Yeah, I'm a little confused as to how the new difficulties work. Does it work like MP, and how does it impact item drops and XP. I haven't seen numbers yet, so I'm quite interested to know what it actually does.
I don't think the numbers have been nailed down yet, but the higher difficulties do increase gold, xp, monster damage/health, and let more legendaries drop. In that sense, it is like monster power.
That is what i'm asking, because they have no HP, just a duration, that expires and they die. They can't be attacked or killed. With Zunimassa set bonus, will they get HP, and function the same way as Zombie Dogs?
Really? I was under the impression that they could be targeted, and killed, by monsters. I know they don't have a visible health bar, like dogs and gargs do, but that doesn't necessarily mean they don't have health at all.
To answer your question specifically, though, there are nine different difficulty levels (Normal, Hard, Expert, Master [unlocks at level 60], and Tormet I-V [unlocks at level 70])...
Ok, what the actual hell? If this is the case, what is this Torment VI (6) that everyone is talking about?
4 pieces: [Your Fetish Army lasts until they die.]
Do fetishes now have HP? Because currently they last until they die too, so i don't quite understand what does that mean.
That set bonus means the fetish army does not have a duration. Meaning, they will stick around until they get killed, instead of keeling over when their time is up.
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I don't think the numbers have been nailed down yet, but the higher difficulties do increase gold, xp, monster damage/health, and let more legendaries drop. In that sense, it is like monster power.
Really? I was under the impression that they could be targeted, and killed, by monsters. I know they don't have a visible health bar, like dogs and gargs do, but that doesn't necessarily mean they don't have health at all.
Ok, what the actual hell? If this is the case, what is this Torment VI (6) that everyone is talking about?
That set bonus means the fetish army does not have a duration. Meaning, they will stick around until they get killed, instead of keeling over when their time is up.