- Ancient
- Join Date: 4/30/2009
- Posts: 7,995
- Btag: W.I.P.
- Class: Wizard
- Member Details
Balance and variety are probably the key words here.
I'm not sure if you agree with me, but see if you do.
If some of your items come from killing random trash enemies, some come from epic battles with elites and (mini/)bosses, some come from trading with friends because they upgraded or are from a different class, some come from trading with a random guy you found in a public game or general chat and you came to an agreement, and even one awesome legendary comes from breaking a barrel - and all that doesn't make your character perfect, but allows you to tackle challenges and keep searching for upgrades, the game experience feels awesome.
Now if every single piece of gear you have comes from your drops (because all items are fine tuned and you get max stat items handed to you left and right), or if from vendors/gambling/crafting, or if everything comes from trading with strangers or being handed leftovers by every friend who has only played a couple more hours than you.
That's precisely ywhen the item hunt starts to feel shitty to most people, imo.
In the current state of the game, I feel like they either don't care too much about that balance, or are struggling to achieve it. To me, they're still miles away from a rewarding item hunt experience (for reasons I stated in another thread regarding Smart Drops and overly babysitting player drops).