It's the "gambling" part that makes it fun. It's the randomness that keeps people that play a lot going, to get that good item. And "weeks and weeks" for a set? I levelled a barb by hand and completed his raekor set in 12 hours of playtime on him. Yes I do miss a furnace on him. Yes I had 600+ paragon to get him started. No I don't care he's not "complete", bet I can finish him after 2 weeks or so. And that makes me play.
Having all the items, on any char, within 12 hours (I'm pretty close, did same thing several times by now), just like everyone else, would push me away from the game.
I started playing WOW at some point. You know what pushed me away? A friend telling me that item x always comes with stats y,z,... It's the randomness that keeps me in D3, as the more time you play, the more you can stand out the group because of your gear. I even think the rolls are too narrow because of this. Nobody really cares if you have a high or low roll anymore, since they are too close anyway...
I hate the ideas. As said before, making items farmable in a zone/difficulty goes against what they have done with rifts, and would make the game boring (From what I read, set items are not an issue, everyone has them. It's furnace, tasker, smk, ... that are hard. So everyone would be farming 1 zone over and over and over...).
As for your "tempering", I think most stat ranges are to small already (426-500 mainstat on a chest, difference between a good and bad roll are so small), the option to reroll 1 stat on every item makes it easy to turn most items into above average items. Being able to "temper" every roll on every item to max would take away any difference in items. Might as well put a "tailor" in town where you pick what item you want, what 6 stats (including secondaries) are on it, and how high they roll.
Everyone his opinion, but if you really want options to get any item you want without farming for it (multiple times to get best rolls) for days, just bring the AH and RMAH back (I do love this idea, I loved building sets on stream for viewers, would be a huge community boost again).
In the end, whatever "solution" you come up with, it will always be the same people that have an advantage: those who play a lot. Back in the day with AH, those who played a lot found more items to sell and had more gold, could snipe items and flip, and have the best gear (not talking about RMAH, but was actually a good alternative for people without time to play), now people that play a lot will have the best gear, because they get way more drops and can pick the best one, instead of going with that 1 single drop (talking about entire gear, you can be lucky and get a perfect piece after 2 minutes, but your other pieces are far from perfect). Your "tempering" solution will require gold and mats. Either it's so cheap that everyone has max stats within a few hours, or the advantage for people playing a lot is even bigger (better rolls so lower cost to upgrade to max, and resources to upgrade to max). People will complain about it anyway.
Conclusion: Want better items? Farm!
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It's the "gambling" part that makes it fun. It's the randomness that keeps people that play a lot going, to get that good item. And "weeks and weeks" for a set? I levelled a barb by hand and completed his raekor set in 12 hours of playtime on him. Yes I do miss a furnace on him. Yes I had 600+ paragon to get him started. No I don't care he's not "complete", bet I can finish him after 2 weeks or so. And that makes me play.
Having all the items, on any char, within 12 hours (I'm pretty close, did same thing several times by now), just like everyone else, would push me away from the game.
I started playing WOW at some point. You know what pushed me away? A friend telling me that item x always comes with stats y,z,... It's the randomness that keeps me in D3, as the more time you play, the more you can stand out the group because of your gear. I even think the rolls are too narrow because of this. Nobody really cares if you have a high or low roll anymore, since they are too close anyway...
I hate the ideas. As said before, making items farmable in a zone/difficulty goes against what they have done with rifts, and would make the game boring (From what I read, set items are not an issue, everyone has them. It's furnace, tasker, smk, ... that are hard. So everyone would be farming 1 zone over and over and over...).
As for your "tempering", I think most stat ranges are to small already (426-500 mainstat on a chest, difference between a good and bad roll are so small), the option to reroll 1 stat on every item makes it easy to turn most items into above average items. Being able to "temper" every roll on every item to max would take away any difference in items. Might as well put a "tailor" in town where you pick what item you want, what 6 stats (including secondaries) are on it, and how high they roll.
Everyone his opinion, but if you really want options to get any item you want without farming for it (multiple times to get best rolls) for days, just bring the AH and RMAH back (I do love this idea, I loved building sets on stream for viewers, would be a huge community boost again).
In the end, whatever "solution" you come up with, it will always be the same people that have an advantage: those who play a lot. Back in the day with AH, those who played a lot found more items to sell and had more gold, could snipe items and flip, and have the best gear (not talking about RMAH, but was actually a good alternative for people without time to play), now people that play a lot will have the best gear, because they get way more drops and can pick the best one, instead of going with that 1 single drop (talking about entire gear, you can be lucky and get a perfect piece after 2 minutes, but your other pieces are far from perfect). Your "tempering" solution will require gold and mats. Either it's so cheap that everyone has max stats within a few hours, or the advantage for people playing a lot is even bigger (better rolls so lower cost to upgrade to max, and resources to upgrade to max). People will complain about it anyway.
Conclusion: Want better items? Farm!