I'm assuming that this goes back to the issue I pointed out with Bone Prison which was difficulty HP scaling. Try making a game in normal and see if it's more in line with the calc.
While we're on the subject though, I realized what made the Bone Prison issue stand out to me in the first place. When both Bone Wall and Bone Prison are at level 20, Bone Prison is shown to have 300 Life, whereas Bone Wall has 2760. It's not that big of a differential in-game, so there might be something funky going on still...
2157 life. So that was it There was nothing mentioned about this in the Arreat Summit :confused:
Hmmm actually it still doesn't match... I checked without any skill point bonuses from items in game(12golem mastery, 12clay golem,1 to blood golem and iron golem) and it's 1055 there. Skill calculator says it should be 1239. Maybe iron golem got nerfed? Lol I don't remember seeing anything like that in the patch notes.
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<Gr1m> Hey guys. I'm new here.
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Yeah, I think there's some inconsistencies like that with the Bone spells I mentioned earlier too...maybe it's calibrated for NM? Or just a little bit off. But...I'm pretty sure Superceb is looking into this difficulty scaling issue, so hopefully he'll come up with a solution for the next version.