And then say if 3 people join 1 doesn't. The 1 leaves, another enter's.... So what about the new 4th??
Quote from AeneasBK
If people refuse the "boss request" it should give the usual second window alerting the rift opener that players X Y or Z have declined to "join" as it were. It will then be up to that player to decide whether to split the cost with the other people who accepted, with the opener paying the "greater share" as it were.
So in the example you're questioning, the rift is already open and the newcomer gets into a game with a rift already open. The original person who opted to open the rift can just cancel the opening if someone doesn't want to contribute; and either go find a game without the leech or vote>kick or ask the leech to leave. Like people have pointed out, there isn't a perfect solution to the issue of players who prefer to AFK leech; but this at least gives players the information before they invest their fragments/time into the run.
I don't think it needs to be anything as extreme as a guaranteed legendary off the rift boss ...
Hell, I'd be happy opening rifts if I got a buff that simply promised me that green beams would not be Blackthorne's ;P
I think that would be more powerful that a mere guaranteed legendary from the rift boss heehee
If I'm ever in a pub, I hate paying first. I don't know how good the group is going to be. After the first run, if it was a good one, I'll open. I open rifts if I know it's going to be a good experience. Gets kinda iffy when you're trying to look for a T5 group and there are a couple sub 200's in there.
I'm happy to carry one or two people if they're paying But when they join and can't even provide that its just like "What are you even queueing for t5 for? Simply having you in the group will slow things down so its not even efficient for you?" Do they not realise leeching is more efficient at lower difficulties?
I love this idea or some variation of. I'm one of the people who goes and farms 25 key's then proceeds to blow them all on leechers 8 out of 10 times. It's starting to get old.
I say make rifts 4 key's and if someone doesn't want to pay then I can leave the group and find a good group. Emmo you say all this will do is warn me I'm with leechers? OK? That's kinda the point. I'd rather know I'm with leechers before I've spent 25 key's on 5 rifts,
And call me an optimist but if this catches on I can't see people bothering to try and leech as much
What happens if a party member doesn't have any rift fragments? Instant decline from them?
Also, in your system, what's to stop people just declining anyway? The one who initiates will just end up spending 4 fragments anyway or the rift won't open. It's open to as much abuse from leechers as the current system is.
The only leech proof method would be to only let people into the rift who spent fragments to open it, but that fixes some problems by causing others.
If you don't have ANY fragments what are you doing in a public game to rift? Yes it would simply just instant decline leading to point 2) This would at least give players the OPTION to say "fuck it I don't care" or "Oh looky here, bunch of leeches, I'm out" before spending their fragments. A lot of the feedback seems to be "Just go in expecting to pay for every rift" and as far as I can see that attitude just enables the leeches...
many ppl, correct me if im wrong,hate playing publicly.. which is why they resort to RiF, rifting it forward or with a group of e-friends or IRL friends. With public games youll always or almost always come across people who overplay their torment level, who AFK and leech or those who never open and leave. There is no coordination and many people are cheap and wont open rifts. Save yourself the headache join a community, its still has that public feel to a game but with less of the headache. If you play @ irregular time then communties would be percect. Go join rift runs and post Looking for T3 Rifts all day alternate openings... itll work, much better then just creating a public game opening it to the public and having trolls all day.
Thankyou for almost getting to the last paragraph of my post
So yeah, I know there are communities you can join, and I have a clan and they're great and my friends and I don't want to change that and I'm sure there are others in the same situation; the fact is joining public games is "in theory" the fastest way to gather a group of people who have the same intention as you in game.
HOWEVER
Currently there seems to be this mentality of waiting around for "someone else" to open the rift. I don't know how many people use the public game feature who post here; but I'm going to assume theres a fair number of you - have you noticed this as well? I had a suggestion; and wondered what people thought:
As with boss fights, when someone attempts to open the rift, it should bring up the pop up window confirming peoples intent to complete a rift. Clicking accept should cost you 1 rift fragment. That way, each player pays 1 rift fragment to open the rift, rather than 1 player paying 5. I suggest lowering the cost of opening rifts to 4 so this could be more easily balanced.
If people refuse the "boss request" it should give the usual second window alerting the rift opener that players X Y or Z have declined to "join" as it were. It will then be up to that player to decide whether to split the cost with the other people who accepted, with the opener paying the "greater share" as it were. HOWEVER, it should hopefully quickly become apparent that by far the easiest and most efficient manner of rifitng is simply to join the game and accept the rift opening, so with any luck the community will be quick to adopt the new method.
This will just speed up the efficiency of public game rifting. Currently spending 20-30% of the time sitting about because people don't want to spend rift fragments they don't have to is wasting everyones time and it is too much to just expect people to solve this alone when they are grouped with different people every game they join.
What do you guys think? Any adjustments, is it not really a problem for you, is this over thinking it?
Please don't just say "use the community tools" while they are great for finding people, Diablo 3 is very much a pick up and play game for the majority; so finding 3 other people who want to spam rifts for a couple of hours uninterrupted can take too long, especially if you play and irregular times (or ten times more than your friends :p)
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If people refuse the "boss request" it should give the usual second window alerting the rift opener that players X Y or Z have declined to "join" as it were. It will then be up to that player to decide whether to split the cost with the other people who accepted, with the opener paying the "greater share" as it were.
So in the example you're questioning, the rift is already open and the newcomer gets into a game with a rift already open. The original person who opted to open the rift can just cancel the opening if someone doesn't want to contribute; and either go find a game without the leech or vote>kick or ask the leech to leave. Like people have pointed out, there isn't a perfect solution to the issue of players who prefer to AFK leech; but this at least gives players the information before they invest their fragments/time into the run.
I don't have a US account so just posted on the EU ones.
HOWEVER
Currently there seems to be this mentality of waiting around for "someone else" to open the rift. I don't know how many people use the public game feature who post here; but I'm going to assume theres a fair number of you - have you noticed this as well? I had a suggestion; and wondered what people thought:
As with boss fights, when someone attempts to open the rift, it should bring up the pop up window confirming peoples intent to complete a rift. Clicking accept should cost you 1 rift fragment. That way, each player pays 1 rift fragment to open the rift, rather than 1 player paying 5. I suggest lowering the cost of opening rifts to 4 so this could be more easily balanced.
If people refuse the "boss request" it should give the usual second window alerting the rift opener that players X Y or Z have declined to "join" as it were. It will then be up to that player to decide whether to split the cost with the other people who accepted, with the opener paying the "greater share" as it were. HOWEVER, it should hopefully quickly become apparent that by far the easiest and most efficient manner of rifitng is simply to join the game and accept the rift opening, so with any luck the community will be quick to adopt the new method.
This will just speed up the efficiency of public game rifting. Currently spending 20-30% of the time sitting about because people don't want to spend rift fragments they don't have to is wasting everyones time and it is too much to just expect people to solve this alone when they are grouped with different people every game they join.
What do you guys think? Any adjustments, is it not really a problem for you, is this over thinking it?
Please don't just say "use the community tools" while they are great for finding people, Diablo 3 is very much a pick up and play game for the majority; so finding 3 other people who want to spam rifts for a couple of hours uninterrupted can take too long, especially if you play and irregular times (or ten times more than your friends :p)