This makes the WoW/MM-Conflag build even better. Do you think MM will become so good that it's worth dropping entirely WoW/CDR?
That's a possibility, however you'll still need some AOE spell for situations when you're surrounded by tons of trash mobs. For everything else MM/Conflag + Mirrorball + Depth Diggers should be enough. Currently on PTR my MM crits for ~8-8.5M vs trash and ~11-12M vs elites, so with those new pants I expect the numbers to go as high as ~15M and ~21M respectively. That's insane.
On live, my personal choise for AOE is the 7-meteor as I have a decent cindercoat. Can summon 21 of them before running out of AP, so they pretty much decimate all AOE packs.
YOU lose the fire run that give ur explosion more dmg!
you lose improved archon rune thats 22% more dmg.
and sexy teleport.
as i said. would not use archon without vyr's. then go something else >.<?
Uhm. Here's the thing -
If you take archon in a fire build without vyrs, you choose the fire explosion rune, in order to gain advantage of the fire gear you have (duh).
You then lose: -20 seconds, teleport, slow time, and 22% bonus dmg.
You gain a magefist or a cindercoat which is +20% dmg. It basicly outweights the 22% rune loss.
So in the end, you lose slow time, teleport, and -20 seconds in order to gain depth diggers and ice climbers (or, currently, cains for the IAS/magicfind). Yea, having archon without vyr's is just fine (and in rifts when you get the CD-reduc pylon, your vyrs is totally useless either way).
will not use archon without vyr's. U lose combustion rune more fire dmg for explosion and the improved rune 22% more dmg overall. aswell as sexy tp. and cdr.
That made no sense. Want to try again in english >.<?
But then we have to use vyrs gloves. and no magefist. gain ~100% dmg from diggers. and lose 20% fire from magefist. its worth well gonna love to try this tho
Just don't be derpy and use Vyrs. You can keep Archon as a cooldown against particularly nasty elites if you want, but you really don't need vyrs to lower the cd by 20%, or the "well, these skills are fun but not really needed as I rip everything apart anyway LOL"-skills that the set provides. If you're playing solo, Unity+SoJ with magefists/cindercoat/depth diggers/aughild 3 set through helm/shoulder/bracer and ice climbers is prob your best bet.
This is a Signature spell. Signature spells are free to cast.
Launch a missile of magic energy, dealing 170% weapon damage as Arcane.
MM are not a resource generator, so it shouldn't work with MM. It may with Prodigy, but it will need to be tested on the PTR.
DO NOT DENY ME MY DREAM. I SHALL NOW GO AND CRY.
Hadn't even really considered MM not to be a "generator", but it's true they say it's a "signature spell". In which case, this might be the reason they buffed the base damage of magic missiles (to balance with other classes having depth diggers available)? Either way:
BOOO :(.
YOUR DREAM WILL RETURN.
Saw a linked pair of depth diggers on PTR, the text said "Your Resource Generators and Signature Spells deal 98% more damage."
Edit: Put in the 98% instead of range.
YES! IT LIVES! OH MY GOD IT LIVES!
Already doing 7-8M crits on mobs and 12-14M crits on elites with my missiles. So one cast of magic missile = potential 75M dmg to a boss. Notbad.jpg
This is a Signature spell. Signature spells are free to cast.
Launch a missile of magic energy, dealing 170% weapon damage as Arcane.
MM are not a resource generator, so it shouldn't work with MM. It may with Prodigy, but it will need to be tested on the PTR.
DO NOT DENY ME MY DREAM. I SHALL NOW GO AND CRY.
Hadn't even really considered MM not to be a "generator", but it's true they say it's a "signature spell". In which case, this might be the reason they buffed the base damage of magic missiles (to balance with other classes having depth diggers available)? Either way:
BOOO :(.
(No, but seriously, they're going to buff a spec that's already fairly viable - MM conflag - by doubling the damage output it does simply by getting a pair of pants? Which, I might add, has not been an important slot for MM conflag unless you ran with Vyrs at the same time, which I personally don't cos giving up magefists/cindercoat and ice climbers sucks).
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If you take archon in a fire build without vyrs, you choose the fire explosion rune, in order to gain advantage of the fire gear you have (duh).
You then lose: -20 seconds, teleport, slow time, and 22% bonus dmg.
You gain a magefist or a cindercoat which is +20% dmg. It basicly outweights the 22% rune loss.
So in the end, you lose slow time, teleport, and -20 seconds in order to gain depth diggers and ice climbers (or, currently, cains for the IAS/magicfind). Yea, having archon without vyr's is just fine (and in rifts when you get the CD-reduc pylon, your vyrs is totally useless either way).
Already doing 7-8M crits on mobs and 12-14M crits on elites with my missiles. So one cast of magic missile = potential 75M dmg to a boss. Notbad.jpg
Hadn't even really considered MM not to be a "generator", but it's true they say it's a "signature spell". In which case, this might be the reason they buffed the base damage of magic missiles (to balance with other classes having depth diggers available)? Either way:
BOOO :(.
Magic Missile
Legendary Power added
All resource generators deal 80-100% more damage
(No, but seriously, they're going to buff a spec that's already fairly viable - MM conflag - by doubling the damage output it does simply by getting a pair of pants? Which, I might add, has not been an important slot for MM conflag unless you ran with Vyrs at the same time, which I personally don't cos giving up magefists/cindercoat and ice climbers sucks).