I actually quite like that idea Sabvre... I think reduced Block chance in exchange for having a 2h seems a fair trade. Although I still think they should add a passive for 1h, something along the lines of "Your Block Value scales with your Str when using a 1h weapon"
Quote from Thornagol»
I like the idea of it scaling with vitality. Crusaders already get a double bonus from Str (dps and armor), so vit increasing block chance/amount would allow for vit to help more for all classes equipping a shield.
Aye, the more I think on it, the more I think it should be Vit... Maybe something as simple as
"Heavenly Fortitude
When using a 1h weapon your Vit is added to your shield block value"
This way not only do Tanky Crusaders get a buff, but it also allows them to build tanky, while not having godawful damage. Their damage still wouldn't be anywhere near the level that a full Dps crusader can reach, but it wont be quite as bad as it is now :p.
I think a good idea for Crusaders is to let Shield Block Value scale with Strength or maybe Stamina, when using a 1h. Either with the Heavenily Strength passive, or a seperate one *looks pointedly at Hold Your Ground*
This would work well for crusaders as it would give ALL crusaders a toughness boost (even the damage based crusaders, as they'd have lots of Str>lots of block), and would even give the more shield based Crusaders a small damage boost as alot of the more tanky shield based abilities scale from Shield Block Value as well as Weapon Damage.
it's not so much that we hate using two handers, it's just that it's lame to have one passive be an absolute MUST take, because the benefit of taking it and using 2h/shield is SO much higher than not taking it and using a 1h/shield
I think they would have to make a different passive for 1h's.
100% agreed, HS is already looking like a must have passive, the way to balance this isn't to buff it :P. I still think that they need to change the passive "hold your ground", removing the dodge nerf and making it 1h only, so if you're a tank you take that, use a 1h/shield and gain 15% block, or you can take HS, us a 2h and gain higher damage dealt, at the cost of damage taken.
Out of interest... has anyone actually checked the beta? Because last time I watched some Crusader Streams, people actually weren't use HS...
Of course that was at the peak of Rapebeams bug exploiting fun... So damage wasn't exactly an issue
Shields were only mentioned because I was talking about Block Cap in my earlier idea post on how I would buff 1h, we all understand that EVERY crusader will be using a shield, except the stoopid ones
p.s. on PTR today I saw a Sword with another 8% block chance on, so that brings the gear block cap up to 76%, which I will totally be going for, because fuck you I'm a tank
True True, I think the highest you can get right now is 68% (34+8+11, from the sources you mentioned +15 from passive. They used to have a further 10% from Punish, but that was changed to Block Value a while back), but I have to guess that the Crusader set will have some amount of Block Chance on, either in stats or a set bonus, as Crusaders are thematically based around their shields.
Also do we know if Block Chance will be Enchantable? From what we've seen have any items been able to have Block Chance added at the mystic, beyond shields, Helm of Command or the mystery ring.
Also I mentioned the 75% block cap because a few beta patches back they put caps on alot of stats, and block chance was capped at 75%, I forgot that a couple of patches later those caps were removed, so IIRC Block has no cap in D3, beyond the articficial 'gear cap' of ~68%.
Actually if my math is correct(which is probably isn't) the max speed with Heavenly Strength is 112.5% (125*0.9), which is even worse :p, because it's 10% of your TOTAL speed, not max or current. This is of course assuming that the % reduction is applied AFTER the cap is calculated, if it's calculated before the cap is put into place, you can just carry on stacking move speed till you hit 125% even with the 10%.
That said, I'm a huge fan of either making Heavenly Strength buff 1h, or making a seperate passive for them...
I would suggest something along the lines of:
Heavenly Fortitude:
When using a 1h and shield increases your shield block amount by X% of your strength, but your Crit Chance is reduced by X%
I'm thinking around 50%, enough to make a noticable difference, but not enough to make blocking OP :p, crit chance would be reduced by.. say 10%, to be in line with the movespeed nerf from Strength. This would make Heavenly Strength the 'go to' passive for Crusader Dps, as it would increase weapon damage, meaning you deal alot more damage (funny how that works :p) and would make Heavenly Fortitude the 'go to' passive for Tanky crusaders, as it would increase your defenses AND give Shield block some form of scaling beyond item level. It would also have a small effect on your damage, as most of the "Tanky" spells scale from Shield Block Value to some extent.
Or they could just be lame and merge it with the current passive "Hold Your Ground" remove the -dodge chance and make it "When you have a 1h equipped your block chance is increased by 15%". Would be VERY nice if this allowed you to get around the 75% block cap, meaning Crusaders with this passive could hit 90% chance to block.
How about using the passives to do that?
Aye, the more I think on it, the more I think it should be Vit... Maybe something as simple as
"Heavenly Fortitude
When using a 1h weapon your Vit is added to your shield block value"
This way not only do Tanky Crusaders get a buff, but it also allows them to build tanky, while not having godawful damage. Their damage still wouldn't be anywhere near the level that a full Dps crusader can reach, but it wont be quite as bad as it is now :p.
This would work well for crusaders as it would give ALL crusaders a toughness boost (even the damage based crusaders, as they'd have lots of Str>lots of block), and would even give the more shield based Crusaders a small damage boost as alot of the more tanky shield based abilities scale from Shield Block Value as well as Weapon Damage.