We have the "toughness" stat being displayed on character screen, but sometimes I'm interested in my mitigation only. It is relatively easy to calculate, but since I'm lazy I just wanted a very simple tool to see my mitigation. I couldn't find one, so I created this little web app:
Should be pretty self-explanatory. Note that this is not meant to be an EHP/toughness calculator so don't ask for that feature - there are plenty of them already. Also, I'm aware that this is just a simplified view on one single aspect; but it shows me quickly if I should rather take the allres or the armor re-roll on my shoulders, for example. For more sophisticated calculation I strongly recommend Loroese's EHP spreadsheet (it's mainly for wizards, but EHP values should be the same for all classes).
If anyone finds a bug/mistake let me know; same for feature requests, though I won't be able to integrate the latter until the weekend, probably.
And I also have a question to anyone reading this - as you might notice, I use mob level 70 and not 73. As we all know, Blizzard got rid of the "max level +3" item level with 2.0.1/RoS. We also know that monster level scales with player level, and we know that drop level scales with monster level. Therefore, I assumed there's no level 73 anymore, everything's exactly player level (i.e., 70). But I can easily change that if someone knows the answer for sure.
I really like this little thing, it's very useful!
What I'd like is boxes to enter how much of a modifier I have on defensive ratings, +AR% and +Armor%, just to make it faster to compare how much e.g. +595 armor on a piece would actually give me after modifiers.
I really like this little thing, it's very useful!
What I'd like is boxes to enter how much of a modifier I have on defensive ratings, +AR% and +Armor%, just to make it faster to compare how much e.g. +595 armor on a piece would actually give me after modifiers.
[quote=Lohegrin;/members/136395-lohegrin]
I really like this little thing, it's very useful!
What I'd like is boxes to enter how much of a modifier I have on defensive ratings, +AR% and +Armor%, just to make it faster to compare how much e.g. +595 armor on a piece would actually give me after modifiers.
hello, just discovered this calculator and had some question if could be implemented ^^
the text area for "improvements per affix " show the % in additive way and is kinda misleading ^^
since wen you see there a 1% increase you may think its low, but that 1% is actually referring to the 90% going to 91% less dmg taken which in reality means is a 10% increase in mitigation
that way ppl can do a faster math in their head as of if is better 130 resist vs a 10% life or 11% less dmg from elites for fast confrontation in their mind
also if could add to the affix row, the secondary for 7% less dmg from ranged/melee and the 200 resist, so we can also see fast what is better to avoid that one-shooting from jailer or thunderstorm a 200 resist to one lightning or arcane or a 7% less dmg from ranged for both
*sry. confusing system for quoting posts, still trying to figure it out...end up writing inside the quoted post odd...*
http://d3resource.com/mitigation/
Should be pretty self-explanatory. Note that this is not meant to be an EHP/toughness calculator so don't ask for that feature - there are plenty of them already. Also, I'm aware that this is just a simplified view on one single aspect; but it shows me quickly if I should rather take the allres or the armor re-roll on my shoulders, for example. For more sophisticated calculation I strongly recommend Loroese's EHP spreadsheet (it's mainly for wizards, but EHP values should be the same for all classes).
If anyone finds a bug/mistake let me know; same for feature requests, though I won't be able to integrate the latter until the weekend, probably.
And I also have a question to anyone reading this - as you might notice, I use mob level 70 and not 73. As we all know, Blizzard got rid of the "max level +3" item level with 2.0.1/RoS. We also know that monster level scales with player level, and we know that drop level scales with monster level. Therefore, I assumed there's no level 73 anymore, everything's exactly player level (i.e., 70). But I can easily change that if someone knows the answer for sure.
What I'd like is boxes to enter how much of a modifier I have on defensive ratings, +AR% and +Armor%, just to make it faster to compare how much e.g. +595 armor on a piece would actually give me after modifiers.
Oh interesting, haven't thought about that. I guess I might be able to add this later, it's on top of my todo list. Thanks!
Very nice, thank you!
Just implemented this, should work now :-)
hello, just discovered this calculator and had some question if could be implemented ^^
the text area for "improvements per affix " show the % in additive way and is kinda misleading ^^
since wen you see there a 1% increase you may think its low, but that 1% is actually referring to the 90% going to 91% less dmg taken which in reality means is a 10% increase in mitigation
that way ppl can do a faster math in their head as of if is better 130 resist vs a 10% life or 11% less dmg from elites for fast confrontation in their mind
also if could add to the affix row, the secondary for 7% less dmg from ranged/melee and the 200 resist, so we can also see fast what is better to avoid that one-shooting from jailer or thunderstorm a 200 resist to one lightning or arcane or a 7% less dmg from ranged for both
*sry. confusing system for quoting posts, still trying to figure it out...end up writing inside the quoted post odd...*
PS: cant delete my post also heh...