Hows Gr100 for endgame? At least 50 at this point in the game (solo)
Greater Rits are more akin to scoreboards on an arcade game than leaderboards. They serve basically no purpose for improving your character, and are purely optional.
While challenge is an important part of endgame, I make the distinction that a proper endgame has to have interlocking systems of progression and challenge. If your "endgame" content offers the same drops as everywhere else, it's not much of an endgame. Likewise, an infinitely scaling statistical system is more of a curiosity and time-waster than a structured challenge.
It's funny seeing people claim that "ARPGs don't have an endgame" and "That's just not what this game is about" when Diablo 3 DID have a very strictly defined endgame at one point. It was called Inferno, and it was exactly what you'd expect out of an endgame: brutally difficult for most people, with really good rewards if you could clear it efficiently. Then a bunch of people complained, and it got nerfed into the ground to the point where Blizzard felt comfortable removing it entirely, since it no longer served its original purpose (you know, actual challenge). Those same people now complain about how the game feels "empty" and "boring".
Moral of the story? Most people don't actually know what they want. I wish Blizzard would go back to doing their own thing without worrying about focus testing. It resulted in better games.
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While challenge is an important part of endgame, I make the distinction that a proper endgame has to have interlocking systems of progression and challenge. If your "endgame" content offers the same drops as everywhere else, it's not much of an endgame. Likewise, an infinitely scaling statistical system is more of a curiosity and time-waster than a structured challenge.
Moral of the story? Most people don't actually know what they want. I wish Blizzard would go back to doing their own thing without worrying about focus testing. It resulted in better games.