There isn't anything wrong with Sader but there is something wrong when you compare it to dh/barb.
Add Firebird wiz in that list because they just have to nuke to 3000% and things will die guaranteed, and all of a sudden you're saying there's only something wrong with sader when compared to half of the classes. Also, I'm hearing DH got buffed which is hilarious.
DH was buffed... As long as you're just spamming elemental arrow and staying near your enemies.
Wasn't there just a video saying sentry range is huge in PTR? I didn't watch it myself because I find sentry DHs lame and boring. Firebird wiz is broken on GR because they can nuke and run. Any class that can do damage without taking damage while moving through a GR transcends sader.
There isn't anything wrong with Sader but there is something wrong when you compare it to dh/barb.
Add Firebird wiz in that list because they just have to nuke to 3000% and things will die guaranteed, and all of a sudden you're saying there's only something wrong with sader when compared to half of the classes. Also, I'm hearing DH got buffed which is hilarious.
lol lol you scrubs. get back on topic. no one cares about 1h or 2h weapons. HS is fine because we get a shield too (maybe the dmg decrease could be a LITTLE less but thats nitpicking).
the reason why saders are stuck is because of the one and only one reason someone else stated above somewhere:
we have to stick around and take dmg that other classes can avoid.
dh's are completely broken with perma smokescreen and sentries in general (havent played ptr, hopefully changes combined with new dh set will fix dh. dh is an archery class not a retarded engineer class. sentries have made dh unplayable to me)
wizard firebird is burn while running away
raekor barb is perma stun while push/dragging stuff around
monk solo rift is probably worse off than sader so ill leave that alone
havent played wd in a long long time, so i cant comment on that.
the problem is condemn in a group with blade of prophecy equipped is probably the most dps in the game, but we have to stand around in the middle while face tanking...trying to play with flawed vacuum pull mechanics to stay safe and proc strongarm. falls well short of barbs perma cc raekor charge also with strongarm
so..some people try to avoid the damage altogether with phalanx stampede! then youre a ranged class and youre compared to dh's and wiz's which are SUPER safe with more or equal damage.
what are the improvements necessary you ask? increase condemn damage to not have to face tank as long. increase tankiness drastically so we can stick around in the middle condemning.
roland wont work because AC is required. AC requirement wont change unless theres a HUGE crusader overhaul, which blizzard will never do. stampede shouldnt be compared to condemn because comparing melee with ranged is too different. When compared to ranged classes, phalanx is simply trash and cant be saved without a class changing overhaul or introduction of game breaking weapons. Seriously to compare to (current) DH phalanx would need some rune that makes it spawn illusions that also cast phalanx with no damage gimp PLUS almost permanent invincibility (constant invulnerability passive or something). To compare with wiz it would have to be phalanx dmg burns permanently while the sader rides his horsie around finding new mobs.
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the reason why saders are stuck is because of the one and only one reason someone else stated above somewhere:
we have to stick around and take dmg that other classes can avoid.
dh's are completely broken with perma smokescreen and sentries in general (havent played ptr, hopefully changes combined with new dh set will fix dh. dh is an archery class not a retarded engineer class. sentries have made dh unplayable to me)
wizard firebird is burn while running away
raekor barb is perma stun while push/dragging stuff around
monk solo rift is probably worse off than sader so ill leave that alone
havent played wd in a long long time, so i cant comment on that.
the problem is condemn in a group with blade of prophecy equipped is probably the most dps in the game, but we have to stand around in the middle while face tanking...trying to play with flawed vacuum pull mechanics to stay safe and proc strongarm. falls well short of barbs perma cc raekor charge also with strongarm
so..some people try to avoid the damage altogether with phalanx stampede! then youre a ranged class and youre compared to dh's and wiz's which are SUPER safe with more or equal damage.
what are the improvements necessary you ask? increase condemn damage to not have to face tank as long. increase tankiness drastically so we can stick around in the middle condemning.
roland wont work because AC is required. AC requirement wont change unless theres a HUGE crusader overhaul, which blizzard will never do. stampede shouldnt be compared to condemn because comparing melee with ranged is too different. When compared to ranged classes, phalanx is simply trash and cant be saved without a class changing overhaul or introduction of game breaking weapons. Seriously to compare to (current) DH phalanx would need some rune that makes it spawn illusions that also cast phalanx with no damage gimp PLUS almost permanent invincibility (constant invulnerability passive or something). To compare with wiz it would have to be phalanx dmg burns permanently while the sader rides his horsie around finding new mobs.