all i can say is holy crap u got all that in 4 days? Took me around 30k bloodshards to just get TnT :''( lol
I find that hard to believe unless he played 4 days as in 96 hours. Prob took me at least a couple of weeks if not longer to get what I have and I think his 4-day gear is better than mine.
Fire builds are honestly great for those who havnt gotten to T6 sub 10 yet.. try to get their with a fire build and you need to get lucky with the packs, density, and way to many other things to make fire > phys.. phys turrets are by far the DH end game for anything efficient in T6.
How so unless you're using Guardian Turrets for survival.
Death, you have a sub 10 min T6 run w/ a fire build?.. I have never seen one...
I do not, I'm currently just around 10min for T5 clear in my fire build. I will give Physical a shot as all I'd have to do is reroll the fire dmg on current gear to physical. My gear also still have room for improvement (first and only Rucksack rolled 16% ias and 8.5% crit, no sentry/ms/ca dmg on shoulders/chest/helm, no trifecta RoRG or TnT, and no 10% dmg on Buriza).
Test method: Run T6 rifts over and over - you will see the efficiency and effectiveness of physical build (more automatic damage and survive-ability)
I should add if you are just looking for a build to single target RGs or Ghom then yes Fire but for T6 Rifts Physical is superior.
If I got enough Souls to convert all 3 items to Physical I'll give it a shot. I'm currently clearing T5 in about ~10min when not trying to rush through.
How is the 100% rocket damage from Ballistics applied? Does it mean it doubles or if they originally do 400% they now do 500%?
I've been keeping up with this thread. Like I said prior - I've tested both Phys and Fire and I can say with TnT Phys is overwhelming favorite for T6. I highly suggest you try this if you have not already.
What was your testing method? I'm not sure atm if I have enough Souls to reroll physical on my SoJ, bracers, and amulet. Will certainly give it a try though if I can. So you went with Ballistics + CA:SS + MS:Broadside + Spitfire?
Here's a little secret Deatherian, you can use Sentry with Spitfire Turretas Physical, it wont changeShooting StarorSupression Fire to fire, so still 3 x 400% from SS > 3 x 160% from Arsenal, Ballistics is awesome for SS, it even has higher damage than the initial impact if you're 1 on 1'ing a RG, and no, Spitfire Turret "proc" is not even significant enough to put it into SS vs Arsenal comparison, in fact, iwould have the +15% reduce dmg from Guardian Turret if i werent running Mr Yan.
I know it won't, but the rockets from spitfire are still Fire are they not? Also the 3 rockets from SS don't all fire if there are less than 3 targets to hit, whereas the grenades from LfB can all hit. And why compare SS vs Arsenal when with M6 you'll be running both CA and MS with difference being the runes for each. You should compare Arsenal vs Broadside/Suppression (I'd prob lean Broadside since I'm not having any issues with Disc). I would like to see the math on that. Do the 3 rockets from Arsenal boosted by Ballistics outdps the 460% wpn dmg from Broadside?
Instead of just comparing SS vs Arsenal's rockets. What we really need is SS + Broadside vs LfB + Arsenal.
PS, I was going to ask as well before I finished reading your whole post. If Spitfire's rockets are so insignicant, and even more so for phy build, and if you don't need Guardian, would it be better to run Impaling instead or do the rockets still do better than impaling via Ballistics even w/o +fire gear?
Fire builds are honestly great for those who havnt gotten to T6 sub 10 yet.. try to get their with a fire build and you need to get lucky with the packs, density, and way to many other things to make fire > phys.. phys turrets are by far the DH end game for anything efficient in T6.
How so unless you're using Guardian Turrets for survival.
Running T&T without a phys build is basically ditching 20% to all fire damage for 50% of the base attack speed.. that math doesnt add to TnT being better for a fire build at all..
for yourself no, but I think you're underestimating how much pets and sentries benefit from the 50% attack speed.
What superior AoE? LfB has better AoE component than SS. And Ballistic is not a dead passive on Fire too as it boosts Arsenal and Spitfire Turrets. And putting turrets aside, go ahead and compare how many clusters can you fire with and without Cindercoat. With it I can literally spam it while setting down turrets, and without it I spend "free" time doing what.. Hungering Arrow mostly? I'm not saying physical is bad, it's not, but please try not to be biased.
I said both are good but apparently you can't read and seem a little biased yourself. I'll tell you one thing fire is garbage for, fire mobs. They take massive reduced damage, especially spiders. Fire doesn't benefit from ballistics like physical does. Pets deal huge damage as physical, watch them slaughter a t4 guardian. My crusader is fire and the fire mobs alone were enough to change my mind.
How does fire not benefit from Ballistics?
Spitfire Turrets' rockets are fire, rockets from MS:Arsenal are fire. Physical seem to only have CA:SS working with Ballistics. I actually feel like fire benefits from Ballistics better than physical.
Been playing both phy and fire with top gear. And seriously, both are good and I cannot tell the difference. I got top gear for ages and I still can't decide which to chose therefore, i keep switching between fire and phy.
- Fire build can take advantage of magefist without hurting your toughness (unlike cindercoat).
- Phy build can take advantage of TnT or even garwulf without hurtint your toughness too.
Fire tho can hit harder but phy can hit faster. Seriously it's just too hard to come up with a conclusion when you see all those number output with all the turrets. You never know if it was your pet are your dogs and since it's scrolling so damn fast you barely have time to see the numbers...
Those 2 are just simply good and what is gonna make the difference is just the items you currently have at your disposition.
How come no one here is running Fire with TnT? It's not like TnT doesn't grant the speed boosts for pets and sentries if you run fire runes for your sentries. It's not like physical build with M6 can go higher in elemental damage over Fire. I just find the fire runes match up better than physical so I went with fire while not using Magefist or Cindercoat.
What superior AoE? LfB has better AoE component than SS. And Ballistic is not a dead passive on Fire too as it boosts Arsenal and Spitfire Turrets. And putting turrets aside, go ahead and compare how many clusters can you fire with and without Cindercoat. With it I can literally spam it while setting down turrets, and without it I spend "free" time doing what.. Hungering Arrow mostly? I'm not saying physical is bad, it's not, but please try not to be biased.
I did some testing on Ghom switching between TnT, Magefist, and Cindercoat (which meant switching gloves to Mara), and TnT came out the best (although only slightly ahead of Magefist, perhaps the extra fire damage is canceled by faster rate of fire for sentries and pets). Granted this was done with me not firing at all, so atm I'm not sure if Cinder could trump TnT in a scenario where I'd get to fire off more CA:LfBs on my own.
I still prefer M6 with TnT though, Sentries firing crazy fast is really a sight to behold.
I run physical with tnt and I won't be going back to fire anytime soon this is just too much faceroll in t6 with automatic dmg
I actually run Fire with M6 (6pc Mara) + TnT, no Magefist and no Cindercoat, don't really see I can't go fire just b/c I don't have those pieces since it's not like I can have +physical items in those slots. I just like the fire skills better with CA:LfB and MS:Arsenal with Ballistics boosting the Rockets damage. I just feel like it matches up better to use Spitfire Turrets pumping out fire skills and all the damage is fire instead of some physical some fire (the rockets from Spitfire are fire). If you go physical I'd assume you're running CA:SS and MS:Broadside. If you have SS then it's likely you also run Ballistics, which Broadside does not take advantage and neither do the physical sentries.
I ran physical for a while and just felt like the skills don't synergize well and switched to Fire.
I have all Marauders pieces except the head AND I don't have a RoRG that I'd consider goosd enough to wear yet, drop way too much damage.
Here's my build atm. I do have a Garwulf's three socketed but again I'd like to wait for the head piece OR a RoRG of worth.
I guess my main question is should I go Garwulf or 6 piece Marauders when I get the Ring? Which is better the 6 piece bonus or the two extra dogs? I'd tend to think the dogs?
And a side question, what's up with the stats on the link? My damage is right at 961k if I remember right and dex is well into the 8k range. The paper DPS on the bow ( don't mock the cluck!) is 2623 so far and it will go higher (WTH?).
And have they confirmed transmog benefits for the Marauders next patch?
Are my passives and +% damages okay on gear? Do I need to go all fire or all phys?
I do need another socket on pants but just acquired them last night and rolled the one so far.
6pc Mara bonus trumps the extra dogs by a ton imo. Also when you consider RoRG dropping yoru dps too much, you also have to consider what you're giving up by not wearing RoRG. You'll need to get the headpiece though to make it work as you'd want to retain Tasker and Theo with the 6pc Mara build. Honestly though I think you should try 6pc Mara build (replace vault with sentry of your choice) minus TnT for now and see how you like it. It does shine better with a 2h xbow + Rucksack though.
You should definitely add some elemental damage on your bracers. Ideally you'd want elemental, dex, vit, crit as the 4 stats. Try to find one with dex/vit/crit already on it so u can reroll for whatever element you're currently stacking.
I don't understand, what's so good in physical? None of the physical spenders are even close to CA:LfB, with Cindercoat you can spam CA yourself in addition to sentries which is a big dps boost, the only pet that does good damage is a Wolf, not to mention pets are simply dumb and you can't direct their attacks any way. I really don't see any advantage.
B/c when you're running Garwulf with 4pc Maras pets are a significant part of your damage and they get boosts from Physical. However, with that said, I don't think it's a build worth running until TnT is acquired.
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Instead of just comparing SS vs Arsenal's rockets. What we really need is SS + Broadside vs LfB + Arsenal.
PS, I was going to ask as well before I finished reading your whole post. If Spitfire's rockets are so insignicant, and even more so for phy build, and if you don't need Guardian, would it be better to run Impaling instead or do the rockets still do better than impaling via Ballistics even w/o +fire gear?
Spitfire Turrets' rockets are fire, rockets from MS:Arsenal are fire. Physical seem to only have CA:SS working with Ballistics. I actually feel like fire benefits from Ballistics better than physical.
I still prefer M6 with TnT though, Sentries firing crazy fast is really a sight to behold.
I ran physical for a while and just felt like the skills don't synergize well and switched to Fire.
You should definitely add some elemental damage on your bracers. Ideally you'd want elemental, dex, vit, crit as the 4 stats. Try to find one with dex/vit/crit already on it so u can reroll for whatever element you're currently stacking.