I really like to amount of effort you put into your ideas, but I'm sorry to say, I don't really like them. Here's why:
[NOTE: The following is my personal opinion and does not reflect anything other than my person opinions.]
1. I'm not a fan of the way you are placing the activation of these events in the menu GUI. I feel that this takes away from the persistence of the world, making it feel less like a living, breathing world. Instead people just flip through a menu and activate them. I would rather these events be implemented in the actual world where you can either find them while adventuring, talk to an NPC in town, go through a portal in town, or something else that is found within the world itself.
2. I never really enjoyed competition with other players in my Diablo, I did however enjoy the simple D2 mechanic of joining a game and pvping with other players. Essentially, I feel like your ideas over complicate what the metagame should be. I would rather something simpler. This is definitely just my person opinion, but maybe your ideas just require a bit more polish.
3. Lastly, even though RNG can be a detriment to the game sometimes, Diablo is especially unique due to its RNG. I feel your ideas are taking away from the randomness of the game by making things consistent and static. The way your ideas work and would be most effective is by having that level of consistency to keep the playing field fair. That is where I think you are looking at things wrong, I feel the basis of any metagame idea needs to take into account the RNG and build around that, without taking away from it.
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[NOTE: The following is my personal opinion and does not reflect anything other than my person opinions.]
1. I'm not a fan of the way you are placing the activation of these events in the menu GUI. I feel that this takes away from the persistence of the world, making it feel less like a living, breathing world. Instead people just flip through a menu and activate them. I would rather these events be implemented in the actual world where you can either find them while adventuring, talk to an NPC in town, go through a portal in town, or something else that is found within the world itself.
2. I never really enjoyed competition with other players in my Diablo, I did however enjoy the simple D2 mechanic of joining a game and pvping with other players. Essentially, I feel like your ideas over complicate what the metagame should be. I would rather something simpler. This is definitely just my person opinion, but maybe your ideas just require a bit more polish.
3. Lastly, even though RNG can be a detriment to the game sometimes, Diablo is especially unique due to its RNG. I feel your ideas are taking away from the randomness of the game by making things consistent and static. The way your ideas work and would be most effective is by having that level of consistency to keep the playing field fair. That is where I think you are looking at things wrong, I feel the basis of any metagame idea needs to take into account the RNG and build around that, without taking away from it.