I'm not sure it the proc rate for each spells matters much anymore for the Fetish passive. Since it's changed to hitting enemies, rather than casting a spell.
New:Fetish SycophantsNow triggered from hitting enemies (changed from casting physical realm spells); chance to summon a Fetish is now up to 10% (up from5%)
Old:Fetish SycophantsWhen you cast a physical realm spell, you have a5%chance to summon a dagger-wielding Fetish to fight by your side for60seconds.
I was thinking since it's based off every time I hit something, possibly spiders or ghost bomb. Leaning towards spiders for the mana regen rune to be used for more Acid Cloud: Corpse Bombs. But we'll see how it works out.
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https://docs.google.com/spreadsheet/lv?key=0AgL5S3Revw9ddEhScEpSLWhnRDZKV25OaWZJcHdkN0E&f=true&noheader=false&gid=8
Now procs on hit rather than on cast, and will be affected by proc coefficients
- The chance to summon has been increased from 5% to 10% to compensate
New:Fetish SycophantsNow triggered from hitting enemies (changed from casting physical realm spells); chance to summon a Fetish is now up to 10% (up from5%)
Old:Fetish SycophantsWhen you cast a physical realm spell, you have a5%chance to summon a dagger-wielding Fetish to fight by your side for60seconds.