Are some people seriously saying that having 1 point wonders in Diablo 2 increased build diversity and versatility.
EVERYONE had those points. If i ever saw a 80+ barbarian without battle orders, i laughed at them. A necromancer without curses? You might as well reroll. Those didnt increase build diversity. This is the exact same as every barbarian using Warcry Impunity or every wizard using Energy Armor.
Build diversity is a pipe dream, I'm amazed that Blizzard hasn't learned that from 7+ years of WoW development.
It's pretty good right now, maybe not for all classes, but take Wizard:
They have choices between Archon builds, Arcane Orb builds, some Arcane Torrent builds surfaced lately, then there's Hydra/Blizzard builds, and Critical Mass builds (of both the Blades/Meteor and Twister variety (despite the fact it was slightly nerfed) )
Sure, Disintegrate never see daylight beyond leveling, but i wouldnt say that diversity isnt sucessful.
I'm from the camp that says there should be no hot-swapping, which I believe the ridiculous cooldown timer sort of solves. I say sort of because I did swap a skill during a boss fight. I swapped just before Belial's final form in Inferno, pre-nerf. The penalty was I was missing a very handy skill for a bit, and it got pretty nasty. So, the timer is fine from a basic "what skills can I use right now" standpoint.
Before Diablo 3 was released, I was excited about NV and how skill changes wipe the buff. Well, after playing the game a few months I feel it's not the final compromise. I believe skill changes should either remove one NV stack or put all existing stacks on a short cooldown.
Dont have a problem with skill swapping. If i like a spec im not gonna keep hopping specs just because i can. I'd rather stick with one for a while.
If i ever get tired of it, I can swap it ( which is less likely i get a sudden change of heart to do so in the middle of battle)
They said feedback has changed since Beta.... there's an obvious reason for this. In beta, you have a more intelligent population, aware of game mechanics and balancing for long-term playability. In the current population, let's just say the bar is lowered.
There's also another reasons, of course. People like using the skills available, and with the way NV works currently, you build around a skill set that is a "jack of all trades", which leaves speciality skills unused, regardless of how powerful they are, solely because they don't perform well in as many situations as other skills. Instead of building around certain affix's or boss encounters, you build around what works best for everything, and that pigeon-holes build diversity across the board. There are a great number of skills I'd love to play around with on certain affix's and bosses, but I'll never touch because they are useless past that and they kill my farming having them on the bars.
Or we can go with the low IQ part. I'm sure that's it. /sarcasm
I would be very glad, if I wouldn't loose my NV-stacks just to check the AH (and resume my origin game after that).
Currently I'm "bound" to it for the whole evening (or at least 1-3 hours depending from which quest point you start) and have no way to gather my AH-earnings or put this new found VERY nice ring to the AH or to check the prices for something that someone wants to sell via the common chat.
Of course it would be ok to add an AH-NPC to every act if this is easier ...
I would be very glad, if I wouldn't loose my NV-stacks just to check the AH (and resume my origin game after that).
Currently I'm "bound" to it for the whole evening (or at least 1-3 hours depending from which quest point you start) and have no way to gather my AH-earnings or put this new found VERY nice ring to the AH or to check the prices for something that someone wants to sell via the common chat.
Of course it would be ok to add an AH-NPC to every act if this is easier ...
I agree... I have a hard time getting to sit myself to play Diablo 3, for I know I have to be "locked for 1-3 hours to be somewhat effective in having a chance of an item upgrade dropping for me.
Indeed, you're "locked" the whole evening if you want to do some progress, wich kind of beats the whole "many checkpoints" thing.
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Imagination is the only weapon in the war against reality.
NV automatically dropping rares is a problematic system. It's made rares far, far too common. This was a large mistake on Blizzard's part. I can remember when 800 dps 1h'ers were sought after. Now? 5k on the AH; easily acquired. The entire gear curve was destroyed at this point.
Even if you vendor 98% of the rares you find, you keep the best 2%. When you do find a Legendary, you're comparing that to the top 2% of a large sample size of rares, and suddenly you realize, the Legendary doesn't hold value, and nobody desires it. I find it hilarious that people complain "I can't sell anything on the AH", yet at the same time want further increased drops.
To the point: allowing skill swaps for NV will put a final nail in the derp coffin. It's easy to determine which skills to use against which elite pack. If Blizzard allows this, the next "community demand" will be "I want buttons F1-F5 to automatically save my builds". Might as well just allow players to use all skills at once with any rune.
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It's pretty good right now, maybe not for all classes, but take Wizard:
They have choices between Archon builds, Arcane Orb builds, some Arcane Torrent builds surfaced lately, then there's Hydra/Blizzard builds, and Critical Mass builds (of both the Blades/Meteor and Twister variety (despite the fact it was slightly nerfed) )
Sure, Disintegrate never see daylight beyond leveling, but i wouldnt say that diversity isnt sucessful.
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Before Diablo 3 was released, I was excited about NV and how skill changes wipe the buff. Well, after playing the game a few months I feel it's not the final compromise. I believe skill changes should either remove one NV stack or put all existing stacks on a short cooldown.
If i ever get tired of it, I can swap it ( which is less likely i get a sudden change of heart to do so in the middle of battle)
There's also another reasons, of course. People like using the skills available, and with the way NV works currently, you build around a skill set that is a "jack of all trades", which leaves speciality skills unused, regardless of how powerful they are, solely because they don't perform well in as many situations as other skills. Instead of building around certain affix's or boss encounters, you build around what works best for everything, and that pigeon-holes build diversity across the board. There are a great number of skills I'd love to play around with on certain affix's and bosses, but I'll never touch because they are useless past that and they kill my farming having them on the bars.
Or we can go with the low IQ part. I'm sure that's it. /sarcasm
Currently I'm "bound" to it for the whole evening (or at least 1-3 hours depending from which quest point you start) and have no way to gather my AH-earnings or put this new found VERY nice ring to the AH or to check the prices for something that someone wants to sell via the common chat.
Of course it would be ok to add an AH-NPC to every act if this is easier ...
I agree... I have a hard time getting to sit myself to play Diablo 3, for I know I have to be "locked for 1-3 hours to be somewhat effective in having a chance of an item upgrade dropping for me.
Indeed, you're "locked" the whole evening if you want to do some progress, wich kind of beats the whole "many checkpoints" thing.
Even if you vendor 98% of the rares you find, you keep the best 2%. When you do find a Legendary, you're comparing that to the top 2% of a large sample size of rares, and suddenly you realize, the Legendary doesn't hold value, and nobody desires it. I find it hilarious that people complain "I can't sell anything on the AH", yet at the same time want further increased drops.
To the point: allowing skill swaps for NV will put a final nail in the derp coffin. It's easy to determine which skills to use against which elite pack. If Blizzard allows this, the next "community demand" will be "I want buttons F1-F5 to automatically save my builds". Might as well just allow players to use all skills at once with any rune.