No. The biggest issue with trading is that it creates an economy. It will FLOOD the market with items and everything will be 20x easier to get except the top of the top tier (Think AH days, because that's EXACTLY the result, just with less efficiency).
The only possible solution for Blizzard would be to nerf drop rates to pre 2.0 levels. Yay, now nobody likes the game again.
Because being able to trade one item per account per week (I think even per day would be fine, anyway) is really going to create this huge burgeoning economy that will make drops 20x easier to get...
Most people are stating that the main issue with trading of items is that third party sites will get involved, and start making money. The biggest part of these third parties' money is made through bulk; if we want a trading system that keeps the third parties at bay but still allows us to share that ridiculously awesome piece of gear with a friend, why not make, say, one item a day/week tradeable? Could make it so that an account can receive one item per day/week, and they could give away one item per day/week. This would solve the problem that most seem to be complaining about (the egregious instances when you REALLY want to give someone else a piece of gear), while still blocking out the third parties. Thoughts?
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