Auction houses are simply tools for making the system run smoother, whether you set them up for gold based or item based trading, it eilliminates having to read through spam text and channel after channel, hoping the guy that has the item you want is actually online posting. Aside from that, The forum is in regards to Diablo III trading not Diablo II.
In further question, how is it random? Trade Economics for RPG's playable online would seem a rather common place for an idea such as an auction house. . . . If you have issues with auction houses, state the reason.
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Nothing happens to you, but everything happens for you.
i think the current sytem can be upgraded with items being tradeable in larger trade only games. players would do a quest that unlocks this special location. then players can create a trade only game in which there would only be a town, and the max number of players would be raised (16+). players will be able to filter TRADE games from QUEST games.
Trading could be much easier if the game gave you a guess at what the price would be, considering rareness, how many of the item is in the world, and how much gold there is. THat way people can still hangle, but haggling would be much less a problem, and everyone can stay on top of the econemy. THis system would be much easier for general people with less bullshit from scammers, while at the sametime keeping the goodness of the old d2 trading system.
World of warcraft had bidding, and it had a far more stable economy than any od the diablo games. I don't recall you listing any examples to the "Auction houses = failure" argument. I brought up auction houses because they SIMPLIFY trading, not complicate them. You can't have it both ways, if you say that diablo was a simplification, then you can't say auction houses would be a bad thing because by their design they make things more user friendly. If you say they had an advanced system, then you can certainly argue against it, however, you're also pointing out that you'd prefer it be harder for the masses to use (Something Blizzard simply isn't going to go for). Instead of debating about the grand merrits of the old games, or the terrible tragedies of auction housing, would it not be better to post what you think would improve the system?
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Nothing happens to you, but everything happens for you.
and it took you a entire paragraph just to get to the end sentence? Look everything is opinion, my opinion is that i dont want auction houses and would much rather have a improved d2 type trading system that gives sometype of example the item price would be. It's all opinion you like auction houses i dont, nothing is ever going to change that>_>
You're more than entitled to your opinions, however, posting the reasoning behind your opinions is helpful in designing because it also allows you room for comprimise. If I say hey I like the old system, and this guy says hey I like the new system, which do you go by? If you understand the how and the why behind both of them you're better able to suit the over all needs of both.
Rollback Post to RevisionRollBack
Nothing happens to you, but everything happens for you.
Now that I think about a currency system in Diablo, it would be a good addition for players that don't know the prices of things (like Blizzard said) I just hope they don't add professions as well, and other WoW type mechanisms.
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Quote from "ICheatAtGolf" »
It may still be fun, but it will be World of Diablo.
I don't think it's going to turn into world of diablo just like that. I rather doubt they're adding professions or any other such nonsense into Diablo 3. As I said before, I think auction houses can make the whole thing run smoother for people that are new to the game. Bartering system, or gold standard, either way I'm not sweating it. I got along just fine in the trading world of Diablo II, the simplification systems are for everyone else that either didn't or won't in the future.
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Nothing happens to you, but everything happens for you.
REMOVE the Gold cap.
That balances out the system right there because you will always be able to get something if you have enough. Now say you are a little short on what the seller is asking to sell the item. BAM! message him, and make an offer.
And I also what a general auction board instead of having to chase people around to find different items... >.> Just my thoughts
Both are simple, the higher the demand the higher price, the lower demand the lower price, more money lower price, less money higher price. both can work and shape the game.
World of warcraft had bidding, and it had a far more stable economy than any od the diablo games. I don't recall you listing any examples to the "Auction houses = failure" argument. I brought up auction houses because they SIMPLIFY trading, not complicate them. You can't have it both ways, if you say that diablo was a simplification, then you can't say auction houses would be a bad thing because by their design they make things more user friendly. If you say they had an advanced system, then you can certainly argue against it, however, you're also pointing out that you'd prefer it be harder for the masses to use (Something Blizzard simply isn't going to go for). Instead of debating about the grand merrits of the old games, or the terrible tragedies of auction housing, would it not be better to post what you think would improve the system?
I dislike people who bring this argument to the table.
"this other game has this and it was a good idea so let's add it to this game".
Diablo 2 was a progression from Diablo. Diablo 3 will be a progression from Diablo I & II. just seeing nice features in other games doesn't mean it will work in Diablo.
does Diablo even have a world economy?
no it doesnt.
does it actually require one?
no it doesnt.
what is Diablo's so called economy based on?
individual player's inventory and gold.
does my economy need regulating?
it should be up to me how i manage my inventory and gold.
@Value of Gold
Gold should carry the same value it did in D2 (repairing/potions/mercs). We don't need gold sellers in D3. In the old days of D2(before mass duping) the currency was not HRs or SoJs, it was item for item.
@Trade/Economy System
No MMO style trading system is needed. No communication between players is horrible, and that is what this would cause. This would also require a universal currency, such as gold. I'll say it again, we don't need gold sellers in D3.
@Health Orbs & Pot Cooldowns
I really don't like the orbs, but it looks like there here to stay, so oh well. However, the idea of cooldowns on potions sounds horrible and not like Diablo's gameplay(closer to an mmo's).
Listen up Devs. You guys have been talking about making Diablo more fast paced, I think this will slow it down. It will also make the player less powerful, which is the opposite of what you mentioned in the begining of the gameplay trailer, "..we believe that there's no such thing as too much power."
If D3 want's to be realistic then the majority of gold should be required to be stored in your stash. It's physically impossible to carry 100,000 or a million gold pieces. I have several hundred ounces of precious metals, that stuff is really heavy. They should also add silver into the mix too. BTW if you haven't bought gold and silver in real life, you might want to consider it now.
Items worth in D2 were valued in high runes and sojs, is this that different from gold?
it is. because low level people/newcomers rarely get their hands on such valuable stuff, and even when they do, they usually get tricked. An auction-house like system would make it possible to check an item price and trade accordingly. If you get lucky, good, you got cash to buy good stuff. If not, bad luck. None says you cant trade an item for another item. They should just make the gold harder to get if its to be that way, though.
After 10 pages of reading I find that most of what you guys have posted is redundant. This IS because The world of Diablo WAS never an MMORPG LIKE WoW, it is more of a hack and slash game, where you and your friends create a room run through the dungeon get good stuff trade it between your classes laugh it out and use gold to repair, revive your hireling etc. I do not think the developers meant for it to be a trading intense game. More of a quick bonding game like, CS etc and the trading chanels were put in as an after thought when people started complaining they couldn't find what they wanted.
If it was an MMORPG, they would have fixed severs where everyone could see everyone and trade easily.
Therefore you shouldn't be thinking that they might import all of the new stuff they implemented into WoW into Diablo 3. Another note, these games ARE done by the same developers and if they find what works in WoW works in Diablo 3 IT IS their choice and not ours. There were some replies I liked. Personally I liked some of your ideas like, The_Wind's idea:
"we need a balance, prices will differ that is a fact no matter... ... for the sake of trading
lets just make the game say "Price somewhere in the 1300+""
It would help all the players new and old and also prevent people from getting scammed but making it a balance trade function like Runescape might ruin the game.
and Nefelia:
"Trading is done better on the worse of the free online games than it is done in Diablo II. I
can't really blame Diablo II for this, since the new trading systems and mechanisms only came
out years after Diablo's release... ...8 years since the release of Diablo II. Blizzard would be well
advised to adopt the best of these innovations to make Diablo III the best game it can
possibly be. )"
If you guys haven realised, Asia IS catching up alot on the gaming sector. You should go ahead and take a look at any of the free to play games. Some of them look even better then WoW.
In further question, how is it random? Trade Economics for RPG's playable online would seem a rather common place for an idea such as an auction house. . . . If you have issues with auction houses, state the reason.
Nothing happens to you, but everything happens for you.
Making Controversial points one post at a time!
Diablo is a completely player to player economy.
i won't support anything that detracts from that.
i think the current sytem can be upgraded with items being tradeable in larger trade only games. players would do a quest that unlocks this special location. then players can create a trade only game in which there would only be a town, and the max number of players would be raised (16+). players will be able to filter TRADE games from QUEST games.
*EliteChoice*
Paladin
SanctuaryInsight.com
Making Controversial points one post at a time!
Nothing happens to you, but everything happens for you.
Making Controversial points one post at a time!
Nothing happens to you, but everything happens for you.
Nothing happens to you, but everything happens for you.
That balances out the system right there because you will always be able to get something if you have enough. Now say you are a little short on what the seller is asking to sell the item. BAM! message him, and make an offer.
And I also what a general auction board instead of having to chase people around to find different items... >.> Just my thoughts
Making Controversial points one post at a time!
Making Controversial points one post at a time!
I dislike people who bring this argument to the table.
"this other game has this and it was a good idea so let's add it to this game".
Diablo 2 was a progression from Diablo. Diablo 3 will be a progression from Diablo I & II. just seeing nice features in other games doesn't mean it will work in Diablo.
does Diablo even have a world economy?
no it doesnt.
does it actually require one?
no it doesnt.
what is Diablo's so called economy based on?
individual player's inventory and gold.
does my economy need regulating?
it should be up to me how i manage my inventory and gold.
*EliteChoice*
Paladin
SanctuaryInsight.com
Gold should carry the same value it did in D2 (repairing/potions/mercs). We don't need gold sellers in D3. In the old days of D2(before mass duping) the currency was not HRs or SoJs, it was item for item.
@Trade/Economy System
No MMO style trading system is needed. No communication between players is horrible, and that is what this would cause. This would also require a universal currency, such as gold. I'll say it again, we don't need gold sellers in D3.
@Health Orbs & Pot Cooldowns
I really don't like the orbs, but it looks like there here to stay, so oh well. However, the idea of cooldowns on potions sounds horrible and not like Diablo's gameplay(closer to an mmo's).
Listen up Devs. You guys have been talking about making Diablo more fast paced, I think this will slow it down. It will also make the player less powerful, which is the opposite of what you mentioned in the begining of the gameplay trailer, "..we believe that there's no such thing as too much power."
@No Plans for BoE/BoP
Good call fellas.
it is. because low level people/newcomers rarely get their hands on such valuable stuff, and even when they do, they usually get tricked. An auction-house like system would make it possible to check an item price and trade accordingly. If you get lucky, good, you got cash to buy good stuff. If not, bad luck. None says you cant trade an item for another item. They should just make the gold harder to get if its to be that way, though.
If it was an MMORPG, they would have fixed severs where everyone could see everyone and trade easily.
Therefore you shouldn't be thinking that they might import all of the new stuff they implemented into WoW into Diablo 3. Another note, these games ARE done by the same developers and if they find what works in WoW works in Diablo 3 IT IS their choice and not ours. There were some replies I liked. Personally I liked some of your ideas like, The_Wind's idea:
"we need a balance, prices will differ that is a fact no matter... ... for the sake of trading
lets just make the game say "Price somewhere in the 1300+""
It would help all the players new and old and also prevent people from getting scammed but making it a balance trade function like Runescape might ruin the game.
and Nefelia:
"Trading is done better on the worse of the free online games than it is done in Diablo II. I
can't really blame Diablo II for this, since the new trading systems and mechanisms only came
out years after Diablo's release... ...8 years since the release of Diablo II. Blizzard would be well
advised to adopt the best of these innovations to make Diablo III the best game it can
possibly be. )"
If you guys haven realised, Asia IS catching up alot on the gaming sector. You should go ahead and take a look at any of the free to play games. Some of them look even better then WoW.
agreed.