Below you'll find the preliminary PTR patch notes for 1.0.7. Please note that this isn't the final version of the 1.0.7 notes and that some changes may not be documented or described in full detail.
To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.
PTR Patch 1.0.7 - v.1.0.7.14161
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
Table of Contents
New Feature: Dueling
For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with Nek the Brawler located at the inn in New Tristram, and supports 2 to 4 players in a Free-For-All format.
To learn more about dueling, click here!
General
Nephalem Valor stacks will now persist through Acts
Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
The resurrection timer will no longer increase if a player is killed multiple times in a row
Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
MP 1: 25% (up from 10%)
MP 2: 50% (up from 20%)
MP 3: 80% (up from 30%)
MP 4: 120%(up from 45%)
MP 5: 165% (up from 60%)
MP 6: 215% (up from 75%)
MP 7: 275% (up from 95%)
MP 8: 340% (up from 115%)
MP 9: 420% (up from 135%
MP 10: 510% (up from 160%)
When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
Auction House
User Interface
Cancelled PayPal auctions will now display a UI error
Bug Fixes
Stash Tab Art will now properly update when viewed in the Auction House
Battle.net
General
Monster Power is now available for Public Games
Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu
“Report Botting” has been added to the right-click > report player menus
The Battle.net UI now displays how many players are online
Bosses
General
Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased
Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
Each crafted item will have the following characteristics:
iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
A new Rare recipe has been added to the Jeweler for an Amulet
This amulet will have the following characteristics:
iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
Crafting the item will require the 1 Demonic Essence as well as:
100,000g
1 Perfect Gem (varied depending on which core stat you select)
1 Fiery Brimstone
A new tier of account-bound gems of has been added to the game: Marquise
Marquise Gems stats are as follows:
Marquise Emerald
Weapon: Increased Critical Hit Damage by 110%
Helm: +33% Extra Gold from Monsters
Armor: +62 Dexterity
Marquise Topaz
Weapon: Melee attackers take 2200 per hit
Helm: 33% Better chance of finding magical items
Armor: +62 Intelligence
Marquise Amethyst
Weapon: Each Hit adds +700 Life
Helm: +19% Life
Armor: +62 Vitality
Marquise Ruby
Weapon: +150 Minimum and +150 Maximum Damage
Helm: Increases Bonus Experience by 33%
Armor: +62 Strength
These gems can only be created at the Jeweler and will require the following reagents:
3 Radiant Star Gems
20 million gold
1 Demonic Essence
Un-socketing Marquise gems will cost 5 million gold
The designs for the Marquise gems will drop randomly from all level 63 monsters
Note: The designs are not account-bound
Items
General
Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
These plans (excluding the chest piece) will drop randomly in the world, but have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
Skeleton King
Spider Queen
Maghda
Zoltun Kulle
Ghom
Cydaea
Rakanoth
Izual
The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
Please note that neither the Crafting plans nor the Jeweler Design are account-bound
Holding shift while buying health potions will attempt to purchase 5 potions at once
Follower items below iLevel 60 will now no longer drop in Inferno
Goldskin now has a limit on the number of times it can proc on a single target
Vendors
Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
Bug Fixes
Goldskin will no longer proc when attacking monsters that drop no loot
Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
All Staves of Herding can now be sold to a vendor for 0 gold
Monsters
General
The Reflects Damage affix has been redesigned:
It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
A visual effect will display whenever the durational buff is active
Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
Damage dealt by the Molten affix has been reduced by 40%
Damage dealt by the Plagued affix has been increased by 120%
Fallen Lunatics should now detonate in a more consistent manner
The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
Keywardens:
The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
Bug Fixes
Rare Sand Dwellers will now spawn in The Forgotten Ruins
Champion Plague Swarms will now spawn in Cryder’s Outpost
Champion Fallen Cur will now spawn in The Storm Halls
User Interface
General
Legendary items now have a new mini-map icon
This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
Note: The icon will only display when Legendary items are dropped by a monster, not a player
Bug Fixes
Fixed an issue causing the Enable Monster Power option to reset
Fixed an issue affecting the scroll speed of text
Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0
Bug Fixes
Fixed an issue where new Hardcore characters were not labeled as Hardcore on the homepage
Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running
Patch 1.0.7 Now Available on PTR
Here is how you can participate.
Patch 1.0.7 is currently in development and now available for testing on the PTR. To learn about all the latest changes, please see the official PTR patch notes. For information on how to participate and copy over characters, read on below!
How to Participate:
To participate in the public test, you must have a Diablo III game license attached your Battle.net account that’s in good standing (i.e. it hasn’t been suspended or banned). While the 1.0.5 PTR is only available in English, French, German, and Korean languages, accounts from all regions are eligible to participate.
Step 1: Create a PTR account by logging in to your Battle.net Account Management page. Select your Diablo III game license, and then click "Create a PTR account."
Step 2: Download the client from the Diablo III landing page, or from your Games Download page in Account Management.
Step 3: To play on the PTR, simply launch the PTR client and log in normally. You will be connected to the PTR server automatically.
If you've installed a PTR client already, you should be able to patch up to the most recent build. Patching up to the PTR client will not effect your retail client.
Character Copy:
The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
Step 1: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
Step 2: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
Step 3: Select your region.
Step 4: Click "Copy." This will copy all characters on your account from the selected region.
Step 5: You will be disconnected from the PTR client.
Step 6: Log back in. Your copied characters will be available for play.
Please note that you can only copy characters over to your PTR account once every 72 hours. Attempting to copy characters before this cooldown is upwill result in Error 395000.
Further details on how to access the PTR and use the Character Copy system can be found in the FAQ. Once you've had the chance to try things out, be sure to visit the Public Test forums to discuss the patch.
As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We'll provide information regarding extended downtimes, should they occur, in the PTR Feedback forum.
I still don't know how dueling will work...they adjusted damage and other things or are we going to win because we were the first to hit?
Yes, jus tried it, if you hit first you win
and also
Nephalem Valor stacks will now persist through Acts
It's not working, OR, they want you to complete the act so you can transfer, instead of getting 5 stacks in act 1 leaving the game then going for act 3
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
5 million to unsocket new gems, yup I'm a long ways off. Nowhere even close to having best in slot helm or weapon let alone armor. Great gold sink though.
Still wish they would put a notification on legendary drops in your chat box instead of (or in addition to) a ping on the mini-map. I rarely ever look at my mini-map and I never play with the in-game sound on.
This will definitely help WW Barbs and any other class that does speed runs in MP0-1.
When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
I like this change. Don't know why, but when I log in I always want to be in town.
When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
I like this change. Don't know why, but when I log in I always want to be in town.
me too, I lost a hardcore char when I started right next to a mob and I had to run in an uncleared area... lesson learned, and the open town portal is something I'll avoid as well...
me too, I lost a hardcore char when I started right next to a mob and I had to run in an uncleared area... lesson learned, and the open town portal is something I'll avoid as well...
Hooray for Bender!
OT: Underwhelming patch. I might reinstall D3 for it but I know that it'll just be disappointing
Un-socketing Marquise gems will cost 5 million gold
not like Im ever going to own any of these ridiculously overpriced gems, but seriously... what the hell
They're trying to get gold out of the system. Same reason it costs 20M to create them and will probably cost a couple M to create the recipes by the time the PTR is done. Speaking of, do we have a PTR precedent for D3? How long was the last one up before the patch?
When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
I like this change. Don't know why, but when I log in I always want to be in town.
Sucks if you're farming VotA. Slows down your run by having to take the portal every remake.
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Patch Notes galore! Also check out our datamined notes.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.
PTR Patch 1.0.7 - v.1.0.7.14161
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
Table of Contents
New Feature: Dueling
For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with Nek the Brawler located at the inn in New Tristram, and supports 2 to 4 players in a Free-For-All format.
To learn more about dueling, click here!
General
Patch 1.0.7 Now Available on PTR
Here is how you can participate.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
How to Participate:
To participate in the public test, you must have a Diablo III game license attached your Battle.net account that’s in good standing (i.e. it hasn’t been suspended or banned). While the 1.0.5 PTR is only available in English, French, German, and Korean languages, accounts from all regions are eligible to participate.
If you've installed a PTR client already, you should be able to patch up to the most recent build. Patching up to the PTR client will not effect your retail client.
Character Copy:
The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
Please note that you can only copy characters over to your PTR account once every 72 hours. Attempting to copy characters before this cooldown is upwill result in Error 395000.
Further details on how to access the PTR and use the Character Copy system can be found in the FAQ. Once you've had the chance to try things out, be sure to visit the Public Test forums to discuss the patch.
As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We'll provide information regarding extended downtimes, should they occur, in the PTR Feedback forum.
Ha. Bagstone.
and also
It's not working, OR, they want you to complete the act so you can transfer, instead of getting 5 stacks in act 1 leaving the game then going for act 3
http://img833.imageshack.us/img833/9906/diabloiii20130115202417.png
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
...what about chests/racks/objects? Sometimes other players open chests/racks/objects off screen and they could drop things?
That undocumented change better be fixing the ID system for rares
I main monk and I know it didn't need buffing.
Another thign is how large is 2 yards? Will that make any difference for Inner Sanctuary?
Still wish they would put a notification on legendary drops in your chat box instead of (or in addition to) a ping on the mini-map. I rarely ever look at my mini-map and I never play with the in-game sound on.
This will definitely help WW Barbs and any other class that does speed runs in MP0-1.
I like this change. Don't know why, but when I log in I always want to be in town.
me too, I lost a hardcore char when I started right next to a mob and I had to run in an uncleared area... lesson learned, and the open town portal is something I'll avoid as well...
Hooray for Bender!
OT: Underwhelming patch. I might reinstall D3 for it but I know that it'll just be disappointing
not like Im ever going to own any of these ridiculously overpriced gems, but seriously... what the hell
This is sick!
Sucks if you're farming VotA. Slows down your run by having to take the portal every remake.