The infobox is the same basic design as the NPC. I though of changing it more radically, but I couldn't think of a good reason to change the design. Opinions are appreciated.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
*needs to go do something else before total addiction*
Join the Dark Side
For quest rewards though, I think if the quest reward is the same for all difficulties, it would make more sense to simply list it as a skill point rather than specifically saying he gets one for each difficulty, no?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Like NPCs, they're mostly done, they just need a facelift.
Example page: Sisters'_Burial_Grounds_(quest)
The templates used are these two:
Template:Infobox Quest (Diablo II)
Template:Quests (Diablo II)
The infobox is the same basic design as the NPC. I though of changing it more radically, but I couldn't think of a good reason to change the design. Opinions are appreciated.
Diablo III Analyst
SC2Mapster
For quest rewards though, I think if the quest reward is the same for all difficulties, it would make more sense to simply list it as a skill point rather than specifically saying he gets one for each difficulty, no?
Edit: Nevermind, I am finishing up all Act 1 quests, then I will call it a night.
Edit 2: Scratch the first Edit. I am going to bed now as I just remembered I have an important job interview tomorrow. I have gotten The Search for Cain (quest) and The Forgotten Tower (quest) done.