You should fix bonus dmg system, for example, I put 20pts to ice blast, 20 to blizzard, 20 to frozen orb and 12 to ice bolt then I put 9 skills to cold spells and 18 skills to all skills, with those skills I get 14k dmg to ice blast even though I should get 6.1k dmg.
That's because skills like blizzard gives bonus dmg to ice blast from all 48 points that I have in it even if it shouldn't give bonus dmg after 20 points in it.
I hope you got the main point although my english isn't very well.
Yes don't worry, like I said I'm working on a new version and this will be fixed. Thanks for your feedback!
a good way to make your skill calculator even more useful and complete is to add a character inventory system with it. For exemple, you use last wish runeword... what will it give you in skill bonus .. damage bonus ... etc. If you can add that to your tool, it will be supreme since you can precisely calculate the perfect character skill and item wise
a good way to make your skill calculator even more useful and complete is to add a character inventory system with it. For exemple, you use last wish runeword... what will it give you in skill bonus .. damage bonus ... etc. If you can add that to your tool, it will be supreme since you can precisely calculate the perfect character skill and item wise
Who told you about the Character Plann... wait, nevermind that.
a good way to make your skill calculator even more useful and complete is to add a character inventory system with it. For exemple, you use last wish runeword... what will it give you in skill bonus .. damage bonus ... etc. If you can add that to your tool, it will be supreme since you can precisely calculate the perfect character skill and item wise
It might be just easier to add a section and then you input what levels you have of different auras active. Since the auras will vary in level. It would also be nice to calculate the bonuses from elemental masteries and +% to skill from unique jewels.
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It might be just easier to add a section and then you input what levels you have of different auras active. Since the auras will vary in level. It would also be nice to calculate the bonuses from elemental masteries and +% to skill from unique jewels.
Well, the masteries are skills, so you get them as the skill, which should be working fine.
As far as the item mode, +% to an element might be something to look into.
In Eastern sun the mastery skills are available as oskills. I do not recall if that is the case in regular D2 since I do not remember if I played regular D2 above 1.09.
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In Eastern sun the mastery skills are available as oskills. I do not recall if that is the case in regular D2 since I do not remember if I played regular D2 above 1.09.
It is not part of D2 but could be interesting for items.
K, just got the EleZon build completely figured out, added in BO from the CTA, as well as all the skill bonuses from items.
Made this build with the assumption that the player was wearing...
A shako
Enigma
Lycander's Aim
CTA
Frostburns
Arachnid Mesh
War Travs
A SOJ
A Ravenfrost
edit: And there it is, first bug I've found.
Somehow, the skills have been buffed twice for the Battle Command, and the Skill bonuses.
So, instead of giving +10 to passive and magic in total, it's been given +20.
Likewise, the bow and crossbow skills, instead of giving +12, have been given +24.
Only happened when I used my link though, this did not happen in my original build page.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
K, just got the EleZon build completely figured out, added in BO from the CTA, as well as all the skill bonuses from items.
Made this build with the assumption that the player was wearing...
A shako
Enigma
Lycander's Aim
CTA
Frostburns
Arachnid Mesh
War Travs
A SOJ
A Ravenfrost
edit: And there it is, first bug I've found.
Somehow, the skills have been buffed twice for the Battle Command, and the Skill bonuses.
So, instead of giving +10 to passive and magic in total, it's been given +20.
Likewise, the bow and crossbow skills, instead of giving +12, have been given +24.
Only happened when I used my link though, this did not happen in my original build page.
Not to be a negative nancy, but it may be a good idea to work out some of the more serious bugs before posting this up..
So.... What? :O. The Battle Command and Extra Skills functions add double the amounts they should? I don't think so, the skill level's are correct. Can you recreate it? The system was updated a little bit ago. It only happens when trying to link to it? This may be a slight bug with the link itself.
Quote from "Zhar" »
May even consider making a thread in which nobody can post, for your todo list.
On mine, the skills that were maxed out have the correct skill levels (the skills that had 20 points into them), but all the other skills that had 1 point into them, do not, they have double.
Check the link again, might just be something wrong on my end :/.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
On mine, the skills that were maxed out have the correct skill levels (the skills that had 20 points into them), but all the other skills that had 1 point into them, do not, they have double.
Check the link again, might just be something wrong on my end :/.
Looks like it works fine for me, o_O. You have +9 to All Skills and then BC, which adds +10. Not sure what you're saying, all the skills that are 11 are now 21. The other skills are 25, 30, and 32.
EDIT: Ceb says it's because of the old system, so it should be fixed with the update we just did.
K, just got the EleZon build completely figured out, added in BO from the CTA, as well as all the skill bonuses from items.
Made this build with the assumption that the player was wearing...
A shako
Enigma
Lycander's Aim
CTA
Frostburns
Arachnid Mesh
War Travs
A SOJ
A Ravenfrost
edit: And there it is, first bug I've found.
Somehow, the skills have been buffed twice for the Battle Command, and the Skill bonuses.
So, instead of giving +10 to passive and magic in total, it's been given +20.
Likewise, the bow and crossbow skills, instead of giving +12, have been given +24.
Only happened when I used my link though, this did not happen in my original build page.
Nailed it. Will be fixed in the next version, soon.
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Yes don't worry, like I said I'm working on a new version and this will be fixed. Thanks for your feedback!
Ok thanks, I see it with Chrome. I'll see what I can do about it.
Who told you about the Character Plann... wait, nevermind that.
Yea I know, most of those functionalities are broken, I'm fixing that right now.
It might be just easier to add a section and then you input what levels you have of different auras active. Since the auras will vary in level. It would also be nice to calculate the bonuses from elemental masteries and +% to skill from unique jewels.
Well, the masteries are skills, so you get them as the skill, which should be working fine.
As far as the item mode, +% to an element might be something to look into.
Diablo III Analyst
SC2Mapster
It is not part of D2 but could be interesting for items.
Made this build with the assumption that the player was wearing...
A shako
Enigma
Lycander's Aim
CTA
Frostburns
Arachnid Mesh
War Travs
A SOJ
A Ravenfrost
edit: And there it is, first bug I've found.
Somehow, the skills have been buffed twice for the Battle Command, and the Skill bonuses.
So, instead of giving +10 to passive and magic in total, it's been given +20.
Likewise, the bow and crossbow skills, instead of giving +12, have been given +24.
Only happened when I used my link though, this did not happen in my original build page.
For example, Eschutas gives 14% or so to fire skill damage.
Would be nice to have a little section where you can add percentage adjustments for facets, and items n' such.
Yes, I think that's what we were talking about. I'll put that in the "todo" list.
... Erm, *coughs*.
Wow, just saw it like... a post above mine.
Oh well, next time I'll get it right.
Also, you might want to make separate threads for suggestions, and bugs.
Else this list will get way too cluttered.
May even consider making a thread in which nobody can post, for your todo list.
So.... What? :O. The Battle Command and Extra Skills functions add double the amounts they should? I don't think so, the skill level's are correct. Can you recreate it? The system was updated a little bit ago. It only happens when trying to link to it? This may be a slight bug with the link itself.
He's working on that, :p.
Diablo III Analyst
SC2Mapster
Check the link again, might just be something wrong on my end :/.
Looks like it works fine for me, o_O. You have +9 to All Skills and then BC, which adds +10. Not sure what you're saying, all the skills that are 11 are now 21. The other skills are 25, 30, and 32.
EDIT: Ceb says it's because of the old system, so it should be fixed with the update we just did.
Diablo III Analyst
SC2Mapster
In fact I'll add a quickfix to support old link to builds (1 day old... lol).
I'm un-stickying this thread, todo list will go in the new sticky.
Nailed it. Will be fixed in the next version, soon.