I had a hunch they would change how the difficulties work because a new act would break the current level flow. Not only that, but how powerful would Act 1 Nightmare monsters be, if you can go there after Act 4 Normal (no-expansion) and Act 5 Normal (expansion) and the two guys can play together.
If they want to keep the "Farm at any place, it's all the same difficulty" of the current Inferno, there's certainly two difficulties that distribute makes the whole game the same level. One makes everything lv63 (current Inferno), another makes everything lv70/73 (expansion's Inferno).
The current difficulties level ranges range are 1-30, 30-50 and 50-60. The normal one shouldn't be changing, other than the end-point due to act 5, but for compatibility with no-expansion people, let's ignore it. There's a need of at least one more difficulty to fill the 30-60 gap, possibly 2. And I'm not touching on the 60-70 gap. Just level on inferno? No idea.
There's also the console version to consider. We have Easy, Normal and Hard there.
With all that considered, these new difficulties seems plausible and interesting, but we'll need more confirmation to be sure of anything.
Oh, for names, they may be using all-new names to avoid translation name clashes (Hell and Inferno means the same in Portuguese for example.), and names changing meaning.
If you're breaking the "Normal then Nightmare then Hell" tradition, you may as well break the naming tradition.
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If they want to keep the "Farm at any place, it's all the same difficulty" of the current Inferno, there's certainly two difficulties that distribute makes the whole game the same level. One makes everything lv63 (current Inferno), another makes everything lv70/73 (expansion's Inferno).
The current difficulties level ranges range are 1-30, 30-50 and 50-60. The normal one shouldn't be changing, other than the end-point due to act 5, but for compatibility with no-expansion people, let's ignore it. There's a need of at least one more difficulty to fill the 30-60 gap, possibly 2. And I'm not touching on the 60-70 gap. Just level on inferno? No idea.
There's also the console version to consider. We have Easy, Normal and Hard there.
With all that considered, these new difficulties seems plausible and interesting, but we'll need more confirmation to be sure of anything.
Oh, for names, they may be using all-new names to avoid translation name clashes (Hell and Inferno means the same in Portuguese for example.), and names changing meaning.
If you're breaking the "Normal then Nightmare then Hell" tradition, you may as well break the naming tradition.