A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
The lol unity provides a 50% dmg reduction and since you will be running 6/6 Akkhan you get to use Harrington and Reaper's Wraps.
You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.
Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
you are still mistaken and heres exactly why if you are going without cindercoat you will have to have a primary skill (wrath generator) because without the 30% cost reduction even reapers wrath cant make up for the cost of Foth so you will be dry of wrath which means less damage and less healing since wrathful aint coming to play
thats why cindercoat does the massive job of giving you 30% cost reduction which removes the primary skill generator and on top of that gives you another 20% fire dmg
btw if you havnt tested the wrathful generation dont spit out non sense please... im running blessed hammers as cost of 3 wrath each hammer gives me 4k because i got 22k health globe now i can cast off 2 every 1.12 seconds which comes to 8k.(im not with akkhan set) add the life per hit and 8k life per second and im face tanking t5 ez
how reapers suppose to maintain you on bosses? when each cast of foth cost 13 wrath when you generate 7.5 wrath and you cast 2 foth per 1.20 seconds how much health globe you think boss drops? and on top of that you need to stop attacking and run to take them if you go solo which makes you lose more dps
go with RoRG and cindercoat it does the job insanely better than going without
Playing both with FotF-Shotgun build and Darklight-Fire build,I don't have a wrath generator on my skills except for provoke and neither a cindercoat for my fire build and never had any issues so ye, I have tested it and it works perfectly just with Reaper's Wraps even on single target. You just need to play smart and you will see that in the end you dont need a cindercoat.
first of all with shotgun build you take 10 mana generation so it has nothing to do with this build anyway...
second lets say with or without cinder you can maintain spam non stop foth as it is anyways Crusader got way more toughness than dps so the lack here is dps now basicly if you need unity + follower to survive t6 there is already a mistake in the build or bad gear...
now as a crusader you will want more dps since toughness now unity gives you 15% elite dmg and 3x stats now cindercoat gives you 20% fire dmg so you earn 5% more fire dmg and it adds to normal mobs and elites
so in the end you gain more damage... so why go unity?
Afaik Cindercoat is only +5-10% on fire dmg and can't go above that so correct me here if I'm wrong but even on the armory it shows that it's 5-10% so no idea where you get this 20% on cindercoat.
Now on unity,as I said above you can squeeze more dmg by rerolling stats like vit or all res to dps ones like cc,chd,cdr. I for one have several pieces that have neither vit or all resist at all.That's why you go unity because it lets you go with a more offensive stat orientation which results in more dps.
A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
The lol unity provides a 50% dmg reduction and since you will be running 6/6 Akkhan you get to use Harrington and Reaper's Wraps.
You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.
Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
you are still mistaken and heres exactly why if you are going without cindercoat you will have to have a primary skill (wrath generator) because without the 30% cost reduction even reapers wrath cant make up for the cost of Foth so you will be dry of wrath which means less damage and less healing since wrathful aint coming to play
thats why cindercoat does the massive job of giving you 30% cost reduction which removes the primary skill generator and on top of that gives you another 20% fire dmg
btw if you havnt tested the wrathful generation dont spit out non sense please... im running blessed hammers as cost of 3 wrath each hammer gives me 4k because i got 22k health globe now i can cast off 2 every 1.12 seconds which comes to 8k.(im not with akkhan set) add the life per hit and 8k life per second and im face tanking t5 ez
how reapers suppose to maintain you on bosses? when each cast of foth cost 13 wrath when you generate 7.5 wrath and you cast 2 foth per 1.20 seconds how much health globe you think boss drops? and on top of that you need to stop attacking and run to take them if you go solo which makes you lose more dps
go with RoRG and cindercoat it does the job insanely better than going without
Playing both with FotF-Shotgun build and Darklight-Fire build,I don't have a wrath generator on my skills except for provoke and neither a cindercoat for my fire build and never had any issues so ye, I have tested it and it works perfectly just with Reaper's Wraps even on single target. You just need to play smart and you will see that in the end you dont need a cindercoat.
A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
The lol unity provides a 50% dmg reduction and since you will be running 6/6 Akkhan you get to use Harrington and Reaper's Wraps.
You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.
Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
Now on unity,as I said above you can squeeze more dmg by rerolling stats like vit or all res to dps ones like cc,chd,cdr. I for one have several pieces that have neither vit or all resist at all.That's why you go unity because it lets you go with a more offensive stat orientation which results in more dps.
http://eu.battle.net/d3/en/profile/Fordragon-2878/hero/9763301
http://eu.battle.net/d3/en/profile/Fordragon-2878/hero/9763301
You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.
Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
http://eu.battle.net/d3/en/profile/Fordragon-2878/hero/9763301
http://eu.battle.net/d3/en/profile/Fordragon-2878/hero/9763301