Will I be able to make characters that do not fit that classes archetype? For example, I could make a melee sorc or necro that was viable if I wanted to do just that. Alternatively I could make a barbarian that primarily used shouts, wards, and the like to dispatch enemies.
-- Will there be an option for camera to play from 3d person? isometric is good but 3d person feels more "inside action".
-- Is all achivements will be accessible for single player or part of them is "multiplayer only" ? I really bored from all this multiplayer stuff in WoW i just want to play single and to have access to all content.
-- Will there be a chance to "hide" from enemies? Like i stand in dark corner and mobs can't see me...
-- Hireling AI in d2 was... not so good and npc ending up dying in pack of mobs... i hope this wont be so in d3?
-- And last one: Will there be way to resurect hireling in combat (scroll, skill, etc.) without returning to city every 1 min of combat to ressurect it ?
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And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell...
Will there be an option for camera to play from 3d person? isometric is good but 3d person feels more "inside action".
I've been reading a huge amount of questions like this. Seriously, this is a complete waste of time. For that question, its an obvious NO. For a lot of questions, they have been answered, some a thousands of times already.
Please, for the love of god, stop asking things if you never ever searched for anything in the first place. Don't make this look like Blizzcon where all the questions asks were incredibly and stupidly redundant, and most were confirmed months ago. Some are just extremely obvious.
Use your brain, and come up with some good questions. Not saying there are no good ones here: but seriously, overall, its quite annoying.
A) Will the measures taken to prevent duping of items and bots (spam and autoit bots) be more mature then they were on Diablo2 battle.net? How do you intend to enforce these measures without invading the privacy of client's computers (memory scans)?
I believe a grand part of customers prefer to play legit. Do you consider using this to your advantage for example by implenting a report function? If a large amount [1000] users report an account for spamming, chances are good it is one. Do you consider potential wiki-like approaches?
Rollback Post to RevisionRollBack
"Traitors! Even in death, the armies of Khanduras will still obey their king!"
1. Will each class' avatar only be aesthetically different depending on whether they are male or female or will there be room for customization?
2. Will Stat points really be allotted for the character every level or will this be an option that can be toggled? (If they use this system, why even tell you stats? they might as well say, "You must be a lvl 5 barb to use this item" instead of giving you the value you can't change yourself.
3. Will there be scripted events in dungeons that keep the player on their toes or more mindless (although addicting) hacknslash action?
I'd love to hear more about how the story line will be portrayed. I've so far seen a much better and more open quest system, as well as some in-game type cut scenes which is cool.
However what I really think would be cool to know is to what extent will there be pre-rendered scenes? Is the aim to carry the game more like WoW with very little to no awesome video, or will it more closely mirror starcrafts CGI cut scenes? (fingers crossed for awesome awesome CGI)
Will there be class-specific quests? Is the disparity between artwork and real in-game graphics a hot issue for the Diablo development team?
Will there be more randomness in monsters' animation, a.i. and visual traits (height, colour, etc) in the final game?
....will the nightmare and hell difficulties(if they keep those names) offer more thing like... bigger randomized dungeon;
I really hope they DON'T expand the size of the dungeons. I play D2 because I don't have time to play WoW, where you need to devote upwards of an hour to run a single instance in hope of getting a single item. In D2 I can do all sorts of shit in an hour.
Question:
On cooperative and competitive multiplayer:
Do they have any plans for a horde mode//Nazi Zombie type survival mode?
Do they have any plans for instanced battle grounds?
Do they have any plans for supporting tournaments? (like in WC3)
Can you describe the Wizards energy source, since it is not mana?
Has PvP been developed at all yet, if so, can you share a bit about it?
Will the fifth class wield a ranged weapon or be specialized to do so?
Will there be "rooms" that allow more than the regular amount of players for trading or PvP?
When do you plan on releasing graphics on the male wizard and female monk?
Is there anything else we will buy with gold, other than items and armor? (services)
Will there be "rest stops" or "mini towns" in the world of sanctuary?
Will we be able to buy any runes from a vendor?
Will runes be as rare as they were in the last game?
In terms of dimensions, how much bigger/smaller will the D3 map be compared to the D2 one?
Will there be a ladder or hardcore mode?
Edit:
Quote from "Bhaal" »
Ooh i have one that i think is pretty good. Will skills visually change when upgraded? for example a lvl 5 mongrel would be bigger than a lvl 1 mongrel.
Since single players won't be able to use some of the trading that multiplayers will, are there any plans for anything extra in the drop system to allow single players easier access to items?
I also second the questions about what quality of items merchants will offer. (Which effects single players as well)
How complex is the combat system planned to be? (Will we have something like current D2 or WoW with lots of stats interacting in a bunch of ways, or will it be a more simple type.)
I was curious if diablo 3 will have any ping/lag optimizing features? ...or will there be a return of the most infamous bosses on diablo 2: Black wall, and Fail to Join?
Will you be able to transfer items easily between single-player characters or will we need to rely on outside sources or programs like we do for Diablo 2? (can stick with the first half of the question).
Similarly, "Will single-player be given all the features and content that is practical to have in both that Multi-player will be given, or will single-players be left out of exclusive features and content like we are in D2?
Will there be any new weapon types?(excluding guns of course).
Will the only difference between difficulties be item drops and difficulty of play, or will there be more differences so that it feels less monotonous to play all 3 difficulties?
Will there possibly be different or added content in each difficulty, or at least different random adventures than the last difficulties?
Once the story line is complete, what is planned to encourage re-playability? Will we end up doing countless boss runs, or will there be an option b, or even c?
Rollback Post to RevisionRollBack
"This is the triumph of man:
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
John Barrie
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Will I be able to make characters that do not fit that classes archetype? For example, I could make a melee sorc or necro that was viable if I wanted to do just that. Alternatively I could make a barbarian that primarily used shouts, wards, and the like to dispatch enemies.
-- Is all achivements will be accessible for single player or part of them is "multiplayer only" ? I really bored from all this multiplayer stuff in WoW i just want to play single and to have access to all content.
-- Will there be a chance to "hide" from enemies? Like i stand in dark corner and mobs can't see me...
-- Hireling AI in d2 was... not so good and npc ending up dying in pack of mobs... i hope this wont be so in d3?
-- And last one: Will there be way to resurect hireling in combat (scroll, skill, etc.) without returning to city every 1 min of combat to ressurect it ?
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell...
I've been reading a huge amount of questions like this. Seriously, this is a complete waste of time. For that question, its an obvious NO. For a lot of questions, they have been answered, some a thousands of times already.
Please, for the love of god, stop asking things if you never ever searched for anything in the first place. Don't make this look like Blizzcon where all the questions asks were incredibly and stupidly redundant, and most were confirmed months ago. Some are just extremely obvious.
Use your brain, and come up with some good questions. Not saying there are no good ones here: but seriously, overall, its quite annoying.
I believe a grand part of customers prefer to play legit. Do you consider using this to your advantage for example by implenting a report function? If a large amount [1000] users report an account for spamming, chances are good it is one. Do you consider potential wiki-like approaches?
Ask them what is taking so long:P
Seriously though, I'd like to know how magic find is going to work, and how the trade system will be implemented.
1. Will there be a demo like there was for Diablo 2?
(Wich is how me and my friends notice Diablo)
2. Ah, I forgot.
I'll add more later, it's early, and I'm tired.
I will agree with you it's got my vote as well
2. Will Stat points really be allotted for the character every level or will this be an option that can be toggled? (If they use this system, why even tell you stats? they might as well say, "You must be a lvl 5 barb to use this item" instead of giving you the value you can't change yourself.
3. Will there be scripted events in dungeons that keep the player on their toes or more mindless (although addicting) hacknslash action?
4. Will Diablo turn into WOW!??
However what I really think would be cool to know is to what extent will there be pre-rendered scenes? Is the aim to carry the game more like WoW with very little to no awesome video, or will it more closely mirror starcrafts CGI cut scenes? (fingers crossed for awesome awesome CGI)
riding beast in d3 ?!
Is the disparity between artwork and real in-game graphics a hot issue for the Diablo development team?
Will there be more randomness in monsters' animation, a.i. and visual traits (height, colour, etc) in the final game?
I really hope they DON'T expand the size of the dungeons. I play D2 because I don't have time to play WoW, where you need to devote upwards of an hour to run a single instance in hope of getting a single item. In D2 I can do all sorts of shit in an hour.
Question:
On cooperative and competitive multiplayer:
Do they have any plans for a horde mode//Nazi Zombie type survival mode?
Do they have any plans for instanced battle grounds?
Do they have any plans for supporting tournaments? (like in WC3)
Q2 When will there be an DEMO to download and play?
:: Enkeria [Twitter / Twitch / Website / Tattoos]
Has PvP been developed at all yet, if so, can you share a bit about it?
Will the fifth class wield a ranged weapon or be specialized to do so?
Will there be "rooms" that allow more than the regular amount of players for trading or PvP?
When do you plan on releasing graphics on the male wizard and female monk?
Is there anything else we will buy with gold, other than items and armor? (services)
Will there be "rest stops" or "mini towns" in the world of sanctuary?
Will we be able to buy any runes from a vendor?
Will runes be as rare as they were in the last game?
In terms of dimensions, how much bigger/smaller will the D3 map be compared to the D2 one?
Will there be a ladder or hardcore mode?
Edit:
I like that idea
I also second the questions about what quality of items merchants will offer. (Which effects single players as well)
How complex is the combat system planned to be? (Will we have something like current D2 or WoW with lots of stats interacting in a bunch of ways, or will it be a more simple type.)
Similarly, "Will single-player be given all the features and content that is practical to have in both that Multi-player will be given, or will single-players be left out of exclusive features and content like we are in D2?
Will there be any new weapon types?(excluding guns of course).
Will the only difference between difficulties be item drops and difficulty of play, or will there be more differences so that it feels less monotonous to play all 3 difficulties?
Will there possibly be different or added content in each difficulty, or at least different random adventures than the last difficulties?
Once the story line is complete, what is planned to encourage re-playability? Will we end up doing countless boss runs, or will there be an option b, or even c?
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
World's Fair Exhibit
"God gave us memories, that in life's garden we may have June roses in December."
John Barrie