LOL holy fak this class is getting trolled hard by the devs. Literally every single idea suggested in this forum and the bnet forum was better than this "buff" to sweep attack.
the only times you would take Holy cause instead of divine fortress would be:
stuck on difficulty which is too easy for you but the next difficulty is too hard for you to handle
when having a holy build since the 1% life per hit is insanely op
fast bounties /nephalem rift(lower torment rifts)
the only times to pick steed charge would be:
when you trolling..........
fast bounties/nephalem rift(lower torment rifts)
other than that its the worst skill crusader got it doesnt break stuns effects it does low dmg and in big fights it just sits in your skill bar doing nothing unless you are a noob and you need to run away
take falling sword its the highest dps skill crusader got its great for situation likes being immobilized and it melts massive packs and it combos insanely with firestarter since it stacks up the DoT
D.F. vs. H.C. is something that the player would have to decide on for themselves, based on their gear. I swap between the two myself depending on what I'm doing. Don't undersetimate that 10% damage though, if you blow things up fast enough to not need a defensive you can farm rifts/bounties a ton faster.
Steed charge is amazing damage if you use it right, you may not see a 50-60m crit, but you get mobility on a much shorter cd, and a free source of fire damage for stacking the buff. It lets you move in between packs in a much more efficient manner so as to not waste Firestarter uptime. The ability is great before you have 6 pc, and god mode after for quick killing. Throw in Firewalers/Bul Kathos/ or Ice Climbers depending on what you're doing with a RROG and your utility skyrockets.
Rofl this kid above me.....dude talk to anyone playing a fire build with 50%+ fire affix, it is insane. The dot also appears TO STACK, not sure if this is intended but it may explain why T4 rift boss dies in 10s. I can finish off a T5 boss with one ACFS, provided no cc or crazy shit. Don't use it if you don't like it, but not liking something does not affect the performance, which is amazing atm.
Pretty sure that I listed several things lining up when I said insta gibbing. But that 450% becomes a much bigger deal with 70% inc damage from AC/Indy. It becomes a HUGE deal when you pop AC in a large pack, proc the Indy buff, and start one shotting entire screen portions of white/elite/boss mobs.
More discretion than last time.
LOL holy fak this class is getting trolled hard by the devs. Literally every single idea suggested in this forum and the bnet forum was better than this "buff" to sweep attack.
Steed charge is amazing damage if you use it right, you may not see a 50-60m crit, but you get mobility on a much shorter cd, and a free source of fire damage for stacking the buff. It lets you move in between packs in a much more efficient manner so as to not waste Firestarter uptime. The ability is great before you have 6 pc, and god mode after for quick killing. Throw in Firewalers/Bul Kathos/ or Ice Climbers depending on what you're doing with a RROG and your utility skyrockets.