Actually, there are a few min/max damage prefixes, charms and others
Fool's should perhaps be listed on both places?
Yeah, but we were gonna make separate pages for the charms, remember?
I can definitely throw Fool's in both places since it's only 1 affix. Do you think things like Sharp through Grandmaster's should be in the AR and ED categories both too? They do both obviously, but there's a lot more there than just Fool's. If we want to put those in both sections, it might be a better idea to just make a Header of their own.
Yeah, but we were gonna make separate pages for the charms, remember?
But it's all in the master list on the affix page, which is what we're talking about.
Quote from "Kickin_It" »
I can definitely throw Fool's in both places since it's only 1 affix. Do you think things like Sharp through Grandmaster's should be in the AR and ED categories both too? They do both obviously, but there's a lot more there than just Fool's. If we want to put those in both sections, it might be a better idea to just make a Header of their own.
Agreed. One for AR and Damage, and put all related to that there.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
But it's all in the master list on the affix page, which is what we're talking about.
Mmk. Well, in that case, how about if we separate the Charms/Jewels from the rest of the regular items? That way they'll still be on the page, but they won't be mucking up the regular item categories.
Quote from "PhrozenDragon" »
Agreed. One for AR and Damage, and put all related to that there.
Ok then, I'll make a +AR/ED category for those and Fool's and then throw Grinding into just the regular ED category.
Mmk. Well, in that case, how about if we separate the Charms/Jewels from the rest of the regular items? That way they'll still be on the page, but they won't be mucking up the regular item categories.
Why so? It is after all supposed to be a master list, and if I look for what items can give me extra damage, I want to know if charms/jewels can as well.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Why so? It is after all supposed to be a master list, and if I look for what items can give me extra damage, I want to know if charms/jewels can as well.
Good point...how about this: I'm planning to separate the different categories within a header with just bolded type, i.e.
===+Elemental Resistance=== Cold Resistance
blah blah blah Fire Resistance
yadda yadda Lighting Resistance
and etc.
So I can just make a bolded section for charms/jewels within the proper header, yeah?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
That's still a lot of headers? I mean, you'd have to double the amount of bold headers you have everywhere, it just makes the list that much longer.
Why not include Charms and Jewels in the affix lists directly?
EDIT: I'm dumb. This'll work and look much better, and I'm pretty sure that's what you're going for:
I can just put them in with the regular items, but separate them out within that category. Like for Poison Resistance, I'd have the 4 affixes that can occur on regular items followed by the 12 that can occur on charms (4 for each size) and then the 2 that can exist on jewels. That what you're going for?
And I don't mean that I'll be making entirely different divisions for everything for the charms.
I see what you mean. Still, it's a lot of extra space if you have to add two extra sections under each group. You still haven't told me the significance of separating charms and jewels from all other items.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I see what you mean. Still, it's a lot of extra space if you have to add two extra sections under each group. You still haven't told me the significance of separating charms and jewels from all other items.
Like for Poison Resistance, I'd have the 4 affixes that can occur on regular items followed by the 12 that can occur on charms (4 for each size) and then the 2 that can exist on jewels. That what you're going for?
I think we might mean the same thing
What I mean is, if we look at the current affix list, there a name for it as well as an item type. For poison, it's these four prefixes.
Beryl
Jade
Veridian
Emerald
Entering all different entries into the list, one could sort by name, which would return all beryl affixes first. One can then look at the item types, and see that it does indeed spawn on jewels and charms as well.
Conversively, one could sort by item type, and see that jewels only spawn with beryl and jade, not with veridian and emerald.
The list doesn't even necessarily have to be sorteable. If the items are just entered in a logical way to begin with, it will be apparent from the beginning what items a given affix spawns on and what not.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
The list doesn't even necessarily have to be sorteable. If the items are just entered in a logical way to begin with, it will be apparent from the beginning what items a given affix spawns on and what not.
Yeah, like I've said, if we make this new list sortable, there's very little point in redoing it at all, since we'll still have to put in individual entries for every affix/item combination and it won't help to reduce the current bulk at all. So basically what I'm thinking is that we'll have:
Beryl
Viridian
Jade
Emerald ^All for normal equippable items
Beryl
Viridian
Jade
Emerald ^All for Grand Charms
Beryl
Viridian
Jade
Emerald ^All for Large Charms
Beryl
Viridian
Jade
Emerald ^All for Small Charms
Beryl
Jade ^For Jewels
within each category...obviously Poison Resistance here.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Ok, I threw up a counterexample on the same page. Why not list all items in one cell?
Now it looks terrible without formatting, but once we have cells there and it's all in a table, then they will all start at the same point and be properly left-aligned, as is shown below without the additional text in front. Doesn't that make it easier to read? And you know exactly what Viridian appears on.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I don't see anything in the link in your post or anything new in the one in mine.
EDIT: and all the items that spawn with that particular range of bonuses are in once cell. The name "Beryl" might spawn on regular items, all charm sizes, and jewels, but has a different range of bonuses for each. That's why they need to be separated.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
EDIT: and all the items that spawn with that particular range of bonuses are in once cell. The name "Beryl" might spawn on regular items, all charm sizes, and jewels, but has a different range of bonuses for each. That's why they need to be separated.
Oh, completely missed that. Well that rules out my suggestion.
Ok, made a new suggestion. Exactly what you said first, but rearrange it so the focus comes on the actual modifiers instead, since this list is supposed to focus on those, and the item pages deal with them on an item-to-item basis.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Alright. Either the affix template we currently have is used for this, or I will make something slightly different tomorrow. I can't say that the sort function will be crucial here, but using the same template across all platforms is more neat in way.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
To post a comment, please login or register a new account.
Yeah, but we were gonna make separate pages for the charms, remember?
I can definitely throw Fool's in both places since it's only 1 affix. Do you think things like Sharp through Grandmaster's should be in the AR and ED categories both too? They do both obviously, but there's a lot more there than just Fool's. If we want to put those in both sections, it might be a better idea to just make a Header of their own.
Agreed. One for AR and Damage, and put all related to that there.
Mmk. Well, in that case, how about if we separate the Charms/Jewels from the rest of the regular items? That way they'll still be on the page, but they won't be mucking up the regular item categories.
Ok then, I'll make a +AR/ED category for those and Fool's and then throw Grinding into just the regular ED category.
Good point...how about this: I'm planning to separate the different categories within a header with just bolded type, i.e.
===+Elemental Resistance===
Cold Resistance
blah blah blah
Fire Resistance
yadda yadda
Lighting Resistance
and etc.
So I can just make a bolded section for charms/jewels within the proper header, yeah?
That's still a lot of headers? I mean, you'd have to double the amount of bold headers you have everywhere, it just makes the list that much longer.
Why not include Charms and Jewels in the affix lists directly?
EDIT: I'm dumb. This'll work and look much better, and I'm pretty sure that's what you're going for:
I can just put them in with the regular items, but separate them out within that category. Like for Poison Resistance, I'd have the 4 affixes that can occur on regular items followed by the 12 that can occur on charms (4 for each size) and then the 2 that can exist on jewels. That what you're going for?
I see what you mean. Still, it's a lot of extra space if you have to add two extra sections under each group. You still haven't told me the significance of separating charms and jewels from all other items.
Yeah..see my edit ^
I think we might mean the same thing
What I mean is, if we look at the current affix list, there a name for it as well as an item type. For poison, it's these four prefixes.
Beryl
Jade
Veridian
Emerald
Entering all different entries into the list, one could sort by name, which would return all beryl affixes first. One can then look at the item types, and see that it does indeed spawn on jewels and charms as well.
Conversively, one could sort by item type, and see that jewels only spawn with beryl and jade, not with veridian and emerald.
The list doesn't even necessarily have to be sorteable. If the items are just entered in a logical way to begin with, it will be apparent from the beginning what items a given affix spawns on and what not.
Yeah, like I've said, if we make this new list sortable, there's very little point in redoing it at all, since we'll still have to put in individual entries for every affix/item combination and it won't help to reduce the current bulk at all. So basically what I'm thinking is that we'll have:
Beryl
Viridian
Jade
Emerald ^All for normal equippable items
Beryl
Viridian
Jade
Emerald ^All for Grand Charms
Beryl
Viridian
Jade
Emerald ^All for Large Charms
Beryl
Viridian
Jade
Emerald ^All for Small Charms
Beryl
Jade ^For Jewels
within each category...obviously Poison Resistance here.
You can use this page to just create something and show me: Diablo_Wiki:Sandbox
Now it looks terrible without formatting, but once we have cells there and it's all in a table, then they will all start at the same point and be properly left-aligned, as is shown below without the additional text in front. Doesn't that make it easier to read? And you know exactly what Viridian appears on.
EDIT: and all the items that spawn with that particular range of bonuses are in once cell. The name "Beryl" might spawn on regular items, all charm sizes, and jewels, but has a different range of bonuses for each. That's why they need to be separated.
Oh, completely missed that. Well that rules out my suggestion.
Ok, made a new suggestion. Exactly what you said first, but rearrange it so the focus comes on the actual modifiers instead, since this list is supposed to focus on those, and the item pages deal with them on an item-to-item basis.