ItemPassive_Unique_Ring_644_x1 - When you kill an enemy, it explodes for 500% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill. (Previously increased chance to find Health Globes by 100%)
You can currently stack about 11507 life after kill as it is right now, so 11507 x 500% = 57535 damage within 20 yards. Not bad if it doesn't change seeing how lvl 70 monsters would have much more hp. But who knows.
It's just me or someone else feel the need to laugh when they ready something like this?
Numbing Traps Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 20% for 3 seconds.
So, an enemy under the effect of a skill made for then to stay away and not hitting the player make their damage lower by the duration they are being kept away? Diablo 3 logic never cease to amaze me.
It's just me or someone else feel the need to laugh when they ready something like this?
Numbing Traps Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 20% for 3 seconds.
So, an enemy under the effect of a skill made for then to stay away and not hitting the player make their damage lower by the duration they are being kept away? Diablo 3 logic never cease to amaze me.
Numbing Traps was always a good choice for party play. Solo not nearly as good.
ItemPassive_Unique_Ring_644_x1 - When you kill an enemy, it explodes for 500% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill. (Previously increased chance to find Health Globes by 100%)
You can currently stack about 11507 life after kill as it is right now, so 11507 x 500% = 57535 damage within 20 yards. Not bad if it doesn't change seeing how lvl 70 monsters would have much more hp. But who knows.
Combine this with Sever and Exploding Palm... nice.
ItemPassive_Unique_Ring_644_x1 - When you kill an enemy, it explodes for 500% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill. (Previously increased chance to find Health Globes by 100%)
You can currently stack about 11507 life after kill as it is right now, so 11507 x 500% = 57535 damage within 20 yards. Not bad if it doesn't change seeing how lvl 70 monsters would have much more hp. But who knows.
Way too low damage to be useful.
Yes thank god they're removing LS completely, that is gonna buff my tank wiz a lot since I refused to play with LS items.
Why don't they just remove LS completely from the game?
They just did, at level 70 it'll have no power.
In fact it's perfectly the way it is, since it gets weaker by each level, this way none can QQ about their items being COMPLETLY useless when D3X launches, since Life steal will still work at lv60, thought much weaker.
ItemPassive_Unique_Ring_644_x1 - When you kill an enemy, it explodes for 500% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill. (Previously increased chance to find Health Globes by 100%)
You can currently stack about 11507 life after kill as it is right now, so 11507 x 500% = 57535 damage within 20 yards. Not bad if it doesn't change seeing how lvl 70 monsters would have much more hp. But who knows.
Way too low damage to be useful.
Yes thank god they're removing LS completely, that is gonna buff my tank wiz a lot since I refused to play with LS items.
Well imagine you pull a huge cluster of mobs, you use an aoe and kill about 20 of them in one blow, 20 x 50000 = you just hit the rest of the mobs within 20 yards for 1m damage. I can see them making some changes to all the life mechanics, life on kill included. We'll have to wait and see.
Yes but 1 million damage is still low for having killed 20 mobs. Remember you are talking about maxing life after kill on items. There are similar skills like a Cleave rune that does more damage but no one uses them. The big problem with on kill effects is that in co-op the chance is low that you're the one actually killing the enemies, especially if you're using slow attacks and have CM/WW/WD in party that just drains out the life over time. They should make it on assist like Archon or a debuff like Exploding Palm.
I wonder if the game will compensate for the loss of LS.
My low-health, low-res wizard can't do shit without it.
This is one of the reasons why they're removing LS - people with low health and low res roflstomping through content because one single stat (LS) made all survivability stats and strategies obsolete.
So yeah, the game will no compensate, the game already has compensated for it - by many other life recovery options. A year ago, we actually had a choice. But with everyone running around in 200k DPS gear, 3% of life steal are enough to make you invincible and all other options useless.
It's just me or someone else feel the need to laugh when they ready something like this?
Numbing Traps Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 20% for 3 seconds.
So, an enemy under the effect of a skill made for then to stay away and not hitting the player make their damage lower by the duration they are being kept away? Diablo 3 logic never cease to amaze me.
So when an elite pack is slowed down with that skill and they are dropping fire bombs on your head, guess what? The damage from said fire bombs is reduced by 20% for three seconds. Cool!
Its about slowing monsters down. Monsters do have ranged attacks in case you forgot.
Interesting stuff. Nice to see Thunderfury there...brings back good memories of helping out one of my old, old, old guild MT back in Classic WoW get his Thunderfury. Definitely nice to see that and nice to see some of the changes...definitely saw the Life Steal nerf coming from a mile away but at least you can use it up until 70 so you get some use out of it before transitioning over to something else.
And like others have mentioned...a potential 4th passive slot? Sounds good to me...still probably won't get the expansion but at least Blizzard is taking steps to improve the game.
I don't like to plan ahead too much as far as builds and stuff go until patch notes are final, but the new passive for WD pets got me agonizing over how to work that into my current build. 4 slots makes me very happy!
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You can currently stack about 11507 life after kill as it is right now, so 11507 x 500% = 57535 damage within 20 yards. Not bad if it doesn't change seeing how lvl 70 monsters would have much more hp. But who knows.
You're a wizard Harry.....
So, an enemy under the effect of a skill made for then to stay away and not hitting the player make their damage lower by the duration they are being kept away? Diablo 3 logic never cease to amaze me.
Numbing Traps was always a good choice for party play. Solo not nearly as good.
You're a wizard Harry.....
Combine this with Sever and Exploding Palm... nice.
So is LOH gonna be the only option in the expansion?
Yes thank god they're removing LS completely, that is gonna buff my tank wiz a lot since I refused to play with LS items.
They just did, at level 70 it'll have no power.
In fact it's perfectly the way it is, since it gets weaker by each level, this way none can QQ about their items being COMPLETLY useless when D3X launches, since Life steal will still work at lv60, thought much weaker.
not only women have milk
Well imagine you pull a huge cluster of mobs, you use an aoe and kill about 20 of them in one blow, 20 x 50000 = you just hit the rest of the mobs within 20 yards for 1m damage. I can see them making some changes to all the life mechanics, life on kill included. We'll have to wait and see.
You're a wizard Harry.....
WoW's so desperate, it will probably try.
This is perfect.
This is one of the reasons why they're removing LS - people with low health and low res roflstomping through content because one single stat (LS) made all survivability stats and strategies obsolete.
So yeah, the game will no compensate, the game already has compensated for it - by many other life recovery options. A year ago, we actually had a choice. But with everyone running around in 200k DPS gear, 3% of life steal are enough to make you invincible and all other options useless.
Its about slowing monsters down. Monsters do have ranged attacks in case you forgot.
And like others have mentioned...a potential 4th passive slot? Sounds good to me...still probably won't get the expansion but at least Blizzard is taking steps to improve the game.