipline and typically shadow power will come off CD right when u have 20 discipline to pop a second time (from full). I would say replace prep with something else. Maybe a more focused single target hatred user? (I would like to hear your thoughts on this one honestly. I may be confused and not seeing something you do)
The monk build. Started great than got quite confused by the amount of mantras you chose. I get the idea of mantra weaving (like a pally used to be able to do in wow) to get a huge bonus by switching constantly. However I have a feeling in inferno you will be lacking a large direct heal or a powerful cc you will be hurting. Personally I would drop two of those mantras for other things. At least one single target cool down or some type of CC. Unless, if this build is for tanking in a multiplayer setting I can see this build being quite hard to kill.
Also you will not activate your one passive "guiding light" unless you use a skill like Breath of Heaven or have the healing gem for cyclone strike/serenity
WD (skipped I didnt have time to watch)
Wizard... THANK GOD SOMEONE TAKES ENTROPY RUNE! I really like this build and it is close to the one I was going to use. However I feel you should switch your slow time for one of the mage armors. Arcane armor with the rune that increases max arcane power is probably the best option. I would also take a look at Archon again. Alabaster rune makes it do an AOE ontop of the higher DPS output AND higher ele-resist and armor bonus.
I also did not look at the companions because of time sorry :/
I like where you are going with most of these builds. The DH should really be looked at again because you have way too many hatred generators and I feel your monk really should have 1 mantra not 3 but that is just my preference.
Let me know how you took my advice, I did not mean to tear them down at all just give you a different viewpoint on them.
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(Long time lurker, long time theroycrafter, short time beta player, first time posting)
Let me know how you took my advice, I did not mean to tear them down at all just give you a different viewpoint on them.
First of all, welcome!
Second, I love advices and know what people think. I would love to speculate and answer all your opinions but Im a bit tired after a long day so I will answer short. I hope you do not mind.
I will take all your info into consideration. The barb is my prime choice, and actually I want to have full fury all the time (Wrath of the berserker) and the healing when I kill.
DH is my least favourite character since I never bin keen on having range between me and enemies. Uhm, so that class is actually a total wild card. I do expect many many to argue about that build but frankly, I wont change it until I have tried all the skills in this class. (This class is hard for me to play!)
Wizard, uhm.. I like ice? But same as DH this is not a huge priority to me. If you read between the lines. I tryed to make the Wizard a 80% melee and a 20% distance. I guess I failed with that one about the armor since the "melee" is destroyed. I will check that! Thanks.
Monk.. yeah.. Need to remake that one totally I guess. Must try him out once I get the beta!
WD. Im happy with that build, same goes with the barb (for now).
Thank you for your respons! I will take everything into mind when I create my second bash of classes!
In my opinion i dont agre much about you having like 3-4 source generators on barbarian and Demon hunter they feel ok with 2 max (Like Azuresky mentioned above), and a related to fan of knives(DH) i possibly change that for multishot
I can understand your reasoning on the barb. Personally it is my least favorite of the classes, but I did take a closer look at the skills after you made this video. I can see the potential to have many rage generators. Unlike pretty much every other class their rage generators fuel most of their damage (Monk does have a potential build that works the same way). Although I am not a fan of having so much generation I can see it being powerful despite having so few rage dumps (ugh I cringe at saying that I hate the rage system in WoW and D3's system is too close to it for my liking).
Actually I thought I was going to hate the DH. That was until I started to play the beta and I completely changed my mind on that one. It is quickly becoming my favorite class.
I just got home so I will take a look at your WD build in a little bit. I'm also going to post up some of the builds I made in a little bit so ill throw the link up to so you can see some of the decisions I have made for classes (and the reasoning behind them too.)
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For the WD: with runed gargantuan, is there anything I'm missing? Because I thought that Bruiser would be an overall better choice for that skill (Bruiser- inflict 205% weapon damage, stun for 3 secs). When it says that gargantuan 'only lasts 15 seconds' is that supposed to be saying that the gargantuan lasts longer than normal?
For the WD: with runed gargantuan, is there anything I'm missing? Because I thought that Bruiser would be an overall better choice for that skill (Bruiser- inflict 205% weapon damage, stun for 3 secs). When it says that gargantuan 'only lasts 15 seconds' is that supposed to be saying that the gargantuan lasts longer than normal?
From what the spell says the Gargantuan is a pet just like the dogs. Problem is we really have no way of judging this until we have our hands on the skill itself.
Took a look at your WD build myself and I like it. However I kind of have an issue. Vision Quest requires 4 spells to be on CD to activate and Soul Harvest buff lasts longer than its CD. On top of this you also have Spiritual Attunement which already does give you more mana over time and a larger pool to play with. I would say you will get better use out of a defensive one like Jungle Fortitude/Death Trance or a attack one like Fetish Sycophants/Circle of Life.
I may be wrong about Circle of Life. Does it trigger when you already have the max amount of dogs out?
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You can do a melee range WD quite easily. Just change Firebomb to Bats and switch the rune on Wall of Dead to red. Those zombies that emerge will draw aggro on top of the wall already barring enemies from completely swamping you. Bats are potentially more powerful than Firebomb but it comes with the downside of having to be up close.
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These are my builds. Far from perfect, these will change but its a start, right?
Music used can altso be downloaded, its free! > http://soundcloud.com/enkeria
http://www.youtube.com/watch?v=ycpzhlzWmt8
:: Enkeria [Twitter / Twitch / Website / Tattoos]
I like your methodology with the Barb, but I feel that you probably should drop one of the fury generators for another spender. Having all that fury generation and only one real spell to use it on seems a little unbalanced. (I an not too keen with Barb though it is my least favorite class)
DH, I feel you need to take another look at your build. Remember when you go into combat you typically have full hatred just like a wizard. You chose 3 (albiet the only 3 generators I feel will work well) generators. Personally I would change Entangling Shot to Elemental arrow (with the red gemstone/rune). You will not only get the slow but you can open up with the slow and not feel so bad about using a hatred generator when having full damage. (basically higher initial damage and better AOE for the slow and an overall better skill to spam with).
Also shadow power AND preparation? I can see popping shadow power and after draining your hatred than popping prep(because of the gem) to keep up a continuous assault but the problem I see is that you only have so much discipline and typically shadow power will come off CD right when u have 20 discipline to pop a second time (from full). I would say replace prep with something else. Maybe a more focused single target hatred user? (I would like to hear your thoughts on this one honestly. I may be confused and not seeing something you do)
The monk build. Started great than got quite confused by the amount of mantras you chose. I get the idea of mantra weaving (like a pally used to be able to do in wow) to get a huge bonus by switching constantly. However I have a feeling in inferno you will be lacking a large direct heal or a powerful cc you will be hurting. Personally I would drop two of those mantras for other things. At least one single target cool down or some type of CC. Unless, if this build is for tanking in a multiplayer setting I can see this build being quite hard to kill.
Also you will not activate your one passive "guiding light" unless you use a skill like Breath of Heaven or have the healing gem for cyclone strike/serenity
WD (skipped I didnt have time to watch)
Wizard... THANK GOD SOMEONE TAKES ENTROPY RUNE! I really like this build and it is close to the one I was going to use. However I feel you should switch your slow time for one of the mage armors. Arcane armor with the rune that increases max arcane power is probably the best option. I would also take a look at Archon again. Alabaster rune makes it do an AOE ontop of the higher DPS output AND higher ele-resist and armor bonus.
I also did not look at the companions because of time sorry :/
I like where you are going with most of these builds. The DH should really be looked at again because you have way too many hatred generators and I feel your monk really should have 1 mantra not 3 but that is just my preference.
Let me know how you took my advice, I did not mean to tear them down at all just give you a different viewpoint on them.
h-o-p-e-s.net
┬─┬ノ( º _ ºノ)
Sorry had to fix that table.
First of all, welcome!
Second, I love advices and know what people think. I would love to speculate and answer all your opinions but Im a bit tired after a long day so I will answer short. I hope you do not mind.
I will take all your info into consideration. The barb is my prime choice, and actually I want to have full fury all the time (Wrath of the berserker) and the healing when I kill.
DH is my least favourite character since I never bin keen on having range between me and enemies. Uhm, so that class is actually a total wild card. I do expect many many to argue about that build but frankly, I wont change it until I have tried all the skills in this class. (This class is hard for me to play!)
Wizard, uhm.. I like ice? But same as DH this is not a huge priority to me. If you read between the lines. I tryed to make the Wizard a 80% melee and a 20% distance. I guess I failed with that one about the armor since the "melee" is destroyed. I will check that! Thanks.
Monk.. yeah.. Need to remake that one totally I guess. Must try him out once I get the beta!
WD. Im happy with that build, same goes with the barb (for now).
Thank you for your respons! I will take everything into mind when I create my second bash of classes!
Edit:
Thank you!
:: Enkeria [Twitter / Twitch / Website / Tattoos]
I can understand your reasoning on the barb. Personally it is my least favorite of the classes, but I did take a closer look at the skills after you made this video. I can see the potential to have many rage generators. Unlike pretty much every other class their rage generators fuel most of their damage (Monk does have a potential build that works the same way). Although I am not a fan of having so much generation I can see it being powerful despite having so few rage dumps (ugh I cringe at saying that I hate the rage system in WoW and D3's system is too close to it for my liking).
Actually I thought I was going to hate the DH. That was until I started to play the beta and I completely changed my mind on that one. It is quickly becoming my favorite class.
I just got home so I will take a look at your WD build in a little bit. I'm also going to post up some of the builds I made in a little bit so ill throw the link up to so you can see some of the decisions I have made for classes (and the reasoning behind them too.)
h-o-p-e-s.net
┬─┬ノ( º _ ºノ)
Sorry had to fix that table.
From what the spell says the Gargantuan is a pet just like the dogs. Problem is we really have no way of judging this until we have our hands on the skill itself.
Took a look at your WD build myself and I like it. However I kind of have an issue. Vision Quest requires 4 spells to be on CD to activate and Soul Harvest buff lasts longer than its CD. On top of this you also have Spiritual Attunement which already does give you more mana over time and a larger pool to play with. I would say you will get better use out of a defensive one like Jungle Fortitude/Death Trance or a attack one like Fetish Sycophants/Circle of Life.
I may be wrong about Circle of Life. Does it trigger when you already have the max amount of dogs out?
h-o-p-e-s.net
┬─┬ノ( º _ ºノ)
Sorry had to fix that table.
Every though are welcome!
Since Im a melee and not a caster, I tend always think like this, even if the class does not need melee. So I appreciate every idea!
:: Enkeria [Twitter / Twitch / Website / Tattoos]
h-o-p-e-s.net
┬─┬ノ( º _ ºノ)
Sorry had to fix that table.
Furious Charge might change, but I love the damage!
:: Enkeria [Twitter / Twitch / Website / Tattoos]