If the "additional changes snuck in to Patch 10" is not the runes, what ells can it be? I have a hunch it might be something with the RMAH, Blizz giving each beta player $1 to use in the RMAH with Paypal integrated into it? Just think about it. I was kinda joking at first but know, not so much. 99% not happening.
If Blizz give each player $1 (or 50 cents) and have a universal "beta-player-$1-account" for all players, they can effectively test the integration. Blizz don't give them the bank details, but rather a "sent to bank" button. Blizz will advise them to regularly deposit some cents into their bank to test it of course. But they only get $1, if they deposit all of it, they're done...and stupid.
Stupid idea, probably, but this is a way to test it effectively.
would it be to optimistic to say that rune/skill systems are the last major hurdle? or am i just clinging to false hope?
Yes...kinda. Well we know nothing about the integration of the RMAH with Paypal yet along with the Battle Bucks. But they've stated that they have been working on the RMAH with real money with Paypal even before the beta started.
if there where 5000 bugs in first act, than how many there are in all of them? THis really shows that game is far from release.And they say thats its a important news,Can't think of any other beta where would be so many bugs in first 30min of gameplay. Blizz really sucks
Well actually that's a completely misinformed view on this subject. Those bugs had almost nothing to do (save a couple) with act1 normal. They were almost all user interface, character server relations and more, meaning they span the entire game. Blizzard has had internal testing on D3 for YEARS. I can guarantee you acts 2-4, as far as environment, boss fights, monster mechanics, and NPC interactions, are going to be 99% bug free. What these 5k bugs and counting are doing, is preparing the server for launch.
Edit: Took out flaming words targeted at your grammar, punctuation, and overall childish attitude. =D trololol
Well Wow had 180 000 bugs in 2009...and since most of those 5000 are duplicates and less than 1000 have been sent to get fixed. And as Snaks said, most of the bugs are either the UI, server issues, system mechanics (which is the same throughout the game), so less than 1000 bugs was actually "worth" fixing or something.
Also the beta is just 1/3 of act 1 with for arguments sake 1000 (including the system mechanics, which if fixed now, will probably work correctly in later acts) proper individual bugs. 4 acts = 12 000 bugs. That's fuck all! [I know nothin of Wow, so the following might be wrong] But WoW is a much bigger game, but not as randomized as Diablo, meaning, more possible bugs in Diablo than WoW.
Also Blizz themselves had had internal testing well before the beta even began. They probably also tested acts 2-4 far more that they did act 1.
would it be to optimistic to say that rune/skill systems are the last major hurdle? or am i just clinging to false hope?
you are pretty much right
in saying that, i dont play the beta so not 100% ontop of what bugs or changes are left to be done, or blizz keeping certains things hush hush
but ye thats really thats left, unless.....more changes come about and beta 11 will have a load of stuff to test
i doubt it tho
it feels like end production now, i mean proper the end
As far as beta feels, it seems complete, just with the absence of runestones. I really do feel that's the last major change, and they can release when it's completed =P cmoooon feb 5th
Snaks42 if something big is anounced on feb 5th im going to kiss you, u might resist but im sorry i am gona kiss you
not in a gay way, not thats anything wrong with that
Week of feb 5th, nothing will happen on the 5 th, that's a Sunday.
I'm personally fine with the whole "must beat normal to play hardcore" as (like Molster) I was planning to complete normal first anyway.
As for the "changes" that "snuck in"...Call me pesimistic, but I have a feeling it's just about the various class changes and the removal of the scroll of companion.
but in saying that, if inferno is FML hard (hope it is) getting completion may take awhile (maye solo for definite ) it could be a head wrecker
completing the game on normal doesnt mean beating inferno. otherwise it would say "completing the game on softcore". normal is just normal. norm > nm > hell > inferno. so just norm on softcore then you can make a HC char
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
But WoW is a much bigger game, but not as randomized as Diablo, meaning, more possible bugs in Diablo than WoW.
No. Each type of random event is a single algorithm. WoW easily would have more bugs than Diablo after a first pass (assuming same coding and developer competency).
I would say the AH is also a pretty big hurdle, unless Blizz intends to keep the interface borderline useless or they have a much more robust system in place internally that we haven't seen.
Last time I tried the AH in Beta the search function/filtering was remarkably limited in scope and the category fields returned 100's of items completely outside of the parameters.
Specifically, you could only search for single attributes which could not be filtered by level requirement or value. For example, if you wanted an item with poison damage, you'd get every single item on the AH with that stat, regardless of level requirement. Nor could you be specific, limiting the search to items that provided 20+ poison damage, because you felt anything below that value was useless.
but in saying that, if inferno is FML hard (hope it is) getting completion may take awhile (maye solo for definite ) it could be a head wrecker
completing the game on normal doesnt mean beating inferno. otherwise it would say "completing the game on softcore". normal is just normal. norm > nm > hell > inferno. so just norm on softcore then you can make a HC char
oh damn i misread it, this whole time ive been going on about completing infero to get HC mode /faceplam
im pretty sure the rage involved would be 100x higher for all HC players if that was the case. lol
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
We'll have info soon. Some additional changes snuck in to Patch 10.
[one day later]
Official Blizzard Quote:
A few more changes have made their way in to Diablo III beta patch 10, including the removal of Scrolls of Companion and Scrolls of Reforging, and we’ll be updating the patch notes to reflect that.
In both cases these are features we felt were underdeveloped and just not quite good enough for the game in their current state. The companion pets felt like they were mandatory to maximize play efficiency and some of the pets were too cutesy for the gritty, dark world of Sanctuary. Neither of those are issues we felt like we could solve without a lot of additional work, and we’re trying to close in on a solid release date for the game, not move further away. When weighing these systems against releasing the game, we decided to cut these scrolls and stay on track for the game’s release.
We think we can make companion pets into a much cooler system (both mechanically and visually), and evolve the reforging scrolls into a more meaningful system at some point in the future. For the time being, they will not be in the initial release of the game.
Haha, wish their other "soon" 's was as soon as this...
Neither of those are issues we felt like we could solve without a lot of additional work, and we’re trying to close in on a solid release date for the game, not move further away. When weighing these systems against releasing the game, we decided to cut these scrolls and stay on track for the game’s release.
This makes me very happy. Glad to see they are pushing things through to get this out the door.
Thank you Blizzard! I'm very pleased to hear that they have removed Scroll of Companion, and as they say it just doesn't fit into the dark Diablo universe, cutesy really messed up WoW imo, so great to hear. Also encouraging to hear that they are working to get a realese date soon, hoping April !
Totally cool with these changes. The reforging thing was dumb because I didn't like items getting permanently punished with low durability because it took X rerolls to get perfect stats. The companion was also wrong for the exact reasons Blizzard covered...you needed to always have one up (never mind that there wasn't even a buff to track the tiny little thing's duration), and many of them were not fit for the theme. Naturally the added bonus of getting this thing out by cutting superfluous mechanics is the icing on the cake.
Not sure what I think about the removal of companions. Now we have to pick up the gold ourselves? As far as I know the companions wern't broken in any way so I'm not sure removing it because they're not cool enough is a good reason. Why not just leave them in (for our convinience) and patch their looks later on?
\
we already dont have to pick up gold, in D2 we had to "pick it up" now we have to run over it.
Plus someone made the comment I never even thought of. What was the point of gold pickup radius? Now it has a point again.
Yes! Bye bye pets, this isn't wow, this is freaking gothic and grim Diablo. It's not like money collecting is slow, you just run past it and automatically collect it, you don't have to click every pile even without companion. The snakes and rabbits and such that run around and pick gold for you were a ridiculous concept to begin with. How exactly does a snake collect gold for you? Does it bring it in its mouth one piece at a time? And though rabbits were in diablo before (Act 5) they should remain a neutral animals. Leave your pet rabbit at home when you are going out killing monsters.
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A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
Yes! Bye bye pets, this isn't wow, this is freaking gothic and grim Diablo. It's not like money collecting is slow, you just run past it and automatically collect it, you don't have to click every pile even without companion. The snakes and rabbits and such that run around and pick gold for you were a ridiculous concept to begin with. How exactly does a snake collect gold for you? Does it bring it in its mouth one piece at a time? And though rabbits were in diablo before (Act 5) they should remain a neutral animals. Leave your pet rabbit at home when you are going out killing monsters.
Trying to apply real life logic into a video game that it's mechanics, physics, and lore defire all relative logic is kinda redudant. I agree with removing cutesy for the "gothic and grim" diablo we all are awaiting for... then again this grim and gothic game has been dubmed down for the masses and 12 yr olds... wait is this game really gothic and grim anymore?
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Trying to apply real life logic into a video game that it's mechanics, physics, and lore defire all relative logic is kinda redudant. I agree with removing cutesy for the "gothic and grim" diablo we all are awaiting for... then again this grim and gothic game has been dubmed down for the masses and 12 yr olds... wait is this game really gothic and grim anymore?
It's not always redundant. Not in cases like this which make you facepalm. Logic, even in games full of magic and myth, still should be somewhat retained to avoid LOLWTF moments (a guy gets stabbed through the freaking face by Baraka and tossed halfway across the room but Liu Kang asks him if he's ok the moment he hits the ground. WTF? The guy is dead as shit Liu Kang!!)
I think it's still grim and gothic, don't mistake design choices with theme and art style. You have halved bodies, blood, torture chambers, organs hanging on hooks, monsters that have half their stomach sticking out. Not very kid friendly at all.
Rollback Post to RevisionRollBack
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
isnt this like the 4th thing they've taken out and will "add later" so they can release the game sooner? this makes me very happy. i expect D3 much sooner then before.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
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If Blizz give each player $1 (or 50 cents) and have a universal "beta-player-$1-account" for all players, they can effectively test the integration. Blizz don't give them the bank details, but rather a "sent to bank" button. Blizz will advise them to regularly deposit some cents into their bank to test it of course. But they only get $1, if they deposit all of it, they're done...and stupid.
Stupid idea, probably, but this is a way to test it effectively.
Yes...kinda. Well we know nothing about the integration of the RMAH with Paypal yet along with the Battle Bucks. But they've stated that they have been working on the RMAH with real money with Paypal even before the beta started.
Well Wow had 180 000 bugs in 2009...and since most of those 5000 are duplicates and less than 1000 have been sent to get fixed. And as Snaks said, most of the bugs are either the UI, server issues, system mechanics (which is the same throughout the game), so less than 1000 bugs was actually "worth" fixing or something.
Also the beta is just 1/3 of act 1 with for arguments sake 1000 (including the system mechanics, which if fixed now, will probably work correctly in later acts) proper individual bugs. 4 acts = 12 000 bugs. That's fuck all! [I know nothin of Wow, so the following might be wrong] But WoW is a much bigger game, but not as randomized as Diablo, meaning, more possible bugs in Diablo than WoW.
Also Blizz themselves had had internal testing well before the beta even began. They probably also tested acts 2-4 far more that they did act 1.
Week of feb 5th, nothing will happen on the 5 th, that's a Sunday.
Nothing will happen on a Sunday?!?!?! I'll be sleeping all day to charge up for the start of classes!!
As for the "changes" that "snuck in"...Call me pesimistic, but I have a feeling it's just about the various class changes and the removal of the scroll of companion.
completing the game on normal doesnt mean beating inferno. otherwise it would say "completing the game on softcore". normal is just normal. norm > nm > hell > inferno. so just norm on softcore then you can make a HC char
ugh
No. Each type of random event is a single algorithm. WoW easily would have more bugs than Diablo after a first pass (assuming same coding and developer competency).
Last time I tried the AH in Beta the search function/filtering was remarkably limited in scope and the category fields returned 100's of items completely outside of the parameters.
Specifically, you could only search for single attributes which could not be filtered by level requirement or value. For example, if you wanted an item with poison damage, you'd get every single item on the AH with that stat, regardless of level requirement. Nor could you be specific, limiting the search to items that provided 20+ poison damage, because you felt anything below that value was useless.
im pretty sure the rage involved would be 100x higher for all HC players if that was the case. lol
Official Blizzard Quote:
We'll have info soon. Some additional changes snuck in to Patch 10.
Official Blizzard Quote:
A few more changes have made their way in to Diablo III beta patch 10, including the removal of Scrolls of Companion and Scrolls of Reforging, and we’ll be updating the patch notes to reflect that.
In both cases these are features we felt were underdeveloped and just not quite good enough for the game in their current state. The companion pets felt like they were mandatory to maximize play efficiency and some of the pets were too cutesy for the gritty, dark world of Sanctuary. Neither of those are issues we felt like we could solve without a lot of additional work, and we’re trying to close in on a solid release date for the game, not move further away. When weighing these systems against releasing the game, we decided to cut these scrolls and stay on track for the game’s release.
We think we can make companion pets into a much cooler system (both mechanically and visually), and evolve the reforging scrolls into a more meaningful system at some point in the future. For the time being, they will not be in the initial release of the game.
Official Blizzard Quote:
Neither of those are issues we felt like we could solve without a lot of additional work, and we’re trying to close in on a solid release date for the game, not move further away. When weighing these systems against releasing the game, we decided to cut these scrolls and stay on track for the game’s release.
This makes me very happy. Glad to see they are pushing things through to get this out the door.
we already dont have to pick up gold, in D2 we had to "pick it up" now we have to run over it.
Plus someone made the comment I never even thought of. What was the point of gold pickup radius? Now it has a point again.
Trying to apply real life logic into a video game that it's mechanics, physics, and lore defire all relative logic is kinda redudant. I agree with removing cutesy for the "gothic and grim" diablo we all are awaiting for... then again this grim and gothic game has been dubmed down for the masses and 12 yr olds... wait is this game really gothic and grim anymore?
It's not always redundant. Not in cases like this which make you facepalm. Logic, even in games full of magic and myth, still should be somewhat retained to avoid LOLWTF moments (a guy gets stabbed through the freaking face by Baraka and tossed halfway across the room but Liu Kang asks him if he's ok the moment he hits the ground. WTF? The guy is dead as shit Liu Kang!!)
I think it's still grim and gothic, don't mistake design choices with theme and art style. You have halved bodies, blood, torture chambers, organs hanging on hooks, monsters that have half their stomach sticking out. Not very kid friendly at all.