A group of three friends and I just ran through normal, nightmare and hell together without farming loot or really doing any runs at all... we just went from A1 normal to A5 hell. One person ended up dying in A5 to gloams and the other two lived.
Diablo isn't meant to be some super challenging game. Sure, it's nice to have things that are very difficult in the game and I'm sure there will be. But Diablo 1 and Diablo 2 both weren't super challenging video games. You guys act like they are dumbing something down that comes from a long line of super challenging games or something.
I hope the difficulty level is right around where Diablo 2 was. I thought that was great.
I agree except for one thing. Playing solo is much harder than playing co-op with the exception of certain builds on certain classes. I would like the game to be somewhere between the challenge of co-op and Solo for both co-op and solo(ie no impossible mobs but decent strategy required). I think it will be near this goal as you get into the latter 2 difficulties and signs of this will show as early as the middle of Nightmare. Now I feel I can get the Story I want in normal and the challenge I want later so long as Blizzard does not disappoint.
Rollback Post to RevisionRollBack
If that made sense to you, Bravo! I think I even confused myself...
Can people please stop bashing Magistrate for posting his opinion? He already stated that he believed this was controversial and he posted it to get responses. I personally don't believe that Inferno will be easy, so I am against what he posted. That Does Not Mean I Am Just Going To Post To Bash Him. Please calm down kids and show constructive criticism!
while i agree that Nightmare should definitely show more difficulty, i have no qualms about an easier normal mode for those who probably won't reach hell anyway. They have to make sales somehow.
I also don't think this video is fully as it seems, all those characters had gear on them, the monk has damage reduced by 80% as one example.. the gear he used probably isn't typical of the average player going through the skeleton king, let alone a level 1 character...
This is somewhat interesting. I always find it cool when people do things that most people think can't be possible. Taking a level 1 character, twinking him out, then downing a sub boss sounds pretty fun. Let's not lose perspective, though, because there are tons of games where people did amazing things that the developers probably didn't think could happen.
Oblivion: Beating the game at level 2, with corresponding speed challenges.
Skyrim: Developer speed challenge finished the main story in 2.5 hours, so who knows what players will do.
Diablo 2: Hardcore naked characters finishing Hell Baal.
FF1: Beating the game with a single white mage.
Tecmo Super Bowl: Going 16-0 and winning the Super Bowl with the Patriots (or other similarly bad team) Only threw this in because I love the game.
I'd like to see a collection of supposedly tough "bosses" that players found ways to beat at absurdly low levels.
Overall, the article brings up some interesting speculation, but because we're in still in beta (and because the game likely won't be released before the end of the decade) I don't think we can accurately judge the final product's difficulty.
I am not sure but for me it is sounding like most players or experienced players who have played D1 & D2 will want to get normal mode out of the way as soon as possible to get to a more challenging level of game play..
However this has one really bad thing that the game you play .. sorry fly trough at normal will have pretty much no more surprises for you in Nightmare.. except the loot and the odd random dungeon / zone..??
So essentially normal is like the really really easy zone.. .the only problem is that it is the whole game before you can get to the next level Nightmare which is sounding like where the game should really be starting.
Let's say that these are speculations... because it is only act 1 and it is only the Beta... so there is hope... right??
Also sorry if I am totally wrong.. just my opinion currently on this subject... but I will be very dissappointed if normal turns out to be a cake walk and no more challenging than a cafeteria food fight.. ( lol ) simply due to the fact that I will have waltzed trough the game in a hurry to get to the level which is right balance and challenge for my expectations..
Sure the game and the content will still be fun... but I think it should be challenging ... and as I said I hope we are reading too much into the beta and act 1... by release we hopefully will be wrong!!
As most of us know gear >>>> level in the Diablo universe so I do not see the relevance in using this video as a point of reference for discussing the difficulty balance of Diablo 3. Level does not mean much - obviously. Now go kill Skeleton King without gear at level 13 and see how that turns out
Gear>level, I think you hit the nail on the head. For everyone just starting out when the game finally releases will absolutely not have gear and will not be able to do what the person in the video did. The only case I can see where this could occur would be via he RMAH. Even in this case, however, if a person buys a ton of gear to twink themselves out and easily beat the first portion of the game, they would only be trivializing a small portion of the game. For the vast majority of people playing this game, it will be a non-issue.
So, the sky is falling? Again? Some of the posts on the front page of this site are becoming increasingly worthy of the dross that makes it onto Incgamers. (Just to make it crystal clear, this is not a good thing.)
A couple interesting points brought up by other players that caught my attention:
1.Gear > Level (I have to agree with this after getting a barb to hell)
2. Blizzard has to be able to make the game easy enough at the beginning for people to want play it and not just get roflstomped.
3. The normal game should not be a cake walk or the whole story will just be finished in a day and the "newness" factor will be mostly gone.
That being said I think the important point is "How early should the difficulty ramp up?".
I have not played the beta, and I won't try to speculate anything. As long as this boss poses a little bit of a challenge. (like blood raven perhaps) I will be content.
Additionally I hope there are still at least some minor challenges along the way through normal to keep players on their toes at least a little bit.
fail thread. the "lvl 1's" have awesome twink gear. this isnt impressive or a glitch or should be changed. anyone who reads into this is a tard. normal = super ez mode. always has, in every game, and always will.
"omfg if easy is EASY then wtf will hard be? oh it must be easy too" -the D3 community of turds
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Leoric is 1/3 of the way through Normal difficulty in Act 1, Blood Raven 1/3 the way through Normal difficulty in Act 1. Compare those 2 which is harder to fight doing a normal level 1-? to them, Leoric from what I see is harder. Twinked characters don't count as said before Gear probably represents 90% of your damage and 10% from the skill itself, since everything is based on weapon damage now in D3. So the issue here isn't that you can solo Leoric at level 1, it's that you can equip such high level items at that level, which I'm sure Blizzard will either 1) fix it so gears have more restrictions or 2) leave it as it is since maybe it's intended.
Rollback Post to RevisionRollBack
"The righteous shall fall before the wicked, and all of Creation shall tremble before the burning standards of Hell."
Wow, what is with all of this comment bitching? This is one of the few posts here lately that isn't just "look at this blue post" or "look at this video", it actually offers a clear, well stated opinion and is backed up by multiple sources.
Magistrate - don't apologise for anything. If it's not for articles like this the site would be essentially a worthless news aggregator. Only small-minded individuals can interpret "I have potential concerns" as "I hate diablo 3".
Wow, what is with all of this comment bitching? This is one of the few posts here lately that isn't just "look at this blue post" or "look at this video", it actually offers a clear, well stated opinion and is backed up by multiple sources.
Magistrate - don't apologise for anything. If it's not for articles like this the site would be essentially a worthless news aggregator. Only small-minded individuals can interpret "I have potential concerns" as "I hate diablo 3".
its an epic fail thread. in a nut shell - "omfg if easy is EASY, then what is hard going to be? probably easy too!?" fail fail. zero logic.
not to mention the lvl 1's have twink gear that makes them more powerful then a lvl 8 would be normally getting to him.
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
To post a comment, please login or register a new account.
I agree except for one thing. Playing solo is much harder than playing co-op with the exception of certain builds on certain classes. I would like the game to be somewhere between the challenge of co-op and Solo for both co-op and solo(ie no impossible mobs but decent strategy required). I think it will be near this goal as you get into the latter 2 difficulties and signs of this will show as early as the middle of Nightmare. Now I feel I can get the Story I want in normal and the challenge I want later so long as Blizzard does not disappoint.
I also don't think this video is fully as it seems, all those characters had gear on them, the monk has damage reduced by 80% as one example.. the gear he used probably isn't typical of the average player going through the skeleton king, let alone a level 1 character...
Oblivion: Beating the game at level 2, with corresponding speed challenges.
Skyrim: Developer speed challenge finished the main story in 2.5 hours, so who knows what players will do.
Diablo 2: Hardcore naked characters finishing Hell Baal.
FF1: Beating the game with a single white mage.
Tecmo Super Bowl: Going 16-0 and winning the Super Bowl with the Patriots (or other similarly bad team) Only threw this in because I love the game.
I'd like to see a collection of supposedly tough "bosses" that players found ways to beat at absurdly low levels.
Overall, the article brings up some interesting speculation, but because we're in still in beta (and because the game likely won't be released before the end of the decade) I don't think we can accurately judge the final product's difficulty.
Not an issue at all.
However this has one really bad thing that the game you play .. sorry fly trough at normal will have pretty much no more surprises for you in Nightmare.. except the loot and the odd random dungeon / zone..??
So essentially normal is like the really really easy zone.. .the only problem is that it is the whole game before you can get to the next level Nightmare which is sounding like where the game should really be starting.
Let's say that these are speculations... because it is only act 1 and it is only the Beta... so there is hope... right??
Also sorry if I am totally wrong.. just my opinion currently on this subject... but I will be very dissappointed if normal turns out to be a cake walk and no more challenging than a cafeteria food fight.. ( lol ) simply due to the fact that I will have waltzed trough the game in a hurry to get to the level which is right balance and challenge for my expectations..
Sure the game and the content will still be fun... but I think it should be challenging ... and as I said I hope we are reading too much into the beta and act 1... by release we hopefully will be wrong!!
peace.
B
Gear>level, I think you hit the nail on the head. For everyone just starting out when the game finally releases will absolutely not have gear and will not be able to do what the person in the video did. The only case I can see where this could occur would be via he RMAH. Even in this case, however, if a person buys a ton of gear to twink themselves out and easily beat the first portion of the game, they would only be trivializing a small portion of the game. For the vast majority of people playing this game, it will be a non-issue.
A couple interesting points brought up by other players that caught my attention:
1.Gear > Level (I have to agree with this after getting a barb to hell)
2. Blizzard has to be able to make the game easy enough at the beginning for people to want play it and not just get roflstomped.
3. The normal game should not be a cake walk or the whole story will just be finished in a day and the "newness" factor will be mostly gone.
That being said I think the important point is "How early should the difficulty ramp up?".
I have not played the beta, and I won't try to speculate anything. As long as this boss poses a little bit of a challenge. (like blood raven perhaps) I will be content.
Additionally I hope there are still at least some minor challenges along the way through normal to keep players on their toes at least a little bit.
I leave it to Blizz.
-ZTZaorish
P.S: Gonna love D3
"omfg if easy is EASY then wtf will hard be? oh it must be easy too" -the D3 community of turds
Magistrate - don't apologise for anything. If it's not for articles like this the site would be essentially a worthless news aggregator. Only small-minded individuals can interpret "I have potential concerns" as "I hate diablo 3".
its an epic fail thread. in a nut shell - "omfg if easy is EASY, then what is hard going to be? probably easy too!?" fail fail. zero logic.
not to mention the lvl 1's have twink gear that makes them more powerful then a lvl 8 would be normally getting to him.