Having a billion extra characters not being played to store a bunch of stuff on multiple accounts was probably more of a pressing issue for them than the game, really. I think that's really why they wanted to do the stash. Not as much of a buttload of characters to store junk on and not actually play.
Indeed....even tho the game is old that is one part of it that is so stupid and outdated it needed to go...to bad they probably wont get to put it in...but we might get lucky if they can find a way with the limited time and resources they have.
Originally I was waiting for the patch to pick up playing D2 again, but I started playing League of Legends (awesome game by the way, would highly recommend it), so I'm not going to play it anymore. In any case, not to sound like a downer, but there's really nothing they could add that would get me interested again.
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
But you should have some faith in Blizzard. It is not going to be a content patch, but changes to currently existing things can completely change the game, hopefully to the better.
I can't agree with that, I'm sorry. There isn't anything they could do right now to "completely change the game." For example, even something like respecs, which I think should have been in the game to begin with, isn't a game-changing mechanic; it's a time saving mechanic. All it means is that I would only need to make 1 paladin instead of 3, or whatever. It's not that I don't trust the Blizzard to add in some nifty stuff, but it won't be anything interesting (to me), especially if it's not a content patch. In fact, you saying it's not a content patch makes me want to play even less.
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
This whole delay thing is starting to be ridiculous!
Very much agree. Originally i figured it would be out in July. No! Then August. NO!. September. HELL NO! Now October IT BETTER F**KIN COME IN THIS MONTH. But... doesn.t look promising
I can't agree with that, I'm sorry. There isn't anything they oculd do right now to "completely change the game." For example, even something like respecs, which I think should have been in the game to begin with, isn't a game-changing mechanic; it's a time saving mechanic. All it means is that I would only need to make 1 paladin instead of 3, or whatever. It's not that I don't trust the Blizzard to add in some nifty stuff, but it won't be anything interesting (to me), especially if it's not a content patch. In fact, you saying it's not a content patch makes me want to play even less.
I don't mean to draw animosity, but yes, this is still a content patch. They've just been elusive with the definitions and details.
I don't see it coming this year, considering how they started!
No animosity drawn, sir. I wasn't saying I knew it wasn't a content patch, I was just going off what emil was saying. Even with that being the case, I'm more or less just sort of curious as to what they're adding. I doubt they're going to do any major re-balancing, emil, mostly stemming from the fact that I don't see what they could add that would require the game to need more balancing. Items certainly wouldn't do that (they would tailor items to what's in the game now, not the other way around),
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
They can change the strength of certain skill combinations to remove OP builds like Smiters or Hammerdins. They can make old useless skills into good skills so we can discover new builds that actually can do something.
They could, but I'd bet they won't. They especially won't take effective builds and "remove" them, that would be stupid. As OP as they can be, I don't think they should be made worthless. Even if they made their synergies a bit weaker, that's not what I'd call a major change.
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
I never said worthless, but they could make the builds more equal and power up the builds that are currently worthless.
These simple changes would bring a new light to the game for a lot of people. No more overpowered hammerdin? GIMME! It would be about damn time, I say.
I never said worthless, but they could make the builds more equal and power up the builds that are currently worthless.
Well you said remove, so I took it to mean remove, but now we're just getting at semantics. In any case, all I really meant to say was I won't be playing
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
I never said worthless, but they could make the builds more equal and power up the builds that are currently worthless.
I'm totally agree !!!
Power up some skill that useless,
Too many skill are good with only 1 point, and be stupid to put more in it.
Too many skill are useless no matter how you put point in it.
-static : euuuh it's the most powerful skill of the game unlock at level 6 ? add points in it and only the radius increase ?
-resists : you rarely need more resist...
-vigor : 1 point is just useful, more point in it is a waste of point except for synergies.
...
Firebolt vs Fireball
why firebolt have less damage when it doesn't make area damage ?
I'm so desperate when I analysis the balance and the logic of d2 !
I don't understand the logic of game designer ! maybe they just don't balance this part before release the game.
Sometime I don't understand how d2 was so polpular, when the game is so unbalanced.
Indeed....even tho the game is old that is one part of it that is so stupid and outdated it needed to go...to bad they probably wont get to put it in...but we might get lucky if they can find a way with the limited time and resources they have.
kinda fucked up ^
LOL, no news this week. Seems like they're gonna keep us dry for 1 more week.
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle
I can't agree with that, I'm sorry. There isn't anything they could do right now to "completely change the game." For example, even something like respecs, which I think should have been in the game to begin with, isn't a game-changing mechanic; it's a time saving mechanic. All it means is that I would only need to make 1 paladin instead of 3, or whatever. It's not that I don't trust the Blizzard to add in some nifty stuff, but it won't be anything interesting (to me), especially if it's not a content patch. In fact, you saying it's not a content patch makes me want to play even less.
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle
Very much agree. Originally i figured it would be out in July. No! Then August. NO!. September. HELL NO! Now October IT BETTER F**KIN COME IN THIS MONTH. But... doesn.t look promising
I don't mean to draw animosity, but yes, this is still a content patch. They've just been elusive with the definitions and details.
I am inclined to agree
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle
They could, but I'd bet they won't. They especially won't take effective builds and "remove" them, that would be stupid. As OP as they can be, I don't think they should be made worthless. Even if they made their synergies a bit weaker, that's not what I'd call a major change.
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle
These simple changes would bring a new light to the game for a lot of people. No more overpowered hammerdin? GIMME! It would be about damn time, I say.
Well you said remove, so I took it to mean remove, but now we're just getting at semantics. In any case, all I really meant to say was I won't be playing
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle
I'm totally agree !!!
Power up some skill that useless,
Too many skill are good with only 1 point, and be stupid to put more in it.
Too many skill are useless no matter how you put point in it.
-static : euuuh it's the most powerful skill of the game unlock at level 6 ? add points in it and only the radius increase ?
-resists : you rarely need more resist...
-vigor : 1 point is just useful, more point in it is a waste of point except for synergies.
...
Firebolt vs Fireball
why firebolt have less damage when it doesn't make area damage ?
I'm so desperate when I analysis the balance and the logic of d2 !
I don't understand the logic of game designer ! maybe they just don't balance this part before release the game.
Sometime I don't understand how d2 was so polpular, when the game is so unbalanced.
/pulls hair out
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