I'm so happy to finally see all the resource systems. I'm sure most of us, those waiting a handful of years since the announcement in 2008, can relate. So much theory was laid down by so many users that it almost became a challenge to sift through new resource idea threads and pick out fact from fiction. Now, it's all in one place and it's all known.
Great post Winged. This is the type of game info that the community lusts for.
The globes look awesome! You have any pics of the resource systems at like half full? Curious how the "swirling" effect would look. Does it always "swirl" up to the top of the globe, or only to the top of the amount of resources that you have.
Its a cool idea to have the liquids fight over each other in the DH globe, but I wonder if that would make it hard to distinguish how much of the resource you would have left if the two different recources would move about inside the globe constantly.. just a thought.
There is precedent in-game for red being a "demon" color and blue being "angelic" so it makes sense to have them as hatred and discipline respectively.
Could they do the division better? Maybe, but would it looke good when one or more of the globes is less full than the other, and would you be able to tell at a glance what your resources were at?
I liked the "fighting" idea for the two resources. Maybe remove the bar, and then have the middle be kind of like a purple with bits of red and blue moving around (the "fighting") but have the resources be depleted from the East and West, rather than North. There would always be the purple bit in the middle, but if you spend all your hatred the left side of the globe would be empty, and if you spent all your discipline, the right side would be empty.
Taking another look at these orbs, I'm wondering how these look when they're not completely full. Since they're all fully filled orbs, it looks exciting for the murky liquids to be spiraling and rotating.. But what happens when the orb isn't completely filled? If it's the same animation with the top cut off, that'd be disappointing(and odd looking). Then again, these orbs are supposed to go up and down quite often, so this would also probably be by far the simplest way to animate the orb liquids..
I think they all look fantastic, but there is something about the DH orb that just isn't as appealing as the others. Maybe if I saw it in game I would feel different, but for right now it's my least favorite. I think the hatred side should have demon faces screaming every so often. If you've seen the giant wall of smoke chasing you in the FEAR 3 game mode "Fucking Run" then that's the kind of look I would want to go for but only on a smaller scale.
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