The passive tree is really overwhelming at first. But once you learn where all the big keystones are, it starts to make more sense. There is definitely a big learning curve there though that is unkind to new players.
It's not that it didn't make sense to me - I just felt no desire to get involved in it. I'm past the point in my life where I'm willing to get the equivalent of an advanced degree just to play a video game.
I really like the skill gem and support gem combinations. It allows a lot of freedom in creating new abilities and changing how your character functions.
I guess I didn't get to the part where you can use them to create new abilities - do you combine them at some point or something? It just seemed like I had to have the gem in the right color slot in order to use the skill, which was a hassle.
First of all, I'll warn you that I don't think you'll be getting a very warm reception for a post like this. It just comes across as a thinly veiled "D3 sucks, POE rules" post. Especially if your understanding of D3's mechanics is so shallow that you don't understand why certain stats were tweaked.
But, I think it's interesting to talk about PoE, so I'll answer.
I played PoE for about 4 hours, so I imagine you'll tell me I didn't give it enough of a chance, but I stopped because it's boring. It reminds me a lot of Titan's Quest in terms of how it feels when I'm playing, which wasn't bad but wasn't exciting like D2. Similarly, the combat in D3 is just way more exciting that PoE. D3 Barb's Furious Charge, for example, feels way better than the Shield Charge gem I had.
Speaking of, I was immediately turned off by the fact that certain skills require certain weapons to work. It was frustrating to have to give up using a cool 2-handed club because the Cleave gem requires bladed weapons. I also hated the gem-skill system in general; having to re-gem my gear every time I put on a new item was a pain in the ass.
Having to chug potions again was also lame, although I thought it was cool that the potions could have stats.
And finally the skill tree system they have for passives is just a mess. I wasn't interested in sitting down and reading everything to try and actually plot a course so I just went step by step, not looking very far down the line. I didn't find anything especially cool, just +10% damage, +5% dual wield damage, etc. etc., and was turned off when I was getting to the point where I had these dual wield bonuses that were useless if I found a cool 2-hander.
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I guess I didn't get to the part where you can use them to create new abilities - do you combine them at some point or something? It just seemed like I had to have the gem in the right color slot in order to use the skill, which was a hassle.
But, I think it's interesting to talk about PoE, so I'll answer.
I played PoE for about 4 hours, so I imagine you'll tell me I didn't give it enough of a chance, but I stopped because it's boring. It reminds me a lot of Titan's Quest in terms of how it feels when I'm playing, which wasn't bad but wasn't exciting like D2. Similarly, the combat in D3 is just way more exciting that PoE. D3 Barb's Furious Charge, for example, feels way better than the Shield Charge gem I had.
Speaking of, I was immediately turned off by the fact that certain skills require certain weapons to work. It was frustrating to have to give up using a cool 2-handed club because the Cleave gem requires bladed weapons. I also hated the gem-skill system in general; having to re-gem my gear every time I put on a new item was a pain in the ass.
Having to chug potions again was also lame, although I thought it was cool that the potions could have stats.
And finally the skill tree system they have for passives is just a mess. I wasn't interested in sitting down and reading everything to try and actually plot a course so I just went step by step, not looking very far down the line. I didn't find anything especially cool, just +10% damage, +5% dual wield damage, etc. etc., and was turned off when I was getting to the point where I had these dual wield bonuses that were useless if I found a cool 2-hander.