What happened to my last post? I am pretty sure it wasn't against the TOS or something. Let's try this again.
It's funny that when I followed the link from Reddit to here, the post on Reddit was up voted massively, and by the time I try to find it again it was already down voted to oblivion. Apparently, the guys on reddit did not even attempt to see what the difference between the "suggested" and "given" formulas are, and keep shouting that 1.17 != 1.15. (of course they didn't say that, if they knew that the difference is this small, they would have stopped down voting)
It is not just 1.17 != 1.15, it's that his formula is additive instead of multiplicative which means it massively fails to predict the drop rate at high T.
It just happens to fall close to reality at t1-t3 but fails at high T.
1+6*.17 = 2.02 1.15^6 = 2.31
So 102% bonus at t6 vs 131%. That is not a small error.
My bad, as that comparison is incorrect. However, as you can see from the math I posted below using Blizzard's formula, the conclusion stays roughly the same. From looking at the original post, he changed the formula to reflect that of Blizzard's formula.
What happened to my last post? I am pretty sure it wasn't against the TOS or something. Let's try this again.
It's funny that when I followed the link from Reddit to here, the post on Reddit was up voted massively, and by the time I try to find it again it was already down voted to oblivion. Apparently, the guys on reddit did not even attempt to see what the difference between the "suggested" and "given" formulas are, and keep shouting that 1.17 != 1.15. (of course they didn't say that, if they knew that the difference is this small, they would have stopped down voting)
That is incorrect, the difference is a bit bigger, as pointed out by someone below.
Regardless of which formula you use to calculate the legendary change buff, the conclusion does not change. The deviation is small enough that it hardly matters. If the successive difference between torment X and torment X+2 is anything close to 30%, then stacking 300% MF is like going up 2 torment levels. Looking at this post makes me feel like an idiot, as it's something I could have figure out myself.
People are so quick to jump and say the conclusion is wrong without attempting to understand the math and try substituting in the "correct" equation (which we don't absolutely know whether it is correct, to be sure).
The only real question I have is: Is MF multiplicative? ie. Is it 30% more than the current difficulty's drop rate, or 30% more than that of norm. That chance things much more than which formula you use for the MF increase in torment.
I should probably give an example using the 1.15^T formula. Using 1.15 as the baseline of T1 gives: Torment Outside Rift 1 1.15 1.44 2 1.32 1.65 3 1.52 1.90 4 1.74 2.18 5 2.01 2.51 6 2.31 2.89
Let's say you run T4 rift with 300MF, then your drop chance is 2.18*1.3 = 2.84, which is almost as good as running T6 rift. Running T2 rift with 300MF gives 1.65*1.5=2.15, which is no longer better than a T6 outside a rift, but still better than T5.
My bad, as that comparison is incorrect. However, as you can see from the math I posted below using Blizzard's formula, the conclusion stays roughly the same. From looking at the original post, he changed the formula to reflect that of Blizzard's formula.
What happened to my last post? I am pretty sure it wasn't against the TOS or something. Let's try this again.
It's funny that when I followed the link from Reddit to here, the post on Reddit was up voted massively, and by the time I try to find it again it was already down voted to oblivion. Apparently, the guys on reddit did not even attempt to see what the difference between the "suggested" and "given" formulas are,
and keep shouting that 1.17 != 1.15. (of course they didn't say that, if they knew that the difference is this small, they would have stopped down voting)That is incorrect, the difference is a bit bigger, as pointed out by someone below.
Double post, the forum monster strikes again.
No idea. I think MF is removed from the list of affixes except for certain legendary and topaz, is it not?
Regardless of which formula you use to calculate the legendary change buff, the conclusion does not change. The deviation is small enough that it hardly matters. If the successive difference between torment X and torment X+2 is anything close to 30%, then stacking 300% MF is like going up 2 torment levels. Looking at this post makes me feel like an idiot, as it's something I could have figure out myself.
People are so quick to jump and say the conclusion is wrong without attempting to understand the math and try substituting in the "correct" equation (which we don't absolutely know whether it is correct, to be sure).
The only real question I have is: Is MF multiplicative? ie. Is it 30% more than the current difficulty's drop rate, or 30% more than that of norm. That chance things much more than which formula you use for the MF increase in torment.
I should probably give an example using the 1.15^T formula. Using 1.15 as the baseline of T1 gives:
Torment Outside Rift
1 1.15 1.44
2 1.32 1.65
3 1.52 1.90
4 1.74 2.18
5 2.01 2.51
6 2.31 2.89
Let's say you run T4 rift with 300MF, then your drop chance is 2.18*1.3 = 2.84, which is almost as good as running T6 rift. Running T2 rift with 300MF gives 1.65*1.5=2.15, which is no longer better than a T6 outside a rift, but still better than T5.