1: With how popular the WoW UI customization scene has been is there any thought to doing something similar with D3's UI, or will that remain static? I for 1 would welcome UI customization within D3 as I loved working on my own UI within WoW.
1: With how popular the WoW UI customization scene has been is there any thought to doing something similar with D3's UI, or will that remain static? I for 1 would welcome UI customization within D3 as I loved working on my own UI within WoW.
Blizzard already confirm this. No UI customization or map making tools. They everyone to play and look how blizzard intended.
1. Do you guys have a team that just works on the new Battle.net system and new methods to prevent cheating?
2. What are youre current ideas for the next 3 classes?
3. Is the game going to be longer, shorter or equal than Diablo 2?
4. How are the following are currently working and youre ideas: PVP, questing, and spell tree.
They've already stated due to battle.nets structure or something along those lines they aren't going to make the UI customizable like WoW.
My main question deals with item balancing, mostly runewords, Are we going to see runewords in DIII; How are runewords going to differ from unique loot( same scale, balanced at a more powerful point, etc. )
edit: And another one; Item sets; are we going to be seeing those at all?, and if so are they going to play a more significant part in game play, ( most of the item sets from d2 couldn't compare to the caliber of even some of the mildest runewords )
Any thought on the subject as far as item balance goes and how they're working that out is what I'm mostly getting at. Feel free to pick my question apart.
1. Are you considering reworking some parts of the artistic design due to (un?)popular request? (PLEASE no flamewars over this question )
2. How will skill trees work out, will there still be synergies?
3. Since D3 is said to be a more co-op game, I assume there will be many party-based skills, but what if I wish to solo and those skills become useless (will they?), and through this I would also like to ask how many skills does a class have (on average if the number is different from one class to another)?
4. Since loot is distributed individually will there be a "loot all" button?
5. What is the meaning of the blue/purple gem on the main site, is it just an easter egg or does it actually symbolize something?
6. Will there be a kill counter like in Diablo 1?
7. Are random event objects (as in Shrines from Diablo 1) going to be in?
8. Will Adria be involved in the storyline somehow? Maybe the mother of the girl in the trailer or whatnot?
9. Will unique items play a more significant role in the player's gear, making them really-really unique somewhat like in D1 not more run-of-the-mill put-many-magic-item-properties-in-one-item uniques, and will they have a story or some info attached to them as you want to make it a more lore-centric game than before?
10. Will traps actually be deadly this time 'round and can they be used against enemies as well?
11. Are hirelings in the game? Who is the guy following the barbarian in the gameplay vid just before the summoning of the Thousand Pounder?
12. Will there be spells that manipulate with the environment?
In the long gameplay trailer there is an absence of a really visible 'light radius' as we know it, but in the 'Soul Harvest' skill preview on the website it seems to display a more prominent 'light radius' eminating from the Witch Doctor.
Q: Does light radius become more significant as you travel deeper into dungeons that may not have outside light sources?
1. What's the point of the "skill bar" since skills are assignable to keys in Diablo 2 LOD anyway? It appears more like a step backward as from the current UI there are less asignable slots than in D2 LOD (14 IIRC). It cannot be only to allow pure mouseclick gaming can it? Diablo series is supposed to be an action RPG...
2. The potion belt in D2 was actually pure genius as it limited each character to 16 pots max before they had to retreat. If this has been done away with, does this mean a direct key bind to healing/mana potions in the inventory (as in dungeon seige), and if not, does this mean we have to share slots with skills in the "skill bar" which even more limits our character flexibility?
3. D2 was famous during its time for getting rid of loading times (besides loading your character). Would D3 require extensive load times between areas due to it's more complex nature?
4. The barbarian had to leap over the collapsed walkway. Does this mean the background levels are fully explorable by other players who may have to go down instead of accross? If so, does Diablo 3 do away with levels in dungeons?
3. D2 was famous during its time for getting rid of loading times (besides loading your character). Would D3 require extensive load times between areas due to it's more complex nature?
1st - I want to know everything/anything he's allowed to say about Xiansai: if we'll visit it in game, if any character will come from there, if it's indeed an asian style location, etc etc.
2nd - Primitive guns (hand canons/arquebus/matchlock muskets): yes or no? That will stop the bitching about Larzuk's ideas in D2 being implemented or not in D3.
-My Position on Black Metal: "So you know those annoying kids you see running around listening to crap radio rock bands wearing tripp jeans and shopping at hot topic? Well, Black Metal is just the next big thing... have fun with your trends, I'm gonna stay metal"
-My Position on Black Metal: "So you know those annoying kids you see running around listening to crap radio rock bands wearing tripp jeans and shopping at hot topic? Well, Black Metal is just the next big thing... have fun with your trends, I'm gonna stay metal"
Will there be some sort of achievement system and or a 'records' system?
Will the game be divided into acts, or will it be all open, and about how long will the game be?
Will there be runewords, and will there be rare items that could be considered 'Godly' like in Diablo II?
How will the Economy change in Diablo III from Diablo II (Right now, high runes are the main form of currency), will MFing still be a core part of the game and the economy, and will there be some sort of Global Stash?
Will there be an option to make a game specifically for dueling, and how will dueling be balanced in Diablo III?
Will the bosses be able to taken down by one person, or will you need a group to kill a boss?
Is there anything you can tell us about the remaining unannounced classes?
What is Blizzard's reaction to the petition on the Artwork Style
And this:
Quote from "RahXephon" »
3. D2 was famous during its time for getting rid of loading times (besides loading your character). Would D3 require extensive load times between areas due to it's more complex nature?
1. Are you considering reworking some parts of the artistic design due to (un?)popular request? (PLEASE no flamewars over this question )
2. How will skill trees work out, will there still be synergies?
3. Since D3 is said to be a more co-op game, I assume there will be many party-based skills, but what if I wish to solo and those skills become useless (will they?), and through this I would also like to ask how many skills does a class have (on average if the number is different from one class to another)?
4. Since loot is distributed individually will there be a "loot all" button?
5. What is the meaning of the blue/purple gem on the main site, is it just an easter egg or does it actually symbolize something?
6. Will there be a kill counter like in Diablo 1?
7. Are random event objects (as in Shrines from Diablo 1) going to be in?
8. Will Adria be involved in the storyline somehow? Maybe the mother of the girl in the trailer or whatnot?
9. Will unique items play a more significant role in the player's gear, making them really-really unique somewhat like in D1 not more run-of-the-mill put-many-magic-item-properties-in-one-item uniques, and will they have a story or some info attached to them as you want to make it a more lore-centric game than before?
10. Will traps actually be deadly this time 'round and can they be used against enemies as well?
11. Are hirelings in the game? Who is the guy following the barbarian in the gameplay vid just before the summoning of the Thousand Pounder?
12. Will there be spells that manipulate with the environment?
11. ??? Really?? It's Cain, how did you miss that, the two archers were also just little mercs that followed on a click, And the gem is working as expected.
- Will the in-game Map UI mimic the D1/D2 style, where it overlaps (faded out) the playing area or possibly a "Map Radar" UI added at a later time, that act likes the WoW Map Radar? (Isolated in a particular corner of the screen)
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ive been wondering myself?:necro:
Blizzard already confirm this. No UI customization or map making tools. They everyone to play and look how blizzard intended.
1. Do you guys have a team that just works on the new Battle.net system and new methods to prevent cheating?
2. What are youre current ideas for the next 3 classes?
3. Is the game going to be longer, shorter or equal than Diablo 2?
4. How are the following are currently working and youre ideas: PVP, questing, and spell tree.
My main question deals with item balancing, mostly runewords, Are we going to see runewords in DIII; How are runewords going to differ from unique loot( same scale, balanced at a more powerful point, etc. )
edit: And another one; Item sets; are we going to be seeing those at all?, and if so are they going to play a more significant part in game play, ( most of the item sets from d2 couldn't compare to the caliber of even some of the mildest runewords )
Any thought on the subject as far as item balance goes and how they're working that out is what I'm mostly getting at. Feel free to pick my question apart.
2. How will skill trees work out, will there still be synergies?
3. Since D3 is said to be a more co-op game, I assume there will be many party-based skills, but what if I wish to solo and those skills become useless (will they?), and through this I would also like to ask how many skills does a class have (on average if the number is different from one class to another)?
4. Since loot is distributed individually will there be a "loot all" button?
5. What is the meaning of the blue/purple gem on the main site, is it just an easter egg or does it actually symbolize something?
6. Will there be a kill counter like in Diablo 1?
7. Are random event objects (as in Shrines from Diablo 1) going to be in?
8. Will Adria be involved in the storyline somehow? Maybe the mother of the girl in the trailer or whatnot?
9. Will unique items play a more significant role in the player's gear, making them really-really unique somewhat like in D1 not more run-of-the-mill put-many-magic-item-properties-in-one-item uniques, and will they have a story or some info attached to them as you want to make it a more lore-centric game than before?
10. Will traps actually be deadly this time 'round and can they be used against enemies as well?
11. Are hirelings in the game? Who is the guy following the barbarian in the gameplay vid just before the summoning of the Thousand Pounder?
12. Will there be spells that manipulate with the environment?
Q: Does light radius become more significant as you travel deeper into dungeons that may not have outside light sources?
2. The potion belt in D2 was actually pure genius as it limited each character to 16 pots max before they had to retreat. If this has been done away with, does this mean a direct key bind to healing/mana potions in the inventory (as in dungeon seige), and if not, does this mean we have to share slots with skills in the "skill bar" which even more limits our character flexibility?
3. D2 was famous during its time for getting rid of loading times (besides loading your character). Would D3 require extensive load times between areas due to it's more complex nature?
4. The barbarian had to leap over the collapsed walkway. Does this mean the background levels are fully explorable by other players who may have to go down instead of accross? If so, does Diablo 3 do away with levels in dungeons?
very good question.
2nd - Primitive guns (hand canons/arquebus/matchlock muskets): yes or no? That will stop the bitching about Larzuk's ideas in D2 being implemented or not in D3.
I'm thinking no load times other than initial
[SIGPIC][/SIGPIC]
[SIGPIC][/SIGPIC]
Will Diablo III use skill trees ?
Will it be available in 4:3 resolutions ?
Will you be able to use the environment to your advantage against bosses too ?
Thats all I want to beside the new battle.net but they don't want to talk about it obviously.
Will there be a limit to the number of accounts a single CD Key can create?
We all love hoarding goodies, will there be any way to facilitate muleing items, or will it be up to players to come up with their own methods?
Will there be a common chest for a character, or even a chest across an entire account?
11. ??? Really?? It's Cain, how did you miss that, the two archers were also just little mercs that followed on a click, And the gem is working as expected.