So, I got to watch it, all of it. I'm by no means an expert, but I have some advice for you:
Class selection:
Well, you're aware that Mage would've been (much) better.
Card selection:
I'd have made different choices in about 2/3 of the cases. That statement doesn't help on its own, so here's my reasoning:
My goals for a deck are board control and card advantage. My default pick is a creature. For me, to pick a non-creature card it would have to either kill one (ore more) creatures granting some kind of mana advantage (like killing a 5 mana creature with a 2 mana spell) or at the very least it should give card advantage.
With that being said, most of the time it's about identifying the best creature of the choices. The basic measure is to just put their core stats in relation to their cost. Extra abilities are not that easy to evaluate. Taunt is great obviously, but many others don't warrant a pick over a creature with higher core stats. Also, I prefer creatures with similar core stats, I mean, no 1/7 or 5/1 guys.
Actual play:
The concept of trading is very important. Make good trades, avoid bad ones. When in doubt, hit to the face and let him do the trading. I guess, of these ideas, avoiding bad trades is the most tricky one.
There was one situation that I especially didn't like: At about 19:04 you have a 4/3 and a 4/2 and he has a 4/1. First of all, I wouldn't trade a creature with combined stats of 6 for one with 5 and second, that was a dream scenario for that 1 damage to a minion card. You could have done 8 damage to him, keep your two 4 power guys and removed his.
I'm willing to watch it, too. Probably only the first 15 mins though. Don't know if there is much to be done after the cards have been dealt and losing to Priest and Hunter seems only natural
My focus will be on your decision-making-process regarding the deck construction.
By the way, knowing that we have a mod's attention: Would it be possible to code something like (card)name of the card(/card) and then we'd get a mouseover that shows the card? Like items on Wowhead or Magic cards on the Wizards board.
Sure that's not necessary on a Diablo board, but this network does have a Hearthstone site too, right? So just "steal" it
The panel today explaining how the Arena idea was born and how it became what it is was very enlightening.
Did you watch the Hearthstone panel Solmyr? They explained a lot.
No, I didn't watch anything so far. But I've read and thus learned, that an arena deck is limited to 9 wins currently (maybe that'll get extended to 12), so they don't stay infinitely. I've also gathered, that it takes 7 wins to win enough coin for another run.
Arena is a very good feature after looking at it in more detail. You can get some crazy luck and draw your perfect deck and then get 0/3 because of luck of the draw or extremely countering opponents.
Well, combining a ~ 5% chance with another ~ 5% chance to make a positive statement about something is ambitious imo
Most of the time you'll get an *average* deck and face an above average deck because winners stay and losers leave.
I'm not totally against the idea, but they should at least give players a chance to modify the deck, after all the 30 1of3 choices are known. Plus, gold rewards in general could be higher/arena entry fee lower. If going to the arena is only meant to be a once in three days affaire, it should feel more rewarding, imo.
So I recorded my first arena run last night and... honestly want to just delete the memory of it ever happening.
Don't worry. Building a deck takes already much more than steering it. And in the arena, you are very limited in your choices, highly dependant on luck (some people get legendarys in their decks) and prone to face a winning deck. I also didn't get a better result than 3:3 in ~5 runs.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Class selection:
Well, you're aware that Mage would've been (much) better.
Card selection:
I'd have made different choices in about 2/3 of the cases. That statement doesn't help on its own, so here's my reasoning:
My goals for a deck are board control and card advantage. My default pick is a creature. For me, to pick a non-creature card it would have to either kill one (ore more) creatures granting some kind of mana advantage (like killing a 5 mana creature with a 2 mana spell) or at the very least it should give card advantage.
With that being said, most of the time it's about identifying the best creature of the choices. The basic measure is to just put their core stats in relation to their cost. Extra abilities are not that easy to evaluate. Taunt is great obviously, but many others don't warrant a pick over a creature with higher core stats. Also, I prefer creatures with similar core stats, I mean, no 1/7 or 5/1 guys.
Actual play:
The concept of trading is very important. Make good trades, avoid bad ones. When in doubt, hit to the face and let him do the trading. I guess, of these ideas, avoiding bad trades is the most tricky one.
There was one situation that I especially didn't like: At about 19:04 you have a 4/3 and a 4/2 and he has a 4/1. First of all, I wouldn't trade a creature with combined stats of 6 for one with 5 and second, that was a dream scenario for that 1 damage to a minion card. You could have done 8 damage to him, keep your two 4 power guys and removed his.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
My focus will be on your decision-making-process regarding the deck construction.
By the way, knowing that we have a mod's attention: Would it be possible to code something like (card)name of the card(/card) and then we'd get a mouseover that shows the card? Like items on Wowhead or Magic cards on the Wizards board.
Sure that's not necessary on a Diablo board, but this network does have a Hearthstone site too, right? So just "steal" it
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
No, I didn't watch anything so far. But I've read and thus learned, that an arena deck is limited to 9 wins currently (maybe that'll get extended to 12), so they don't stay infinitely. I've also gathered, that it takes 7 wins to win enough coin for another run.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Well, combining a ~ 5% chance with another ~ 5% chance to make a positive statement about something is ambitious imo
Most of the time you'll get an *average* deck and face an above average deck because winners stay and losers leave.
I'm not totally against the idea, but they should at least give players a chance to modify the deck, after all the 30 1of3 choices are known. Plus, gold rewards in general could be higher/arena entry fee lower. If going to the arena is only meant to be a once in three days affaire, it should feel more rewarding, imo.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Don't worry. Building a deck takes already much more than steering it. And in the arena, you are very limited in your choices, highly dependant on luck (some people get legendarys in their decks) and prone to face a winning deck. I also didn't get a better result than 3:3 in ~5 runs.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450