Interviews with the Devs
After 'Reaper of Souls' was announced on Wednesday, the developers gave a bunch of interviews to various medias, YouTubers and streamers. Here is a small part of them, starting with Athene's 4 and a half minute talk with D3's game director Josh Mosqueira and the game's art director Christian Lichtner.
As a long-time gamer and a Blizzard fan, Athene got a few very interesting questions out of the way, making the developers give hints to the possible PVP system.
Check it out and see for yourselves, then let us know what you think and what you could make of Josh' and Christian's answers.
The German site PCGames.de also did a great interview, this time with Brian Kindregan, the lead writer for Diablo III, and the lead designer Kevin Martens.
If you want even more information from the source, you should definitely check Gamona.de's interview as well!
Summarized information of all that you see and all that you may have missed, is coming in DiabloFans' Final Expansion Recap on Sunday!
Full RoS Gamescom Presentation in HD
Instead of just looking at blurry photos from Blizzard's gamescom presentation, you should have a look at this 30-minute HD video of the RoS talk. There are a lot of details that our recap may have missed, so make sure to trust your own eyes.
Official Gameplay Screenshots
A beautiful collection of ingame screenshots was released by Blizzard today. Along with it, the official expansion site got pretty well filled up with info, screenshots, art and videos.
The interview with the chick confirms only one xpac class.
Specifically at 9:54 onward.
I'm really in two minds about that. I would have liked more classes, but I actually pretty much only play two at the moment anyway, and if they really do nail the build-enabling legendaries, that'll add enough variation to keep me going for another holycraphowmany more hours.
This expansion seems light on content compared to LoD(only one class and Act 5 the same length as Act 2), but then again there are Loot Runs, the existing classes are also getting new skills and all the game systems are getting big sweeping changes. I'm probably most excited about the prospect of a fresh economy, this time with the benefit of all the lessons learned from vanila. They've been very vague on how they plan to diminish the importance of the AH, but at least they're saying straight out that that's what their goal is. My guess is it will be a combination of personalized loot and the Mystic making items account bound, which is both a top-tier gold sink and a way to remove items from the economy.
Nice interviews but the girl should get more into the story of Diablo. The angels have not always been the "good guys". Like the blizz guy says they're neutral and have been observing Sanctuary and letting the Nephalem choose their own side - angel's or demon's. Actually both Inarius and Tyrael wanted and actively tried to destroy the Nephalem during The Sin War and Imperius wanted them gone when deciding their fate, where the archangels also happened to discuss and negotiate with the Prime Evils. Malthael obviously never gave a shit about the humans or Nephalem either. It's just because of Tyrael always helping the player in the games since D2 that makes the angels look like the human's saviors.
We need to disassociate the prexpac patch from the xpac itself. When you do that, you'll find that the only thing the xpac adds is a 1 class, 1 act, and the mystic...so far.
We need to disassociate the prexpac patch from the xpac itself. When you do that, you'll find that the only thing the xpac adds is a 1 class, 1 act, and the mystic...so far.
Yeah, isn't that great? We get all that stuff for free and even before the x-pac launch.
Oh yeah...I forgot. Aside form the Act, the class, the mystic, we also have 10 additional character levels and with it new skills with their corresponding runes for the expansion.
I hope there's more than that though. The free patch (Loot 2.0, Paragon 2.0, Nephalem Trials, Loot runs) looks really great so the expansion needs to bring something more than that unless the expansion is really light and costs 25% of the vanilla like phatosen said, I mean D2:LoD had the runewords which broken as they are, changed D2 forever.
Oh yeah...I forgot. Aside form the Act, the class, the mystic, we also have 10 additional character levels and with it new skills with their corresponding runes for the expansion.
I hope there's more than that though. The free patch (Loot 2.0, Paragon 2.0, Nephalem Trials, Loot runs) looks really great so the expansion needs to bring something more than that unless the expansion is really light and costs 25% of the vanilla like phatosen said, I mean D2:LoD had the runewords which broken as they are, changed D2 forever.
Blizzard will definitely announce more expansion content at Blizzcon. That's the place for which you save the juiciest info.
Josh stated that they picked only a few topics to talk about at Gamescom, and that there's a lot more to the expansion. Also, whoever thinks the game will cost less than 40$ is quite delusional. xD
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"Fear is the mind killer. Fear is the small death that brings total obliteration."
Newest interview: D3 Reaper of Souls YES or NO interview with Josh Mosqueira in Gamescom 2013. He revealed many secrets of D3 Reaper of Souls lore never opened to the public.
Big-ass example: We will get Beta this year. This year!!!
Well, he answered the questions "I hope the beta will be available this year" with "YES", not "there will be a beta this year". Of course he hopes to release beta this year.
only one thing i found so far that really annoyed me to extream levels!
soem affixes where about spells in distance, and they count distanc in "yards?" wtf Blizzard? only USA and other 4countries are not using the METRIC system which is METERS!
Countries That Do Not Use the Metric System
or at least for teh ENGB version make sure this is not yards but convert it to Meters, Or find an other common referece!
you know - there was actully a post about why they picked yards - when the yards they use are not even yards - Wish I had the time to find it
Indeed, I've read that as well. Their measurement systems aren't to scale. They just use a familiar scale name. It'd be really hard to implement a real scale system and then measure everything in the game by it and build stuff by it.
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Ha. Bagstone.
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Interviews with the Devs
After 'Reaper of Souls' was announced on Wednesday, the developers gave a bunch of interviews to various medias, YouTubers and streamers. Here is a small part of them, starting with Athene's 4 and a half minute talk with D3's game director Josh Mosqueira and the game's art director Christian Lichtner.
As a long-time gamer and a Blizzard fan, Athene got a few very interesting questions out of the way, making the developers give hints to the possible PVP system.
Check it out and see for yourselves, then let us know what you think and what you could make of Josh' and Christian's answers.
The German site PCGames.de also did a great interview, this time with Brian Kindregan, the lead writer for Diablo III, and the lead designer Kevin Martens.
If you want even more information from the source, you should definitely check Gamona.de's interview as well!
Summarized information of all that you see and all that you may have missed, is coming in DiabloFans' Final Expansion Recap on Sunday!
Full RoS Gamescom Presentation in HD
Instead of just looking at blurry photos from Blizzard's gamescom presentation, you should have a look at this 30-minute HD video of the RoS talk. There are a lot of details that our recap may have missed, so make sure to trust your own eyes.
Official Gameplay Screenshots
A beautiful collection of ingame screenshots was released by Blizzard today. Along with it, the official expansion site got pretty well filled up with info, screenshots, art and videos.
Ha. Bagstone.
Specifically at 9:54 onward.
I'm really in two minds about that. I would have liked more classes, but I actually pretty much only play two at the moment anyway, and if they really do nail the build-enabling legendaries, that'll add enough variation to keep me going for another holycraphowmany more hours.
Yeah, isn't that great? We get all that stuff for free and even before the x-pac launch.
I hope there's more than that though. The free patch (Loot 2.0, Paragon 2.0, Nephalem Trials, Loot runs) looks really great so the expansion needs to bring something more than that unless the expansion is really light and costs 25% of the vanilla like phatosen said, I mean D2:LoD had the runewords which broken as they are, changed D2 forever.
Blizzard will definitely announce more expansion content at Blizzcon. That's the place for which you save the juiciest info.
Josh stated that they picked only a few topics to talk about at Gamescom, and that there's a lot more to the expansion. Also, whoever thinks the game will cost less than 40$ is quite delusional. xD
http://www.youtube.com/watch?v=NaP6aWGzWp0
One example: We are gonna see the Pandemonium Fortress (which, apparently, has changed drastically from D2) and more in RoS.
Another: There is a definite chance that we'll encounter one or more of the Evils from D2, since Josh replies "Maybe."
Big-ass example: We will get Beta this year. This year!!!
Well, he answered the questions "I hope the beta will be available this year" with "YES", not "there will be a beta this year". Of course he hopes to release beta this year.
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you know - there was actully a post about why they picked yards - when the yards they use are not even yards - Wish I had the time to find it
Ha. Bagstone.